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AlignAll

Align and distribute 3D & 2D layers in After Effects

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$15.00
  $11.25
Special price valid until July 18, 2026
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Description

Now You Can Align And Distribute 3D Layers

After Effect's native align panel cannot align or distribute 3D layers. It cannot align layers to a key object. It cannot evenly distribute layers of different sizes. It cannot correctly align or distribute layers that are parented to a layer that's been rotated.

AlignAll can do it all!

A Panel Designed to Fit In

The AlignAll panel was designed to seamlessly fit into your existing After Effects workspace, and feel like native UI.

    

Align layers based on Comp, Selection, or Key Object

AlignAll works similar to Illustrator's Align panel where you can align layers to three different targets:

  1. Align to the composition
  2. Align to the selection
  3. Align to the key object. (key object being the last object selected)
AlignAll works with 2D layers, standard 3D layers (shapes, solids, images, text, precomps), extruded text, extruded shapes and parametric meshes.

    

Evenly Distribute Layers of Different Sizes

Unlike the native After Effects distribute, which only distributes layers based their center point or edges, AlignAll's distribute works like Figma, creating even distribution between layers regardless of their size.

     

Align layers by depth

You can align layers by depth to the back, middle or front of selection, or key object.

         

Scale Compensate

While aligning layers by view, you can enable Scale Compensate which aligns layers depth but then compensates each layer's scale and x/y values so that they appear the same in view.

     

Align layers based on camera view

When your camera is rotated in relation to world values, you can align and distribute layers based on the view of the camera, moving layers parallel to the camera view plane.

    

Align layers based on world coordinates

When your camera is rotated in relation to world values, you can align and distribute layers based on world coordinates.

   

Align layers based on camera view via world coordinates

When your camera is rotated in relation to world values, you can align and distribute layers based on the view of the camera, but by moving the layers through their world coordinates instead of in relation to the camera view plane.

   

Align layers based on shared parent null

When all selected layers share a common ancestor in their parent chain, you can align and distribute layers based on the rotation of the shared parent layer.

  

  • 00:00 Intro
  • 00:30 Overview AlignAll's abilities when a comp has 2D layers or 3D layers with no depth and no camera.
  • 00:49 Overview of Align by: View vs Align by: World when there is no depth or camera
  • 01:06 Overview of Align to: Comp, Selection, and Key Object
  • 01:16 Align to: Comp
  • 01:39 Align to: Selection
  • 01:53 Align to: Key Object
  • 02:08 Align via Parent
  • 03:22 Difference between Align by: View and Align by: World for via Parent
  • 04:02 Distribute when there is no depth or camera
  • 04:31 Distribute via Parent
  • 04:50 Overview of AlignAll when a comp has 3D layers with different depths and no camera
  • 05:00 Align by: View when layers are at different depths
  • 05:23 Align by: World when layers are at different depths
  • 05:50 How Align by: View and Align by: World differ in what layer they use when Align to: Selection is chosen
  • 06:30 Align depth buttons when there is no camera
  • 07:47 Align depth with Scale Compensate enabled to change 3D depth but have it look the same
  • 9:13 Depth buttons with via Parent enabled
  • 10:13 Differences in Distribute by: View and Distribute by: World when layers have different depths
  • 11:13 Overview of AlignAll when a comp has 3D layers with different depths and a camera with rotation
  • 11:22 Align by: View with 3D layers with different depths and a camera with rotation
  • 12:30 Align by: World with 3D layers with different depths and a camera with rotation
  • 12:50 Distribute by: View vs Distribute by: World with 3D layers with different depths and a camera with rotation
  • 13:39 Align by View via World
  • 14:31 Outro

Discussions

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Version History

1.0.0 -

Jul 7, 2026

Initial release

Compatibility

After Effects

2026, 2025, 2024

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Updated: Oct 21, 2025 1:35 AM