An in-depth 8 part series to create a highly automated rig to animate 2D characters for cartoons in After Efects. The rig is based on iExpressions 2 and the puppet tool. It features an automated walk cycle, automatically rotating wheels, secondary animations and much more.

In part 2, we connect the skeleton to our character using the puppet tool. You learn the basics, but also some advanced tips for this workflow. For example, you learn how to achieve that puppet pins on the skirt of the character are influenced by the bones of both legs simultaneously.

Overview

Tutorial Part 2: Skinning with the Puppet Tool

Tools used

Watch the rest of the tutorial series

Other parts in the series