Canvas 360

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A powerful new workflow tool to simplify VR 360˚ post production. With the capability to I/O camera data from other packages (C4D, Unity, Maya, Nuke etc) Canvas 360 works with your current setup. Complimentary to Adobe Skybox and MochaVR, Canvas 360 unifies After Effects full potential in 360˚ Post Production. Save time and money, make better VR!

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Description

THIS PRODUCT HAS BEEN DISCOUNTINUED

CANVAS 360™ is a workflow inside of Adobe After Effects enabling users the ability to composite 360˚ footage/renders together with traditional After Effects layers and non-360˚ footage/renders. Built on a complex architecture under the hood, it offers a surprisingly simple and coherent interface to make ease of almost any 360˚ task. The workflow is complete with highly customized tools that work seamlessly alongside After Effects’ powerful motion graphics & compositing tools. CANVAS 360™ also facilitates the integration of 3D packages by merging any tracked or animated After Effects camera into a 360˚ project. Designed for users to create 360˚ experiences using conventional visual effects tools, CANVAS 360™ functions are familiar and easy to learn.

Canvas 360 in AE

3D Camera Tracking & 360˚ Stabilization

Exclusive 3D camera tracking and stabilization tools.

With CANVAS 360™ʼs user-friendly interface, users can now utilize After Effectsʼ powerful AE Camera Tracker to track their 360° media. CANVAS 360™ seamlessly integrates the tracking data into the userʼs 360° composition, including data from third-party match-moving (camera tracking) packages. The camera automatically stabilizes when integrating the track, thanks to the tracking data. The user can then adjust and save the stabilized camera before outputting.


Canvas 360 in AE

360º Compositing

CANVAS 360™ assets together with traditional non-360 assets.

CANVAS 360™ extends After Effectsʼ canvas to 360° while introducing a host of exclusive tools. Whether 360° or non-360°, live-action or CGI, CANVAS 360™ brings everything together into a single 360° timeline, supporting usersʼ favorite AE tools and plugins, as they navigate through their 360° scene. Add localized mattes and effects to easily rotoscope, color correct, or blur a region of interest in your 360° footage and renders. Add logos and layers to a specified perspective using the same technique.


Canvas 360 in AE

Customize the ‘Front’ Perspective

Fully customize the perspective of the experience by utilizing After Effects’ native Cameras, Keyframes & Graph Editor.

Convert After Effects Scenes into 360˚

Convert any previously created 3D After Effects scene into 360˚ camera motion, animated layers, particles, footage, native After Effects layers, etc.

Localized Mattes, Effects & Logos

Add localized mattes & effects to easily rotoscope, color correct, blur, (etc.) a region of interest in your 360 footage/renders. Logos/Layers can be added to a specified perspective using the same technique.


New in v1.33

– Significant speed increases
– Alpha channels for both input & output is now supported
Mocha VR workflow integration
Element 3D ‘World Transform’ is now supported
– You can animate the ‘Working Camera’ before tracking (Orientation & Rotation)
– World Space is recalculated after the tracking data is injected (Stabilized = [0,0,0])
– After Effects no longer caches old frames after the tracking data is injected
– You can freely look around after Targeting a 3D Layer on the POV tab
– You now receive ‘Info Panel’ updates when tasks are completed
– Lots of minor bugs fixed

360 Map Type Support I/O
– Input 360 Map Types:
– Equirectangular (Long-Lat) [2:1] or [16:9]
– Cube-Map (H-Cross) [4:3]
– Cube-Map (V-Cross) [3:4]
– Unity (H-Strip) [6:1]
– Unity (V-Strip) [1:6]
– Facebook [3:2]
– Pano2VR [3:2]
– Output 360 Map Types: (Maximum Resolution: 10K)
– Cube-Map (H-Cross) [4:3]
– Cube-Map (V-Cross) [3:4]
– Unity (H-Strip) [6:1]
– Unity (V-Strip) [1:6]
– Facebook [3:2]
– Pano2VR [3:2]

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

Please open a support ticket to be connected directly with the author of this product

Version History

1.75 -

Jan 20, 2020

- Support for After Effects 2020

- 'Working Aspect Ratio' option available in the Project Settings

- Many bug fixes (thank you for reporting!)



Notes:

* Do not update Canvas 360 if you are in the middle of an existing project

* Canvas 360 no longer supports versions of After Effects prior to CC2018

1.61 -

Apr 2, 2019

- Support for After Effects 2019

- 16k support in After Effects 2018 and 2019

1.55 -

May 19, 2018

- Many small bug fixes

1.53 -

Jan 23, 2018

- Fixed 'Undefined' listbox items on the PIP tab

- Changing the Field of View in the Settings refreshes the POV tab instantly

1.51 -

Dec 17, 2017

- Fixed random crash occurrences when the Canvas panel was closed by user

- Other minor bug fixes

1.50 -

Dec 14, 2017

- Panel Interface

- New 'Create a Project' wizard

- Multiple Canvas projects in a single After Effects project

- Create a project from an imported Premiere sequence/composition

- New [Default] POVs

- Complete project details on the Project tab

- Project Settings menu

- Graphical overhaul (icons, menus, etc)



New 360 Output Map-Types (AE 2018):

- Equirectangular

- GearVR

- Fisheye

- Sphere-Map



*Projects dating back to v1.30 can still be opened in v1.50

*GoPro Player may crash After Effects if you are creating a project as GoPro Player is launching in the background

1.34 -

Oct 20, 2017

- Support for After Effects 2018

1.33 -

Aug 23, 2017

– Significant speed increases

– Alpha channels for both input & output is now supported

– MochaVR workflow integration

– Element3D ‘World Transform’ is now supported

– You can animate the ‘Working Camera’ before tracking (Orientation & Rotation)

– World Space is recalculated after the tracking data is injected (Stabilized = [0,0,0])

– After Effects no longer caches old frames after the tracking data is injected

– You can freely look around after Targeting a 3D Layer on the POV tab

– You now receive ‘Info Panel’ updates when tasks are completed

– Lots of minor bugs fixed

Compatibility

After Effects

CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6

EULA

TORUS MEDIA LABS INC.

End-User License Agreement ("Agreement") Last updated: January 01, 2017

Please read this End-User License Agreement ("Agreement") carefully before installing, downloading or using CANVAS 360TMPro ("Application").

By downloading, installing or using the Application, you are agreeing to be bound by the terms and conditions of this Agreement.
This Agreement is a legal agreement between you (either an individual or a single entity) and Torus Media Labs Inc. and it governs your use of the Application made available to you by Torus Media Labs Inc. .

If you do not agree to the terms of this Agreement, do not download, install or use the Application. The Application is licensed, not sold, to you by Torus Media Labs Inc. for use strictly in accordance with the terms of this Agreement.

License
Torus Media Labs Inc. grants you a (1) revocable, non-exclusive, non-transferable, limited license to download, install and use the Application. CANVAS 360TMPro can only be installed on 1 machine.

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You agree not to, and you will not permit others to:

license, sell, rent, lease, assign, distribute, transmit, host, outsource, disclose or otherwise commercially exploit the Application or make the Application available to any third party.
copy or use the Application for any purpose other than as permitted under the above section 'License'. modify, make derivative works of, disassemble, decrypt, reverse compile or reverse engineer any part of the Application.
remove, alter or obscure any proprietary notice (including any notice of copyright or trademark) of Torus Media Labs Inc. or its affiliates, partners, suppliers or the licensors of the Application.

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The Application, including without limitation all copyrights, patents, trademarks, trade secrets and other intellectual property rights are, and shall remain, the sole and exclusive property of Torus Media Labs Inc.

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Updated: Oct 21, 2025 1:35 AM