pt_OpenSesame
  • pt_OpenSesame pt_OpenSesame
    http://aescripts.com/pt_opensesame/

    OpenSesame brings backwards compatibility to After Effects, exporting projects that can be opened in any version from CS3 or later. Projects are exported as human readable text files that can also be edited in a text editor or spreadsheet in various ways, such as changing text layers, colors, footage and file paths.

  • Yay, finally update is here!
    Thank you Paul, your script saved my life a hundreds times! ;)
  • Seems to be a problem bringing over colour gradients on Layer Styles. Going from CS6 to CS4. Gradients return to default White to Black
    Pi
  • Yes this is a known limitation. Unfortunately scripts can't access "custom data" values which includes the Gradient property. It should be listed in the export log as not being able to export. You'll have to manually recreate the gradient setting in CS4.
  • Hi Paul,

    each time I export special characters, like " (quotation marks) and ~ (tilde) etc, I wont import back in the same way. Are you planning on fixing this in the next version?

    And it would also be very welcome to be able to export layer colours to cs3.

    Other than those minor things, Open Sesame is an awesome and superuseful thing!

    Jeroen
  • Hi Jeroen, Are you talking about those special characters being in text layers? And are you editing the text file externally or just doing a straight export/import conversion? I will look into this when I get the time. You could try enabling the "Excel safe mode" option in the help/prefs to see if that works better, but that probably only helps if you're editing the text file in Excel before importing.

    Scripting support for label/layer colours only exists in CS5+ so I'm already supporting it where possible.


  • Hello. Does this software have the capibility of importing an adobe AE CS5 template into adobe AE CS4? I recently purchased templates from VideoHive, without realizing that they work only in CS5. Currently I am using CS4. Any suggestions, other than upgrading?

  • Hi Terry, Someone would first need to use OpenSesame to export the project from CS5 to the OpenSesame text file format, which could then be imported (again using OpenSesame) into CS4. You could download the trial version of CS5 and do this yourself, or you could get someone with CS5 to use the trial version of OpenSesame to export the project for you. Due to certain limitations with the script, there may be a few things that don't convert properly, and these would be hard for you to correct without having the project open in CS5 too as reference.

    Quite a few authors on VideoHive use OpenSesame to convert their template projects into earlier versions for this very reason. I'd recommend letting them know you'd like a CS4 version so they're aware of the level of demand for older formats.
  • Hi, I'm trying opensesame out for the first time and it keeps hanging -- gets to 3.62% Footage and just stops -- any ideas?
  • Hi Mihai, This is during an import? If you look in the logs for a file ending "import failed on.txt" this should tell you what footage it's having a problem with. You could try moving that footage so it doesn't try to import it. If you're still having problems you could click the [ ? ] help and check the "Don't import footage" preference. This way the project should import but you'll have to manually relink the missing footage.

    Please contact me directly so I can look into this further. If it's an OpenSesame bug, I'd like to fix it. Email me at paul.tuersley@btinternet.com
  • Hi Paul,

    I'm trying to export a few projects all of which get stuck at certain percentages when the script is exporting values. Any ideas? 

    - Graham
  • Hi Graham, I don't know what it could be but I'm sure I can work it out pretty quickly. Could you send me the partially exported text file and if possible the AE project you're trying to export (no footage needed). Send to paul.tuersley@btinternet.com
  • Hello Paul. Your script pt_OpenSesame is a huge time saver. Really great job you did here.
    However, I encountered few problems with exporting from CS5 and opening *.tsv file in CS5/CS4/CS3. The problem is with Light objects. It seems that Light values are not transferred correctly. Parallel and Point Lights don't transfer shadow information correctly.

    (export -> import)
    1. Parallel Light without shadows -> Parallel Light with shadows;
    2. Point Light without shadows -> Point Light with shadows;
    3. Point Light with shadows have messed up values: Point Light with Shadows, Shadow Diffusion 0 -> Point Light with shadow BUT Shadow Diffusion 50.

    All other parameters seems to be working just fine.

    However, I was testing with demo version, so maybe full version don't have these issues, but I just wanted to point them to you in case you don't know.

    Cheers mate.

  • Hi Tomas, Many thanks for point this out. I've fixed this now so it will be in the next update out soon.

    Some users have recently reported a major bug that can cause a project export to fail. I've tracked down the problem and a fix for this will also be in the next update but get in touch if you're having the problem right now.

  • Hi Paul. Thanks for quick response.
    Is there any way to contact you with some other little small bugs? Don't want to flood them here:)
  • Hi Tomas, You can send them to me at paul.tuersley@btinternet.com
  • Hi Paul,

    In the trial version of pt_Open Sesame, does the trial version not EXPORT effects, or just not IMPORT them? I'm assuming the latter. Any help would be appreciated.

    Thanks!
    Mike
  • Hi Mike, Yes the trial version does export the effects. The limitation is just that it doesn't import them.
    Paul
  • Great - thanks Paul.
  • In case anybody is wondering: Mesh Warp won't be exported/imported
  • Unfortunately, effect properties that aren't numeric values, checkboxes or pulldowns are typically classed as 'custom data' which can't be accessed by scripting and therefore can't be exported by pt_OpenSesame. You should still find that 99% of your project can be converted, which is considerably better than having to recreate the whole thing manually. The export log lists any items that couldn't be exported. Some things will be harder to recreate manually than others, with Mesh Warp being one such example.
    Paul