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	<title>After Effects Scripts &#187; Sébastien Perier Scripts</title>
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	<link>http://aescripts.com</link>
	<description>A useful collection of scripts for Adobe After Effects</description>
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		<title>sParticular</title>
		<link>http://aescripts.com/sparticular/</link>
		<comments>http://aescripts.com/sparticular/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 13:03:39 +0000</pubDate>
		<dc:creator>Sébastien Perier</dc:creator>
				<category><![CDATA[Sébastien Perier Scripts]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[CS5]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[Trapcode]]></category>

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		<description><![CDATA[sParticular is a script that helps you with 3D integration when using Trapcode Particular.]]></description>
			<content:encoded><![CDATA[<p>sParticular is a script for After Effects that helps you with 3D integration when using Trapcode Particular.</p>
<p>If you apply particular on a layer, you will see that the particules are  3D aware if you have a camera. But if you have layers in your 3D space,  the particules won&#8217;t intersect with them. Particules are always &#8220;in  front of&#8221; the 3D layers that are below the particules layer in the layer  stack.</p>
<p>But, Particular have a visibility option, where you can set a range  where your particules are visible or not, let&#8217;s say from 0px to 200px in  Z space from the camera.</p>
<p>What the script does is sorting your layers in your comp so that the 3D  layers stacks on the composition regarding to their Z position, and then  duplicate your particule layer between every 3D layers. All thoses  instances have their visibility option expressioned to fill the Z range  between the front and behind 3D object. Like that your particules are  intersecting with your layers.</p>
<p>It&#8217;s not a true intersection, it rather an automation of a workaround,  but it works great. Plus there are some options if you want to update  your particule layer so that every instance get updated too.</p>
<p>Supports Particular from v1.5 and above (including Particular 64bit update for CS5), and works fine with multiple Particular effects on the same layer.</p>
<div class="hidden">
<div class="inline-sample-content">  </div>
</p></div>
<p> <a class="option" href="#inline-sample-tut" rel="shadowbox;width=810;height=510" title="sParticular Tutorial"><img src="http://aescripts.com/images/video_thumbs/sParticular_watch_video.jpg" border="0" width="525" height="150"/></a> </p>

<a href='http://aescripts.com/wp/wp-content/uploads/sParticular-UI.png' rel='shadowbox[album-504];player=img;' title='sParticular UI'><img width="150" height="150" src="http://aescripts.com/wp/wp-content/uploads/sParticular-UI-150x150.png" class="attachment-thumbnail" alt="sParticular UI" title="sParticular UI" /></a>

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