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CRT for DaVinci Resolve

True CRT simulation for DaVinci Resolve: phosphors, masks, bloom, and glass.

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Description

Nx CRT is a physically accurate CRT simulation tool designed for professional colorists and editors.
Unlike static overlays, Nx CRT simulates the analog signal chain, electron beam physics, and glass characteristics of vintage monitors, fully resolution-independent from 720p to 8K.

Features

Authentic CRT Curvature
Physically based barrel distortion with adjustable radius, rounded corners, and smooth edge falloff for true curved glass.

Per-Channel Beam Scanlines
CRT-style scanlines where RGB beam width varies by brightness—thin in shadows, wide and blooming in highlights.

Phosphor Mask Patterns
Classic CRT phosphor masks including Trinitron, Shadow Mask, Slot Mask, and VGA styles.

Phosphor Bloom & Halation
Glow and red-shifted halation simulating phosphor persistence and light scattering through CRT glass.

Chromatic Aberration
Subtle RGB separation with horizontal offset for authentic edge color fringing.

Composite Chroma Bleed
YUV-based horizontal color smearing recreating composite and S-Video signal blur.

CRT Signal Artifacts
Rolling hum bars, visible refresh scanline, static noise, and analog brightness flicker.

Glass Surface Effects
Fresnel edge glow, environment reflections, specular highlights, internal ghosting, and tint.

Vignette & Brightness Compensation
Edge darkening with global brightness and color boost to offset scanline and mask loss.

Overscan Simulation
Independent X/Y overscan controls that crop edges like real CRT televisions.

Transparent Edge Support
Optional alpha transparency outside the CRT screen area for seamless compositing.

Resolution Independence
Consistent scanlines, masks, bloom, and bleed from 720p to 8K using diagonal-based scaling.

Aspect Ratio Presets
Source, 4:3, 5:4, 16:9, 3:2, and 1:1 with automatic crop and letterboxing.

Compatibility Across Pages
Works seamlessly across Edit, Fusion, and Color pages in DaVinci Resolve.

System Requirements

Works on macOS, Windows and Linux
(Metal, CUDA & OpenCL Modes Supported)
Requires DaVinci Resolve Studio.

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

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Version History

1.0 -

Feb 20, 2026

 Initial Release

Compatibility

Davinci Resolve

21, 20, 19