Add Time

Inject time into a project at any level, moving keyframes, adjusting comp durations, and extending layer endpoints.

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Description




Add Time makes adding time easy.

It’s a tale as old as time - a last minute timing change can wreak havoc on any After Effects file. Adding time means moving keyframes, adjusting comp lengths, extending layers, double checking endpoints - all just to ensure that nothing breaks the next time you click export. And that’s just for one comp.

Wouldn’t it be great if there was a tool that did all that for you?

Welcome to Add Time - our tool for After Effects that automates all of that loathsome grunt work and makes it easier for you to be what you were hired to be - an artist.

Animated GIF showing a render of the Add Time script.



Add some time back to your day

Set the amount of time you want to add in increments of 0.25s. Then, use the playhead inside of your chosen composition to choose where to add the pause.

Automate the math

Inject time into a project, moving keyframes, adjusting comp durations, and extending layer endpoints automatically. Add Time will perfectly replicate any keyframes it moves, making it easier than ever for you to address those pesky timing notes.

Tunnel to the core

Add Time won’t just add time in your current composition - it will burrow into each of the pertinent subcomps, add time, and do the same thing to their subcomps. It doesn’t matter how many nested comps you have - Add Time will dig through them all for you, all while leaving a handy trail of markers in its wake.




Add Time makes adding time easy. Try out Add Time today to add some time back into your workday!

Join our Discord for quick support and feedback on current and future tools!

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

Please open a support ticket to be connected directly with the author of this product

Version History

1.1.1 -

Jan 29, 2026

- caught bug on subtracting time where comps had inPoints incorrectly modified
- made Add Time markers green and Subtract Time markers red
- updated the help text to account for new functionality
- added toggle to ignore locked layers
- added a UI update for if time goes from positive to negative
- added a success message to better track metrics (and catch instances where script might fail)
- bug fixes galore
- fixed an issue where comps that were removed from the comp while subtracting time were still being adjusted recursively
- fixed an issue where comps inPoints were being modified incorrectly while adding or subtracting time
- repaired ignore guide layer and ignore locked layer functionality (was previously broken)
- fixed a bug where video layers being used as audio weren't cut correctly
- fixed an issue where comps that were inside of global comps (like UniversalAudio) failed to have their inPoints modified on subtract time

1.1.0 -

Jan 29, 2026

- made UI text-based instead of image-based (future updates will allow a custom input for seconds/frames to add)
- added functionality for changing between frames and time
- adjusted vocabulary within included pdf to remove references to Super Sweeper
- added negative values for time
- added a new system for adding and subtracting time (more control over increments)
- removed max values for time and for increment
- renamed seconds vars to time vars (due to adding frames)
- action functionality for changing time type
- added a fix for properties that use a CUSTOM_VALUE (note that this currently overwrites the clipboard data as copy/paste is the only way to move said keyframes)
- added global vars for seconds text and frames text
- add global vars for max time and min time"
- fix for locked layers throwing an error when encountered
- TEMP changed Windows dependencies to Mac (address change)
- fixed a bug where comps would both decrease in duration and in outPoint when subtracting time
- fixed float rounding errors (now rounds to the nearest 10,000th place when working with seconds)
- altered global vars to match new time + frame system (i.e. calculate on time addition)

1.0.0 -

Jun 23, 2025

- first public release!

Compatibility

After Effects

2026, 2025, 2024, 2023, 2022

EULA

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Updated: Oct 21, 2025 1:35 AM