Duplicate Frame Remover
posted on February 5th, 2008 by lloyd in Scripts 9 Comments »
Based on a request over at http://aenhancers.com and using the same engine i built for Magnum this script scans the footage and removes the duplicate frames by setting hold keyframes on the layer’s time-remapping channel. I imagine this could come in handy on roto jobs where the footage has funky pulldown or any other occasion where you need to remove duplicate frames from a clip.
Magnum - The Edit Detector
posted on January 18th, 2008 by lloyd in Scripts 37 Comments »
This script automatically detects edits in footage. To use it you simply select a footage layer in a comp, set the work area to the region you’d like to find edits and tell Magnum to go to work! Magnum can then split the layer at each edit point or set layer markers where the edits are. It works very well at the default detect level, but tricky footage might need this adjusted.
BG Renderer CS 3
posted on August 30th, 2007 by lloyd in Scripts 34 Comments »
This is the CS3 version of the BG Renderer. It now runs as an embedable panel that is saved as part of your workspace. It also utilizes the built in multiprocessing support that was added in CS3. This script takes whatever items are queued and ready in the render queue and sends them to render in the background allowing you to keep working in After Effects.
Based on a request over at http://aenhancers.com and using the same engine i built for Magnum this script scans the footage and removes the duplicate frames by setting hold keyframes on the layer’s time-remapping channel. I imagine this could come in handy on roto jobs where the footage has funky pulldown or any other occasion where you need to remove duplicate frames from a clip.
Magnum - The Edit Detector
posted on January 18th, 2008 by lloyd in Scripts 37 Comments »
This script automatically detects edits in footage. To use it you simply select a footage layer in a comp, set the work area to the region you’d like to find edits and tell Magnum to go to work! Magnum can then split the layer at each edit point or set layer markers where the edits are. It works very well at the default detect level, but tricky footage might need this adjusted.
BG Renderer CS 3
posted on August 30th, 2007 by lloyd in Scripts 34 Comments »
This is the CS3 version of the BG Renderer. It now runs as an embedable panel that is saved as part of your workspace. It also utilizes the built in multiprocessing support that was added in CS3. This script takes whatever items are queued and ready in the render queue and sends them to render in the background allowing you to keep working in After Effects.
This script automatically detects edits in footage. To use it you simply select a footage layer in a comp, set the work area to the region you’d like to find edits and tell Magnum to go to work! Magnum can then split the layer at each edit point or set layer markers where the edits are. It works very well at the default detect level, but tricky footage might need this adjusted.
BG Renderer CS 3
posted on August 30th, 2007 by lloyd in Scripts 34 Comments »
This is the CS3 version of the BG Renderer. It now runs as an embedable panel that is saved as part of your workspace. It also utilizes the built in multiprocessing support that was added in CS3. This script takes whatever items are queued and ready in the render queue and sends them to render in the background allowing you to keep working in After Effects.
This is the CS3 version of the BG Renderer. It now runs as an embedable panel that is saved as part of your workspace. It also utilizes the built in multiprocessing support that was added in CS3. This script takes whatever items are queued and ready in the render queue and sends them to render in the background allowing you to keep working in After Effects.




