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	<title>After Effects Scripts + After Effects Plugins &#187; Lloyd Alvarez Scripts</title>
	<atom:link href="http://aescripts.com/category/scripts/lloyd-alvarez/feed/" rel="self" type="application/rss+xml" />
	<link>http://aescripts.com</link>
	<description>The definitive collection of scripts and plugins for Adobe After Effects</description>
	<lastBuildDate>Mon, 06 Feb 2012 16:48:13 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<item>
		<title>AE Global Renamer</title>
		<link>http://aescripts.com/ae-global-renamer/</link>
		<comments>http://aescripts.com/ae-global-renamer/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 12:00:02 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[Batch]]></category>
		<category><![CDATA[Comps]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Footage]]></category>
		<category><![CDATA[Layers]]></category>
		<category><![CDATA[Name]]></category>
		<category><![CDATA[Path]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Regex]]></category>
		<category><![CDATA[Regular Expressions]]></category>
		<category><![CDATA[Rename]]></category>
		<category><![CDATA[Renamer]]></category>
		<category><![CDATA[Render Queue]]></category>
		<category><![CDATA[Replace]]></category>
		<category><![CDATA[Search]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=5961</guid>
		<description><![CDATA[Rename items project wide in After Effects with as much ease or power as you want.]]></description>
			<content:encoded><![CDATA[<p>Rename items project wide in After Effects with as much ease or power as you want.</p>
<h3>Features</h3>
<ul>
<li>Unlimited Search/Replace pairs</li>
<li>Add Suffix and Prefix</li>
<li>Replace all at once or one item at a time</li>
<li>Option to use Regular Expressions (Regex)</li>
</ul>
<h4>Scopes (Where you can rename items)</h4>
<ul>
<li>Project panel item names</li>
<li>Layer names project-wide</li>
<li>Layer names in comps selected in project panel</li>
<li>Selected layers in active comp</li>
<li>Render queue footage paths</li>
</ul>
<div>
<h4>Special replace keywords:</h4>
<ul>
<li>[layername] &#8211; will insert the layer name</li>
<li>[layerindex] &#8211; will insert the layer index</li>
<li>[compname] &#8211; will insert the comp name</li>
<li>[projectname] &#8211; will insert the project name</li>
<li>[date:E MMM dd, yyyy hh:mm a] &#8211; will insert the current date and time, this field uses the JavascriptToolbox.com date function which can be further customized. Please refer to their documentation for further reference: <a href="http://www.JavascriptToolbox.com/lib/date/documentation.php">Date Formatting</a></li>
</ul>
</div>
<p><iframe src="http://www.youtube.com/embed/_v4F79eY0WM?rel=0&amp;modestbranding=1" frameborder="0" width="525" height="386"></iframe></p>

<a href='http://aescripts.com/wp/wp-content/uploads/2012/01/AE-Global-Renamer-UI.png' rel='shadowbox[sbalbum-5961];player=img;' title='AE Global Renamer UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2012/01/AE-Global-Renamer-UI-150x150.png" class="attachment-thumbnail" alt="AE Global Renamer UI" title="AE Global Renamer UI" /></a>

<p>&nbsp;</p>
<p><strong>Version History</strong></p>
<ul>
<li>1.0 &#8211; Initial release &#8211; Jan 2012</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/ae-global-renamer/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The LoopMaker</title>
		<link>http://aescripts.com/the-loopmaker/</link>
		<comments>http://aescripts.com/the-loopmaker/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 12:00:35 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[Automatic]]></category>
		<category><![CDATA[Comps]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Expressions]]></category>
		<category><![CDATA[Footage]]></category>
		<category><![CDATA[French]]></category>
		<category><![CDATA[German]]></category>
		<category><![CDATA[Japanese]]></category>
		<category><![CDATA[Keyframes]]></category>
		<category><![CDATA[Korean]]></category>
		<category><![CDATA[Layers]]></category>
		<category><![CDATA[Localized]]></category>
		<category><![CDATA[Loop]]></category>
		<category><![CDATA[Spanish]]></category>
		<category><![CDATA[Time-Remap]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=1879</guid>
		<description><![CDATA[Loops any layers, footage or comps with one click™]]></description>
			<content:encoded><![CDATA[<p>This script loops any layers, footage or comps with one click™</p>
<p>The script will loop any amount of selected layers from the furthest in-point and the last out-point by pre-composing and doing a dissolving loop. It will then apply an expression to the looped comp so that it can be stretched infinitely from either the in or the out-point.</p>
<p>There is an option to use the Blend effect instead of using opacity to make the dissolve an optical dissolve.</p>
<p><strong>HOW TO USE:</strong></p>
<ul>
<li>Select the layers you want to loop.</li>
<li>Trim the in-point and out-point of the layers to where you would like the loop to be.</li>
<li>Run the script from the Window menu</li>
<li>Choose the dissolve length in frames</li>
<li>**Please note that you should use the Blend Effect option when looping items that are transparent</li>
</ul>
<p>The script is now localized in the following languages, (if you would like to contribute a translation please <a href="http://mailhide.recaptcha.net/d?k=01zA7A8-msIfO1z03eLsQfwQ==&amp;c=CHiYv5Oh0nY0We0mBuFYunfEs1jmnJCA6n_6N6JzUI8=" target="_blank">get in touch</a>):</p>
<ul>
<li>es: Español</li>
<li>ja: Japanese (Thanks <a href="http://ae-users.com/jp/">Tatsuro Ogata</a>)</li>
<li>ko: Korean</li>
<li>de: Deutsch (Thanks <a href="http://aextensions.blogspot.com/">Mathias Möhl</a>)</li>
<li>fr: Français (Thanks <a href="http://www.yenaphe.info/">Sébastien Périer</a>)</li>
</ul>

<a href='http://aescripts.com/wp/wp-content/uploads/2011/10/The-LoopMaker-English-UI.png' rel='shadowbox[sbalbum-1879];player=img;' title='The-LoopMaker-English-UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2011/10/The-LoopMaker-English-UI-150x150.png" class="attachment-thumbnail" alt="The-LoopMaker-English-UI" title="The-LoopMaker-English-UI" /></a>
<a href='http://aescripts.com/wp/wp-content/uploads/2011/10/The-LoopMaker-Japanese-UI.png' rel='shadowbox[sbalbum-1879];player=img;' title='The-LoopMaker-Japanese-UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2011/10/The-LoopMaker-Japanese-UI-150x150.png" class="attachment-thumbnail" alt="The-LoopMaker-Japanese-UI" title="The-LoopMaker-Japanese-UI" /></a>

<p><strong>Version History:</strong></p>
<ul>
<li>1.6 Added &#8220;cycle&#8221; and &#8220;Ping-Pong&#8221; loop types &#8211; Oct 2011</li>
<li>1.54 Fixed small parsing error &#8211; Jan 2011</li>
<li>1.53 Fixed french localization bug &#8211; Oct 2010</li>
<li>1.52 Fixed loop pre-comp name length bug in CS3 &#8211; May 2010</li>
<li>1.51 Fixed language support for CS3 &#8211; May 2010</li>
<li>1.5 &#8211; May 2010
<ul>
<li>Added dockable UI</li>
<li>Made it work with non-english AE</li>
<li>Blessed for CS5</li>
<li>Several small bug fixes</li>
</ul>
</li>
<li>1.1 Now works properly with transparent items using the blend effect &#8211; Mar 2010</li>
<li>1.0 Initial Release &#8211; Feb 2010</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/the-loopmaker/feed/</wfw:commentRss>
		<slash:comments>47</slash:comments>
		</item>
		<item>
		<title>Add Parented Null to Selected Layers</title>
		<link>http://aescripts.com/add-parented-null-to-selected-layers/</link>
		<comments>http://aescripts.com/add-parented-null-to-selected-layers/#comments</comments>
		<pubDate>Wed, 14 Sep 2011 12:00:18 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AE7]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Layers]]></category>
		<category><![CDATA[Null]]></category>
		<category><![CDATA[Parenting]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=344</guid>
		<description><![CDATA[Creates a parented null for each of the selected layers.  The new null can have a custom name defined in the User Variables section and also has the option of including the name of the layer that is parented to it.]]></description>
			<content:encoded><![CDATA[<p>This package consists of two scripts:</p>
<ul>
<li><strong>Add Parented Null to Selected Layers.jsx</strong> will create a new null and parent all the selected layers to it.</li>
<li><strong>Add Parented Null to Each Selected Layer.jsx</strong> will create a parented null for each of the selected layers. The new null can have a custom name defined in the User Variables section and also has the option of including the name of the layer that is parented to it.</li>
</ul>
<div><strong>Version History</strong></div>
<div>
<ul>
<li>1.51 &#8211; Fixed &#8220;set value&#8221; bug (Sep 2011)</li>
<li>1.5 &#8211; Nulls now inherit transform, 3D and parented state of layer it is attaching to (Sep 2011)</li>
<li>1.0 &#8211; Initial release (Jul 2009)</li>
</ul>
</div>
]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/add-parented-null-to-selected-layers/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Throttle-n-Purge</title>
		<link>http://aescripts.com/throttle-n-purge/</link>
		<comments>http://aescripts.com/throttle-n-purge/#comments</comments>
		<pubDate>Mon, 23 May 2011 12:00:55 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[Color Depth]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Multiprocessing]]></category>
		<category><![CDATA[Preferences]]></category>
		<category><![CDATA[Purge]]></category>
		<category><![CDATA[Throttle]]></category>

		<guid isPermaLink="false">http://aescripts.com/2007/11/07/throttle-n-purge/</guid>
		<description><![CDATA[Allows quick access to switch between 8, 16 and 32 bits per channel as well as turning the multiprocessing preference on and off.  There's also a version that gives you a button to purge the image caches.]]></description>
			<content:encoded><![CDATA[<p>A dockable UI for quickly accessing preferences to speed up After Effects.  Change project bit-depth, multiprocessing, and idle rendering as well as quickly purging the image caches.</p>
<p>Starting with After Effects CS4, there is a new multi-processing throttle system  that manages how many CPU&#8217;s are to be left free for other applications.  This script also adds access to a little known hidden preference that allows you to set the quality of the Toggle Pixel Aspect Correction button in the Comp View.  (Please note that After Effects needs to be restarted after changing the PAR quality)</p>
<p>The package includes both Throttle and Throttle-n-Purge.</p>
<p><strong>Version history</strong></p>
<div id="_mcePaste">
<ul>
<li>1.7 Added CS5.5 support 05/2011</li>
<li>1.6 Disabled PAR Correction Quality feature in cs5 since it is no longer necessary 10/2010</li>
<li>1.51 fixed idle rendering in CS5 06/2010</li>
<li>1.5 Made CS5 compatible &#8211; 05/2010</li>
<li>1.3 Fixed PAR Quality bug if it has never been selected and is missing from prefs &#8211; 11/2009</li>
<li>1.2 Updated for CS4, added PAR Correction Quality &#8211; 11/2008</li>
<li>1.1 Added 8.0.2 prefs &#8211; 08/08</li>
<li>1.0 Original Release &#8211; 10/07</li>
</ul>
</div>

<a href='http://aescripts.com/wp/wp-content/uploads/Throttle_palette.png' rel='shadowbox[sbalbum-23];player=img;' title='Throttle-n-Purge UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/Throttle_palette-150x150.png" class="attachment-thumbnail" alt="Throttle-n-Purge UI" title="Throttle-n-Purge UI" /></a>
<a href='http://aescripts.com/wp/wp-content/uploads/Throttle_palette2.png' rel='shadowbox[sbalbum-23];player=img;' title='Throttle UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/Throttle_palette2-150x150.png" class="attachment-thumbnail" alt="Throttle UI" title="Throttle UI" /></a>

]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/throttle-n-purge/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Immigration</title>
		<link>http://aescripts.com/immigration/</link>
		<comments>http://aescripts.com/immigration/#comments</comments>
		<pubDate>Fri, 06 May 2011 12:00:09 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[Automatic]]></category>
		<category><![CDATA[Batch]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[File Sequences]]></category>
		<category><![CDATA[Folder Hierarchy]]></category>
		<category><![CDATA[Immigration]]></category>
		<category><![CDATA[Import]]></category>
		<category><![CDATA[Replace]]></category>
		<category><![CDATA[Workflow]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=109</guid>
		<description><![CDATA[A smart import and batch replace tool that greatly improves the workflow of importing and replacing files especially file sequences and highly nested hierarchies.]]></description>
			<content:encoded><![CDATA[<blockquote><p>We recently completed a project involving thousands of files from multi-pass rendering making up many image sequences. The finder struggled to list the directory contents, even after several minutes, however Immigration sailed through the files and immediately became an essential part of our workflow saving lots of time and streamlining the process. I can&#8217;t imagine working with After Effects and image sequences without it.<br />
<span style="float: right">Tim Clapham &#8211; <a href="http://fxphd.com">fxphd</a> &amp; <a href="http://http://www.helloluxx.com/">LUXX</a></span></p></blockquote>
<p>Immigration turns the pain usually associated with importing and batch replacing files in After Effects a joy. While browsing for import, it shows file sequences as one line item instead of a long list of files. Immigration uses a custom algorithm to scan the file system at speeds dramatically faster than even the OS can. In our testing a server folder with 30,000 files that takes over 5 minutes to open in the finder opens in 12 seconds in Immigration (and that includes file-sequence detection!). If you frequently find yourself waiting for the OS to open folders then you will love Immigration.</p>
<p>You can then select more than one file or sequence and either import them all at once or batch replace files already in your project. You can easily assign a frame rate to all imported files at once. Immigrations&#8217; Auto-Match Replace algorithm will automatically match files with similar names so you don&#8217;t have to. It shows you a preview so you can make sure the matches are what you want. It color codes the match depending on how close it is. This is convenient if you name your revised files with a new version number or date.</p>
<p>If your files are already neatly organized in folders, Immigration will duplicate and maintain the folder hierarchy within the After Effects project.</p>
<p>You can customize Immigration to only search for certain file extensions, and file age. So for example you can tell Immigration to only display .exr files that are less than an hour old. You can also tell it to include or ignore folder by name so if you would like it to ignore a folder in your hierarchy (an archives folder for example) you can do that easily.</p>
<p><a title="Immigration Tutorial" href="http://vimeo.com/moogaloop.swf?clip_id=7427475&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" title="Immigration Tutorial" src="http://aescripts.com/images/video_thumbs/immigration_watch_video.jpg" alt="Immigration Tutorial" width="525" height="150" border="0" /></a></p>

<a href='http://aescripts.com/wp/wp-content/uploads/Immigration-Import-UI.png' rel='shadowbox[sbalbum-109];player=img;' title='Immigration Import UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/Immigration-Import-UI-150x150.png" class="attachment-thumbnail" alt="Immigration Import UI" title="Immigration Import UI" /></a>
<a href='http://aescripts.com/wp/wp-content/uploads/Immigration-Auto-Match-Preview-UI.png' rel='shadowbox[sbalbum-109];player=img;' title='Immigration Auto-Match Preview UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/Immigration-Auto-Match-Preview-UI-150x150.png" class="attachment-thumbnail" alt="Immigration Auto-Match Preview UI" title="Immigration Auto-Match Preview UI" /></a>

<p><strong>Version history</strong></p>
<ul>
<li>1.41 Fixed 9.0.3 prefs bug 05/11</li>
<li>1.4 Made CS5.5 Compatible, changed r3d to be movie extension (non-sequence) 05/11</li>
<li>1.3 Added new &#8220;Pre-sort files&#8221; option to support unpadded file sequences 11/10</li>
<li>1.22 Fixed window resizing issue when switching to import mode 09/10</li>
<li>1.21 Fixed font color in CS5 status display 09/10</li>
<li>1.2 Fixed bug when replacing layers that are referenced by expressions 08/10</li>
<li>1.1 Made CS5 compatible, instructions collapsed state is now saved 04/10</li>
<li>1.036 Minor display window fixes 03/10</li>
<li>1.035 Internal update</li>
<li>1.034 Internal update</li>
<li>1.033 Added http://license.aescripts.com info 09/09</li>
<li>1.032 Fixed small licensing issue 08/09</li>
<li>1.031 Fixed Hours/Days display in browser window when using file age 08/09</li>
<li>1.02 Fixed Windows Help Window Centering issue (Windows Only)</li>
<li>1.01 Fixed Help Window Buttons (Windows Only)</li>
<li>1.0 Initial Release Aug 2009</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/immigration/feed/</wfw:commentRss>
		<slash:comments>94</slash:comments>
		</item>
		<item>
		<title>LayerCurveShifter</title>
		<link>http://aescripts.com/layercurveshifter/</link>
		<comments>http://aescripts.com/layercurveshifter/#comments</comments>
		<pubDate>Thu, 05 May 2011 16:42:05 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Curve]]></category>
		<category><![CDATA[Layers]]></category>
		<category><![CDATA[Shift]]></category>
		<category><![CDATA[Sine]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=4334</guid>
		<description><![CDATA[Shift selected layers based on a sine curve]]></description>
			<content:encoded><![CDATA[<p>Shift selected layers based on a sine curve.  See demo video to watch it in action.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2011/05/LayerCurveShifter-UI.png' rel='shadowbox[sbalbum-4334];player=img;' title='LayerCurveShifter UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2011/05/LayerCurveShifter-UI-150x150.png" class="attachment-thumbnail" alt="LayerCurveShifter UI" title="LayerCurveShifter UI" /></a>

]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/layercurveshifter/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Batch Search-n-Replace Paths</title>
		<link>http://aescripts.com/batch-search-n-replace-paths/</link>
		<comments>http://aescripts.com/batch-search-n-replace-paths/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 11:59:15 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[Automatic]]></category>
		<category><![CDATA[Batch]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Footage]]></category>
		<category><![CDATA[Path]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Regex]]></category>
		<category><![CDATA[Regular Expressions]]></category>
		<category><![CDATA[Replace]]></category>
		<category><![CDATA[Search]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=1555</guid>
		<description><![CDATA[Batch process folders of After Effects project and search and replace file paths.  This can come in handy if you are moving a project to a different folder structure like a new server.  You can also use it to batch replace files in many projects at once.]]></description>
			<content:encoded><![CDATA[<p>This script will batch process folders of After Effects projects and searches and replaces all the contained footage file paths. This can come in handy if you are moving a project (or many projects) to a different folder structure like a new server. You can also use it to batch replace files in many projects at once.</p>
<p>The script has 2 operating modes:</p>
<ol>
<li>An old school method which opens each project, checks all the footage items paths then replaces the path to the new path, imports the footage item from the new location and saves out a new project. This method works with CS3 &amp; CS4.</li>
<li>The faster and preferred method takes advantage of the new XML file format introduced in CS4. It opens each project, saves it out as an XML project (if original project is already in .aepx format then this step is skipped) and then does a search and replace on the XML file. This process is much faster since it doesn&#8217;t have to import all the footage items and it will preserve all the interpretation settings for every footage item.</li>
</ol>
<p>USAGE:</p>
<ul>
<li>It is recommended that you run the script in test mode first to see how After Effects sees the footage paths. Once you have that info you can accurately enter the search and replace strings. Note that on Mac XML projects path are separated by a colon : )</li>
<li>The project name match field allows you to enter a match string so the script will only work on projects whose name matches the string (you can use Regex if you turn on the option below).</li>
<li>If you use a project name match string you can enter a replace string for the new project name or just add a suffix or a prefix to be appended to the new project name.</li>
<li>Recurse subfolders will process and subfolders.</li>
<li>Use Regex will cause the script to use Regular Expressions syntax in the search string. If you don&#8217;t know what Regular Expressions are then it&#8217;s probably best that you don&#8217;t use this option.</li>
<li>Generate log will create a text file with all the results and errors encountered by the script.</li>
<li>If you are running in test mode you will be able to preview the search and replace results before actually doing it. The script will save a text file with the results of the search and replace operation.</li>
</ul>
<p><strong>Version History</strong></p>
<ul>
<li>1.6 fixed project name match bug &#8211; 04/2011</li>
<li>1.51 fixed path separator on mac CS5 &#8211; 06/2010</li>
<li>1.5 &#8211; 05/2010
<ul>
<li>Added option to have more than 1 search replace pair</li>
<li>Added search replace option to project name</li>
<li>Blessed for CS5</li>
<li>Small bug fixes</li>
</ul>
</li>
<li>1.03 Fixed Log location help tip &#8211; 01/2010</li>
<li>1.02 Fixed &#8220;Suppress dialogs&#8221; bug &#8211; 01/2010</li>
<li>1.01 Fixed &#8220;undefined&#8221; error when write to network preference was not set &#8211; 11/2009</li>
<li>1.0 Initial Release &#8211; 11/2009</li>
</ul>

<a href='http://aescripts.com/wp/wp-content/uploads/2010/01/Batch-Search-n-Replace-Paths-UI.png' rel='shadowbox[sbalbum-1555];player=img;' title='Batch Search-n-Replace Paths UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2010/01/Batch-Search-n-Replace-Paths-UI-150x150.png" class="attachment-thumbnail" alt="Batch Search-n-Replace Paths UI" title="Batch Search-n-Replace Paths UI" /></a>

]]></content:encoded>
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		<slash:comments>38</slash:comments>
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		<item>
		<title>Duplicate Frame Remover</title>
		<link>http://aescripts.com/duplicate-frame-remover/</link>
		<comments>http://aescripts.com/duplicate-frame-remover/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 12:00:51 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[Duplicate]]></category>
		<category><![CDATA[Frame]]></category>
		<category><![CDATA[Remove]]></category>
		<category><![CDATA[Time-Remap]]></category>

		<guid isPermaLink="false">http://aescripts.com/2008/02/05/duplicate-frame-remover/</guid>
		<description><![CDATA[Scans footage and removes duplicate frames by setting hold keyframes on the layer's time-remapping channel.]]></description>
			<content:encoded><![CDATA[<p>Using the same engine as <a href="http://aescripts.com/magnum-the-edit-detector/">Magnum The Edit Detector</a>, this script scans the footage and removes the duplicate frames by setting hold keyframes on the layer&#8217;s time-remapping channel.  This could come in handy on roto jobs where the footage has funky pulldown or any other occasion where you need to remove duplicate frames from a clip.  Version 2.0 introduces a Region of Interest feature which allows you to localize the area where the script will look for changes in the footage to detect the duplicate frames.</p>
<h6>Thanks to Patrick Smith for allowing us to use his footage in the demo video</h6>
<ul></ul>

<a href='http://aescripts.com/wp/wp-content/uploads/2008/02/Duplicate-Frame-Remover-2.0-UI.png' rel='shadowbox[sbalbum-32];player=img;' title='Duplicate Frame Remover 2.0 UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2008/02/Duplicate-Frame-Remover-2.0-UI-150x150.png" class="attachment-thumbnail" alt="Duplicate Frame Remover 2.0 UI" title="Duplicate Frame Remover 2.0 UI" /></a>

<p><strong>Version History</strong></p>
<ul>
<li>2.04 Made compatible with non-english versions of AE &#8211; March 2011</li>
<li>2.03 Fixed work area calculation &#8211; July 2010</li>
<li>2.02 Fixed help window, blessed for CS5 &#8211; May 2010</li>
<li>2.01 Fixed small outPoint bug &#8211; April 2010</li>
<li>2.0 &#8211; Added dockable UI and Region of Interest feature &#8211; April 2010</li>
<li>1.0 &#8211; Initial Release &#8211; Feb 2008</li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>41</slash:comments>
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		<item>
		<title>Layer Random Shifter</title>
		<link>http://aescripts.com/layer-random-shifter/</link>
		<comments>http://aescripts.com/layer-random-shifter/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 12:00:33 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[AE7]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Layers]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Shift]]></category>
		<category><![CDATA[Timeline]]></category>

		<guid isPermaLink="false">http://aescripts.com/2008/02/28/layer-random-shifter/</guid>
		<description><![CDATA[Randomly shifts the selected layers in time within  user defined range.]]></description>
			<content:encoded><![CDATA[<p>Randomly shifts the selected layers in time within  user defined range.  Download includes 2 scripts: one for AE7 and one for CS3 and above with a dockable panel.</p>
<div id="attachment_915" class="wp-caption alignright" style="width: 160px"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/cinematic-opening-title-redux-day-1/"><img class="size-thumbnail wp-image-915" title="Aetuts+ Cinematic Open Redux Tutorial" src="http://aescripts.com/wp/wp-content/uploads/preview-day1-150x150.jpg" alt="This script is used as part of this tutorial hosted on Aetuts+" width="150" height="150" /></a><p class="wp-caption-text">This script is used as part of the Cinematic Opening Title Redux  tutorial on Aetuts+</p></div>

<a href='http://aescripts.com/wp/wp-content/uploads/2008/02/LayerRandomShifter_v2.0-UI.png' rel='shadowbox[sbalbum-35];player=img;' title='LayerRandomShifter_v2.0 UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2008/02/LayerRandomShifter_v2.0-UI-150x150.png" class="attachment-thumbnail" alt="LayerRandomShifter_v2.0 UI" title="LayerRandomShifter_v2.0 UI" /></a>

<p><strong>Version History</strong></p>
<ul>
<li>2.1 &#8211; Fixed prefs bug &#8211; April 2011</li>
<li>2.0 &#8211; Added Snap to Frame option &#8211; March 2011</li>
</ul>
]]></content:encoded>
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		<slash:comments>40</slash:comments>
		</item>
		<item>
		<title>ExpressionUniversalizer</title>
		<link>http://aescripts.com/expressionuniversalizer/</link>
		<comments>http://aescripts.com/expressionuniversalizer/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 12:00:49 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[Automatic]]></category>
		<category><![CDATA[Batch]]></category>
		<category><![CDATA[Comps]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Expressions]]></category>
		<category><![CDATA[French]]></category>
		<category><![CDATA[German]]></category>
		<category><![CDATA[Italian]]></category>
		<category><![CDATA[Japanese]]></category>
		<category><![CDATA[Spanish]]></category>
		<category><![CDATA[Template]]></category>
		<category><![CDATA[Translate]]></category>
		<category><![CDATA[Translation]]></category>
		<category><![CDATA[Universal]]></category>
		<category><![CDATA[Universalize]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=2925</guid>
		<description><![CDATA[Converts the expressions in your projects so that they are compatible with After Effects running in any language.]]></description>
			<content:encoded><![CDATA[<p>This script will convert the expressions in your projects so that they are compatible with After Effects running in any language. If you are an After Effects template author or create projects for international clients you&#8217;ve certainly ran into the situation where your expressions break on your client&#8217;s machine. This is where ExpressionUniversalizer will come the rescue! Just run the script on your projects before you post or send them and they will be guaranteed to work!</p>
<p><strong> **IMPORTANT**</strong> You need to run the Universalizer in the same language as the expressions are written. If your expressions are written in German then you need to have After Effects running in German when you run the Universalizer.  Once the project has been &#8220;universalized&#8221; it will be able to be opened in any language.</p>
<p>It&#8217;s very easy to use, simply choose whether you want to process the current comp or all the comps in your project and click on the Universalize Expressions button. That&#8217;s it. There is an option to create a log file in case you want a detailed record of what is being converted or if you run into any trouble.</p>
<p>The script can universalize expressions written in these languages: English, French, German, Italian, Spanish and Japanese. If you would like your language added <a href="http://mailhide.recaptcha.net/d?k=01zA7A8-msIfO1z03eLsQfwQ==&amp;c=CHiYv5Oh0nY0We0mBuFYunfEs1jmnJCA6n_6N6JzUI8=">please get in touch</a>. This is only to support what language the expression is originally written in, once the project has been universalized it can be opened by <strong>ANY</strong> language.</p>
<p><span style="color: #c0c0c0;">New in v1.5 is the option to add a &#8220;Universalized&#8221; tag in the comp comment field in the project panel. </span> A common support issue for templates is from customers that don&#8217;t run AE in the same language that the project was authored in.  If you are a template author and are submitting your template to a marketplace like <a href="http://videohive.net/category/project-files/?ref=aescripts">VideoHive</a> then this allows the reviewers to quickly check and see that your expressions have been universalized and will make your template more attractive since it will require less customer support from them.</p>
<p>The geeky explanation of how the script does this is it converts all the localized effect references in your expressions to the After Effects &#8220;under the hood&#8221; match name which is the same in every language. If you are asking why AE doesn&#8217;t just use this match name when you pickwhip expressions it is because match names are not very user friendly to read. The script works by reading the name of your effect to convert, so try to avoid renaming your effects until after you&#8217;ve run the script. The script has a database of all the built-in expression controls effects. That means it supports custom names for these effects but not for other third party effects, so definitely wait to rename third party effects until after you&#8217;ve universalized the project.</p>
<p>Felt tips recorded an in-depth tutorial that <a href="http://vimeo.com/19485387" target="_blank">shows how to use ExpressionUniversalizer on vimeo.</a></p>

<a href='http://aescripts.com/wp/wp-content/uploads/2010/11/ExpressionUniversalizer-UI.png' rel='shadowbox[sbalbum-2925];player=img;' title='ExpressionUniversalizer UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2010/11/ExpressionUniversalizer-UI-150x150.png" class="attachment-thumbnail" alt="ExpressionUniversalizer UI" title="ExpressionUniversalizer UI" /></a>

<p>Version History:</p>
<ul>
<li>1.52 Updated expression parser to allow parenthesis in custom effect name &#8211; Mar 2011</li>
<li>1.51 Fixed a significant bug that prevented the script from universalizing custom named effects when run in a non-english AE &#8211; Mar 2011</li>
<li>1.5 Added unversalize comp comment option,added support for expressions that refer to index, ie:  effect(&#8220;Slider Control&#8221;)(1) &#8211; Feb 2011</li>
<li>1.0 Initial Release Nov 2010</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/expressionuniversalizer/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Render Frame at Markers</title>
		<link>http://aescripts.com/render-frame-at-markers/</link>
		<comments>http://aescripts.com/render-frame-at-markers/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 12:00:26 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[AE7]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Frame]]></category>
		<category><![CDATA[Frames]]></category>
		<category><![CDATA[Markers]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Render Queue]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=52</guid>
		<description><![CDATA[Will send to the render queue any frames that are marked by layer markers that are within the comp work area.  This would be equivalent to going to a point in time in your comp and selecting "Save Frame As-&#62;File".]]></description>
			<content:encoded><![CDATA[<p>Based on a request on the <a href="http://www.media-motion.tv/ae-list.html" target="_blank">AE-List</a>, this script will render (actually send to the render queue) any frames that are marked by layer markers that are within the comp work area.  This would be equivalent to going to each marker in your comp and selecting &#8220;Save Frame As-&gt;File&#8221;.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2010/12/Render-Frame-at-Markers-UI.png' rel='shadowbox[sbalbum-52];player=img;' title='Render Frame at Markers UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2010/12/Render-Frame-at-Markers-UI-150x150.png" class="attachment-thumbnail" alt="Render Frame at Markers UI" title="Render Frame at Markers UI" /></a>

<p><strong>Version History:</strong></p>
<ul>
<li>1.91 Fixed windows CS5 UI bug 03/2011</li>
<li>1.9 Added option to pad marker numbers 12/2010</li>
<li>1.8 Fixed output directory bug, CS5 compatible 08/2010</li>
<li>1.71 Fixed layer name bug 06/2010</li>
<li>1.7 Added marker comment and comp name in file name option 11/2009</li>
<li>1.6 Fixed select output folder if cancelled bug, removed RQ queued item check, checked for layer-less comp 11/2009</li>
<li>1.5 Added new smarter interface options 10/2009</li>
<li>1.3 fixed mac output filename bug 08/2009</li>
<li>1.2 added numbering option 07/2009</li>
<li>1.1 changed to work within workarea only 01/2009</li>
<li>1.01 bug fixes 09/2008</li>
<li>1.0 Initial Release 09/2008</li>
</ul>
]]></content:encoded>
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		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>BG Renderer</title>
		<link>http://aescripts.com/bg-renderer/</link>
		<comments>http://aescripts.com/bg-renderer/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 13:00:56 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[Background]]></category>
		<category><![CDATA[BG Renderer]]></category>
		<category><![CDATA[Command-Line]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Email]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Growl]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Log]]></category>
		<category><![CDATA[Notifications]]></category>
		<category><![CDATA[Panel]]></category>
		<category><![CDATA[Portable Renderer]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Shutdown]]></category>
		<category><![CDATA[Sleep]]></category>
		<category><![CDATA[SMS]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=170</guid>
		<description><![CDATA[Allows you to render your Render Queue in the background while you can continue working in After Effects. The pro version can also notify you via email, sms or iPhone push notification when your renders are done or have an error plus many other new features.]]></description>
			<content:encoded><![CDATA[<blockquote><p>[BG Renderer 2] kept me sane when I was onlining <a href="http://prolost.com/blog/2010/11/19/brick-steel.html">BRICK &amp; STEEL</a>. It&#8217;s difficult to describe just how quickly this little panel will become an essential part of your After Effects workflow.<br />
<span style="float: right">-Stu Maschwitz (<a href="http://prolost.com">prolost.com</a>)</span></p></blockquote>
<blockquote><p>I use this script daily, and this update is a must have.<br />
<span style="float: right">-Paul Conigliaro (<a href="http://conigs.com/">motion designer/editor</a>)</span></p></blockquote>
<blockquote><p>That&#8217;s dirt cheap for background rendering. If only our editing applications like Final Cut Pro or Media Composer could do the same. In this day and age they should be able to that.<br />
<span style="float: right">-Scott Simmons (<a href="http://www.studiodaily.com/">studiodaily.com</a>)</span></p></blockquote>
<blockquote><p>Been using BG Renderer on current project. So nice to get email and txt msg especially when they crash in the middle of the night.<br />
<span style="float: right">-Danny Princz (<a href="http://www.exposedideas.com/">AE Ninja &amp; FXPHD professor</a>)</span></p></blockquote>
<blockquote><p>Just installed Background Renderer 2.0 &amp; it works like a charm! Text message updates when render is finished are sick.<br />
<span style="float: right">-Ryan Summers (<a href="http://twitter.com/#!/Oddernod/status/25251225431703552">via twitter</a>)</span></p></blockquote>
<p>BG Renderer is a script that allows you to render your Render Queue items in the background while you can continue working in After Effects. It  runs as a dockable panel that is saved as part of your workspace.</p>
<p>BG Renderer now comes in 2 flavors: <strong>Basic</strong> and <strong>Pro</strong>.</p>
<ul>
<li>With the all new <strong>basic</strong> version you can just render your queue in the background. We completely re-programmed how it works so that it is simple and easy and works every time.</li>
<li>If you need options, then the <strong>Pro</strong> version is what you want.  Besides being able to set prefs for the render, the pro version offer the very powerful post render actions which allow you to get growl notifications, send email (with log), send sms and even iPhone push notifications when your renders are done or you have an error.  You can also send a terminal command to be executed after each item in the queue is done rendering and put the machine to sleep or shut it down. If you are using CS3 or CS4 and have CS5 installed, you can send your CS3 or CS4 render to the CS5 render engine to take advantage of the new 64-bit goodness while keeping your work project in the older version. Finally there is a new portable app/folder feature that makes it easy to create an ad-hoc render farm quickly by simply copying this portable app to all the machines on your network and just double-clicking it to launch the render on that machine.</li>
</ul>
<p>Due to the huge amount of work that was required to bring version 2.0 to life we made the tough decision to make this version a licensed only version.  However, we feel strongly that you get a whole lot of value for the price. You can upgrade from the basic to the pro version at any time by purchasing a basic to pro upgrade license.  We also have not forgotten about all of you who were generous with the &#8220;Name Your Own Price&#8221; concept so please read the following upgrade notice.</p>
<p><span style="color: #ff6600;">Upgrade notice:</span> For users who purchased BG Renderer between Jan 1, 2010 &amp; Jan 11, 2011 when it was &#8216;Name Your Own Price&#8217; we will give you a discount code equal to 100% of the amount you spent (if you bought it more than once, the values will add up). If you paid for BG Renderer before Jan 1, 2010, we will still give you a discount code worth 50% of what you spent. To request a discount code please submit the email address you used for your original purchase <a href="http://license.aescripts.com/upgrade/?name=la_BG+Renderer+Script+for+Adobe+After+Effects" rel="shadowbox;width=400;height=480">here</a>.  (If you purchased a Basic license after Jan 11, 2011 and want to upgrade, then all you need to do is buy a Basic to Pro Upgrade license above.)</p>
<div id="_mcePaste">
<p><strong>FULL INSTRUCTIONS:</strong></p>
</div>
<div id="_mcePaste">
<p><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/bg_renderer2_watch_tutorial.jpg" alt="BG Renderer 2.0 Tutorial" width="525" height="150" border="0" /></a></p>
</div>
<div id="_mcePaste">The most basic way to use the BG renderer is to simply setup whatever you would like to render in the Render Queue and hit &#8220;BG Render&#8221;.</div>
<div id="_mcePaste">
<p>Once you start the render, a new terminal/batch will open. Keep this window open.  Here you will see the render progress. <strong>Tip: On mac you can customize the look of the terminal window by going into the terminal preferences and adjusting the look in the settings tab.</strong></p>
<p>&nbsp;</p>
</div>
<div id="_mcePaste">
<p><strong>ADVANCED SETTINGS: (Only available in Pro version)</strong></p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>BG RENDER PRIORITY:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=208&amp;end=264&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>Set it to Low if you plan on continuing to work in AE. It is recommended to have at least 2 GB of RAM per CPU for best performance.</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>MAX MEM USAGE:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=264&amp;end=315&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">This determines the maximum amount of memory allocated to it the BG Render will have available to use.  Setting this over 100% will allow it to use virtual memory.  The default setting is 120%.</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>MAX RAM CACHE:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=315&amp;end=354&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">This is the maximum amount of cache that the BG Render will attempt to use.  Caching improves rendering speed but if you are getting out of memory errors try lowering this value.  The less it tries to cache the more memory it will have to render with.  The default setting is 60%.</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>MULTIPROCESSING:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=354&amp;end=382&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">It will use multiple processes to speed up rendering. Again, at least 2GB of RAM per cpu plus 2GB for the system is strongly recommended.</div>
<div id="_mcePaste"><strong>POST RENDER ACTIONS:</strong></div>
<div id="_mcePaste"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=382&amp;end=1264&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<p>Click on the  &#8221;Configure&#8221; button to configure the post render actions.  All post render actions have the option of being executed at the end of each comp being rendered or at the end of the entire render queue.  You also have the option of only being notified if there are any errors logged.  You select this from the pull-down menu to the right of each action.</p>
<div id="_mcePaste" style="padding-left: 30px;"><strong>PLAY SOUND:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>This will play the default After Effects render done sound.</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>CLOSE BG RENDER WINDOW WHEN FINISHED:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>On windows simply check this option to have the batch window close automatically when BG Renderer is finished. On Mac you need to go into the <a href="http://aescripts.com/images/Close_window_terminal_settings.png" rel="shadowbox">Terminal Preferences-&gt;Settings and under the &#8220;Shell&#8221; tab select &#8220;Close the window&#8221; in the &#8220;When the shell exits:&#8221; dropdown.</a></p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>SEND EMAIL:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=423&amp;end=516&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">This will send an email to the address entered with the option of attaching the render log.  The email subject can use the special keywords available in the &#8220;Special Keywords&#8221; section.  You must configure the email settings by clicking on the &#8220;Configure&#8221; button.</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>EMAIL CONFIGURE:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=516&amp;end=585&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 60px;"><strong>Mail SMTP Server:</strong></div>
<div id="_mcePaste" style="padding-left: 60px;">
<p>This is the outgoing mail server.  It is usually smtp.domain.com or mail.domain.com.  Check with your internet provider for these settings.</p>
</div>
<div id="_mcePaste" style="padding-left: 60px;"><strong>From Email Address:</strong></div>
<div id="_mcePaste" style="padding-left: 60px;">
<p>This is the email address that the email will be addressed from.</p>
</div>
<div id="_mcePaste" style="padding-left: 60px;"><strong>From Name:</strong></div>
<div id="_mcePaste" style="padding-left: 60px;">
<p>This is name the mail will come from.  There are 2 special keywords that can be used in this field: [username] is the username of the machine that is rendering and [computername] which is the name of the computer.  These are dynamically inserted so if you use the portable launcher feature these will report the machine they are being run on.</p>
</div>
<div id="_mcePaste" style="padding-left: 60px;"><strong>Use SSL/TLS (Secure Socket):</strong></div>
<div id="_mcePaste" style="padding-left: 60px;">
<p>This is a secure connection option that is required by some servers.  Please check with your provider is you can/should use this option.</p>
</div>
<div style="padding-left: 60px;"><strong>Use SMTP Server Authentication:</strong></div>
<div id="_mcePaste" style="padding-left: 60px;">
<p>You will most likely need to turn this option on.  This allows you to login to the SMTP server.</p>
</div>
<div id="_mcePaste" style="padding-left: 60px;"><strong>SMTP Login:</strong></div>
<div id="_mcePaste" style="padding-left: 60px;">
<p>Check with your provider for this info but it is most likely your full email address.</p>
</div>
<div id="_mcePaste" style="padding-left: 60px;"><strong>SMTP Password:</strong></div>
<div id="_mcePaste" style="padding-left: 60px;">
<p>This is most likely your email password.</p>
</div>
<div id="_mcePaste" style="padding-left: 60px;"><strong>Send test email:</strong></div>
<div id="_mcePaste" style="padding-left: 60px;">
<p>This will allow you to send a test email from this window to make sure your settings are correct.  If they are not you will get the server error to help you figure out what is wrong.</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>SEND SMS:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=585&amp;end=748&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">This will send you an SMS message using an email to SMS gateway so you will need to configure the email settings in order to use this feature.  You will need to choose your provider from the pull down list and then enter your mobile number.  Make sure you only enter your actual phone number without any dashes and without including the country code.<br />
Clicking on the SMS Help button will give you further assistance with this feature.  If your provider is not included in the provider list please contact support@aescripts.com and we will add it.</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>iPHONE ALERT:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=748&amp;end=865&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>This feature uses the &#8220;Prowl&#8221; iPhone app to send push notifications to your iPhone.  You will need to <a href="http://click.linksynergy.com/fs-bin/click?id=LBaessgnNn0&amp;offerid=146261.320876271&amp;type=2&amp;subid=0" target="_blank">purchase the Prowl app for your iPhone</a><img src="http://ad.linksynergy.com/fs-bin/show?id=LBaessgnNn0&amp;bids=146261.320876271&amp;type=2&amp;subid=0" alt="" width="1" height="1" border="0" /> (it&#8217;s only $2.99) then go to the <a href="https://www.prowlapp.com/register.php" target="_blank">prowl website and register</a> to obtain a free API key which you can enter in the Prowl API Key field in BG Renderer.  Once entered you can click on the Verify API key to make sure it works.</p>
<p>If you have an android phone you can turn on growl notifications and use the <a href="http://code.google.com/p/growlforandroid/">GrowlForAndroid app</a>.</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>GROWL ALERT:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=865&amp;end=988&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>This uses the &#8220;Growl&#8221; notification system to let you know when the renders are done. Please note that you need to download and install growl even if you are already getting growl notifications from other apps. Download growl for windows here: <a href="http://www.growlforwindows.com/">http://www.growlforwindows.com/</a> and download growl for mac here: <a href="http://growl.info/">http://growl.info/</a>. Please note that on mac you also need to install <strong>growlnotify</strong> from the Extras folder in the growl installer (This extra step is not necessary for windows).</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>COMMAND:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=988&amp;end=1139&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>This feature allows you to execute a command-line command after the render is done.  This field can use the special keywords available in the &#8220;Special Keywords&#8221; section.  Clicking on the &#8220;Save&#8221; button will save the current command.  Up to 10 commands can be save and retrieved from the pull down menu to the right of the Save button.  To delete a saved command, simply load it and click on &#8220;Remove&#8221;.</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>MESSAGE:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=1139&amp;end=1165 &amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>This is the message that will be sent in the notifications. This field can use the special keywords available in the &#8220;Special Keywords&#8221; section. Please note that any errors will be automatically included in the message if any errors are detected.</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>SLEEP MACHINE:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=1165&amp;end=1177&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">Will put the machine to sleep after the entire render queue is done rendering.</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>SHUTDOWN MACHINE:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>Will shut the machine down after the entire render queue is done rendering.</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>SPECIAL KEYWORDS:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=479&amp;end=503&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>These keywords are dynamically replaced with the respective values when used in certain fields.  There is a descrition for each keywords to the right of the pull down after it is selected.  To insert it, click on the field you want to use it in and click &#8220;Insert keyword&#8221;.</p>
</div>
<div id="_mcePaste">
<p>Once you are done configuring the post render actions click on the &#8220;Save settings&#8221; button.</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>SAVE BG LAUNCHER FILE:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=1264&amp;end=1332&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>This feature will save a double-clickable file in the designated location.  This can come in handy if you are wanting to launch several instances of the same render.  Please note that all post render actions will also be executed for each instance.</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>MAKE PORTABLE APP/FOLDER:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=1332&amp;end=1503&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>If you plan on using a different computer to execute the render, choose this option and copy the portable launcher file (on mac or folder on windows) to that machine.  This carries over the necessary support files that BG Renderer needs to execute some of the post render actions.  However, you will still need to make sure that there is a local copy of the same version of After Effects installed in the rendering maching and any footage and output folders also need to be accessible from the new machine.  This is usually accomplished with a shared server.  A launcher file generated on a mac can only be used on mac and vice-versa.</p>
</div>
<div id="_mcePaste" style="padding-left: 30px;"><strong>USE CS5 RENDER ENGINE:</strong></div>
<div id="_mcePaste" style="padding-left: 30px;"><a title="BG Renderer 2.0 Tutorial" href="http://www.youtube.com/v/cDgxNREDaaI?hl=en_US&amp;fmt=18&amp;autoplay=1&amp;rel=0&amp;fs=1&amp;color1=0x111111&amp;color2=0x000000&amp;border=0&amp;loop=0&amp;showsearch=0&amp;start=1503&amp;end=1587&amp;enablejsapi=1" rel="shadowbox;width=800;height=450"><img class="give_text_tooltip" src="http://aescripts.com/images/video_thumbs/watch_tutorial_on_this_feature_sm.png" alt="BG Renderer 2.0 Tutorial" width="206" height="15" border="0" /></a></div>
<div id="_mcePaste" style="padding-left: 30px;">
<p>If CS5 is installed on the same machine, this feature will use CS5&#8242;s new 64-bit rendering engine to render the project which is converted on the fly. You will need to make sure that all the same plugins are installed in the CS5 installation. Please make sure to test this feature before trying any critical renders.</p>
</div>

<a href='http://aescripts.com/wp/wp-content/uploads/2011/01/BG-Renderer-Post-Render-Actions-UI.png' rel='shadowbox[sbalbum-170];player=img;' title='BG Renderer Post Render Actions UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2011/01/BG-Renderer-Post-Render-Actions-UI-150x150.png" class="attachment-thumbnail" alt="BG Renderer Post Render Actions UI" title="BG Renderer Post Render Actions UI" /></a>
<a href='http://aescripts.com/wp/wp-content/uploads/2011/01/BG-Renderer-Pro-UI.png' rel='shadowbox[sbalbum-170];player=img;' title='BG Renderer Pro UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2011/01/BG-Renderer-Pro-UI-150x150.png" class="attachment-thumbnail" alt="BG Renderer Pro UI" title="BG Renderer Pro UI" /></a>
<a href='http://aescripts.com/wp/wp-content/uploads/2011/01/BG-Renderer-Basic-UI.png' rel='shadowbox[sbalbum-170];player=img;' title='BG Renderer Basic UI'><img width="150" height="101" src="http://aescripts.com/wp/wp-content/uploads/2011/01/BG-Renderer-Basic-UI-150x101.png" class="attachment-thumbnail" alt="BG Renderer Basic UI" title="BG Renderer Basic UI" /></a>

<hr size="0.5" />
<p><strong>Version history:</strong></p>
<p>&nbsp;</p>
<ul>
<li>v2.12 Escaped special characters in Dos, Fixed growlnotify instructions &#8211; May 2011</li>
<li>v2.1 &#8211; Feb 2011
<ul>
<li>Added priority change for growl/prowl notices if there is an error</li>
<li>Added option to close BG Render window when finished</li>
<li>Added more sms providers</li>
</ul>
</li>
<li>v2.05 Added email and sms support to older OS X versions &#8211; Feb 2011</li>
<li>v2.04 Fixed iPhone/Prowl compatibility with OS X 10.5 &#8211; Jan 2011</li>
<li>v2.03 Fixed small bug when updating SMS provider list &#8211; Jan 2011</li>
<li>v2.02 &#8211; Jan 2011
<ul>
<li>Added a bunch more SMS providers</li>
<li>Growl on mac now lists BG Renderer as an application</li>
<li>Fixed shutdown on mac</li>
</ul>
</li>
<li>v2.01 Fixed small bug when email was not configured properly &#8211; Jan 2011</li>
<li>v2.0 re-written from ground up, added pro options &#8211; Jan 2011</li>
<li>v1.6 Changed temp file location to fix corrupted .term file bug &#8211; Dec 2009</li>
<li>v1.5 added additional escaped characters check &#8211; Aug 2009</li>
<li>v1.4 fixed additional issues with Leopard, tested and approved for CS4 &#8211; Nov 2008</li>
<li>v1.3 fixed issues with MacOS 10.5 Leopard &#8211; Feb 2008</li>
<li>v1.2 fixed aerender path issue with Windows 64bit systems &#8211; Oct 2007</li>
<li>v1.1 added terminal instructions, and MP Ram check and warning on Mac &#8211; Oct 2007</li>
<li>v1.0 updated for CS3 &#8211; Jul 2007</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/bg-renderer/feed/</wfw:commentRss>
		<slash:comments>372</slash:comments>
		</item>
		<item>
		<title>Load Project or Template at Startup</title>
		<link>http://aescripts.com/load-project-at-startup/</link>
		<comments>http://aescripts.com/load-project-at-startup/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 20:00:29 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Load]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Startup]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=54</guid>
		<description><![CDATA[Will launch a project or template every time your start After Effects.  For example, if you have a certain folder/file structure you like to keep for your AE projects, you can setup a virgin project the way you like it and save it as a template by giving it a .aet extension.  Now every time you launch AE your custom setup will be automatically loaded.]]></description>
			<content:encoded><![CDATA[<p>This script gives you a menu to load projects or templates from a designated folder.  If this script is installed in the Scripts-&gt;Startup folder it will run every time After Effects starts up.</p>
<p>For example, if you have a certain folder/file structure or camera rig, etc that you like to keep for your AE projects, you can setup a virgin project the way you like it and save it as a template by giving it a .aet extension.  Now every time you launch AE your custom setup will be automatically loaded.</p>
<p>You can convert any after effects project to be a template by changing the file extension from .aep to .aet</p>
<p>If you only have one project or template in the designated folder that project will be automatically opened.  If you have more than one project in the folder then you will get a menu prompt that will allow you to choose the project to load.  This can be handy if you have different project setups for different tasks.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2008/09/loadProject-UI.png' rel='shadowbox[sbalbum-54];player=img;' title='loadProject UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2008/09/loadProject-UI-150x150.png" class="attachment-thumbnail" alt="loadProject UI" title="loadProject UI" /></a>

<p><strong>Version History</strong></p>
<ul>
<li>2.1 Fixed issue with BG Renderer and aerender &#8211; Dec 2011</li>
<li>2.0 Added multiple project/template folder option, unified into one script &#8211; Dec 2010</li>
<li>1.0 Initial release &#8211; Sep 2008</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/load-project-at-startup/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
		</item>
		<item>
		<title>DuplicateLayers-n-UpdateExpressions</title>
		<link>http://aescripts.com/duplicatelayers-n-updateexpressions/</link>
		<comments>http://aescripts.com/duplicatelayers-n-updateexpressions/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 13:00:06 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[Batch]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Duplicate]]></category>
		<category><![CDATA[Expressions]]></category>
		<category><![CDATA[Layers]]></category>
		<category><![CDATA[thisComp]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=2704</guid>
		<description><![CDATA[Duplicates the selected layers and if any of the layers have expressions referencing any of the layers being duplicated it will update the expressions to point to the newly duplicated layers. Might make more sense if you watch the demo :-)]]></description>
			<content:encoded><![CDATA[<p>This script will duplicate the selected layers and if any of the layers have expressions referencing any of the layers being duplicated it will update the expressions to point to the newly duplicated layers.  Might make more sense if you watch the demo. <img src='http://aescripts.com/wp/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Added a new option in v1.5 that allows you to change any thisComp relative calls in your expressions to be absolute to the current comp.  This makes it easy to then copy and paste duplicated layers into another comp (or pre-comp) and have them reference the original comp as a master controller for the expressions.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2010/11/DuplicateLayers-n-UpdateExpressions-UI.png' rel='shadowbox[sbalbum-2704];player=img;' title='DuplicateLayers-n-UpdateExpressions UI'><img width="150" height="126" src="http://aescripts.com/wp/wp-content/uploads/2010/11/DuplicateLayers-n-UpdateExpressions-UI-150x126.png" class="attachment-thumbnail" alt="DuplicateLayers-n-UpdateExpressions UI" title="DuplicateLayers-n-UpdateExpressions UI" /></a>

<p><strong>Version History:</strong></p>
<ul>
<li>1.5 Added option to change thisComp calls to be absolute to the current comp &#8211; Nov 2010</li>
<li>1.0 Initial release &#8211; Oct 2010</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/duplicatelayers-n-updateexpressions/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>AudioToMarkers</title>
		<link>http://aescripts.com/audiotomarkers/</link>
		<comments>http://aescripts.com/audiotomarkers/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 13:01:08 +0000</pubDate>
		<dc:creator>Lloyd Alvarez</dc:creator>
				<category><![CDATA[Lloyd Alvarez Scripts]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Automatic]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[CS5.5]]></category>
		<category><![CDATA[Markers]]></category>
		<category><![CDATA[Text]]></category>

		<guid isPermaLink="false">http://aescripts.com/?p=1470</guid>
		<description><![CDATA[Adds markers, splits a layer or adds a new text layer with incrementing numbers based on audio intensity.]]></description>
			<content:encoded><![CDATA[<div id="attachment_1899" class="wp-caption alignright" style="width: 160px"><a href="http://ae.tutsplus.com/tutorials/workflow/create-a-rockin-automated-slideshow/" target="_blank"><img class="size-thumbnail wp-image-1899" title="Aetuts+ Rockin' Slideshow Tutorial" src="http://aescripts.com/wp/wp-content/uploads/2010/01/turbo_slideshow_thumbnail-150x150.jpg" alt="Aetuts+ Rockin' Slideshow Tutorial" width="150" height="150" /></a><p class="wp-caption-text">This script was used in this tutorial at Aetuts+</p></div>
<p>This script will add markers, split a layer or add a new text layer with incrementing numbers based on audio intensity.</p>
<p><strong>Usage Instructions:</strong></p>
<ol>
<li>Select the audio layer and run the Keyframe Assistant &#8220;Convert Audio to Keyframes&#8221;.</li>
<li> Run the script and choose which layer you wish to mark or split.  If the layer you want does not show up, select the comp and press the Refresh button.</li>
<li>Set the audio level at which the markers should be place.  The script uses the &#8220;Both Channels&#8221; value from the Audio Amplitude layer which is created after running &#8220;Convert Audio to Keyframes&#8221;.  A marker will place placed when the audio crosses that value and another marker won&#8217;t be placed until the audio drops below and above again.</li>
<li>Choose one of the 3 output options:
<ul>
<li>Place markers on a layer</li>
<li>Split the layer</li>
<li>Create a new text layer with incrementing numbers</li>
</ul>
</li>
</ol>
<p>The layer will then be marked or split at the threshold points.  If you choose to create a new text layer then the newly created text layer will have keyframes with incrementing numerical values which can be used to trigger expressions.</p>

<a href='http://aescripts.com/wp/wp-content/uploads/2009/10/AudioToMarkers-UI.png' rel='shadowbox[sbalbum-1470];player=img;' title='AudioToMarkers UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/2009/10/AudioToMarkers-UI-150x150.png" class="attachment-thumbnail" alt="AudioToMarkers UI" title="AudioToMarkers UI" /></a>

<ul>Version History</p>
<li>v1.21 Minor UI tweaks to make CS5 compatible &#8211; nov 2010</li>
<li> v1.2 Added marker numbering option, improved delete marker funciton to work within work area &#8211; jan 2010</li>
<li>1.1 Fixed &#8220;undefined&#8221; alert bug &#8211; nov 2009</li>
<li>1.0 Initial Release &#8211; oct 2009</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://aescripts.com/audiotomarkers/feed/</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
	</channel>
</rss>

