Zorro-Very Important Update!
This script is strictly to upgrade projects that were created with Zorro 1.0 to be compatible with the latest version of Zorro. If you just downloaded Zorro, you DON’T need this script.
MoreThis script is strictly to upgrade projects that were created with Zorro 1.0 to be compatible with the latest version of Zorro. If you just downloaded Zorro, you DON’T need this script.
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Will launch a project or template every time your start After Effects. For example, if you have a certain folder/file structure you like to keep for your AE projects, you can setup a virgin project the way you like it and save it as a template by giving it a .aet extension. Now every time you launch AE your custom setup will be automatically loaded.
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Randomly selects layers. There’s 4 options for how many layers are selected randomly: You can randomly select most of the layers, many of the layers, not many and finally you can have it randomly select very few of the layers.
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A dockable UI for quickly accessing prefs to speed up After Effects. Change project bit-depth, multiprocessing, and idle rendering.
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Selects every Nth layer. If you have a set of layers already selected it will select every Nth layer from within that selection otherwise it will select every Nth layer from the whole comp.
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Trim to Layer Above will trim the layers that are selected to be the same length as the layer above it. Trim to Layer Below, well, trims the layer below the selected layer.
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Renders each of the selected layers separately. You might find this script useful if layers represent different versions of an effect or different parts of an effect that you want to render as separate “passes” for flexibility in how they get composited.
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This script displays a dialog box for pre-composing one or more layers (like the built-in Pre-compose dialog box), but adds the ability to trim the pre-comp to the selected layer’s duration, with optional trim handles.
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The 8.0.2 update which mainly adds OSX “Leopard” support on mac among many bug fixes also adds a new preference which lets you indicate how many processors should be used when the Multiprocessing “Render Multiple Frames Simultaneously” is on. This is a very welcome addition for BG Renderer users that didn’t have enough RAM to [...]
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