• New

DMAPR: Displacement Map Generator

Displacement Map Generator on Steroids.

Only Windows compatible

$
  $59.00
Individual users can pay any amount, the price displayed is a suggestion. Businesses, teams, etc must pay the suggested price to receive a valid license. See full terms.
Description
DMAPR preview image 1

Sneak Peek: Capabilities in Action

Get a glimpse of what DMAPR can do — a quick showcase of its core features and creative power.

DMAPR animated preview

Generator

Build procedural map compositions from sprites, element sets, symmetry modes, and generation controls.

Library

Organize built-in and custom PNG / SVG assets, generated maps, presets, and reusable visual sets.

Live 3D

Preview generated displacement, normal, and PBR-style maps in a live 3D material view before export.

DMAPR preview image 2

Graphic Sets

Use included SVG / PNG graphic sets built around hi-tech thematics to create procedural compositions and map sources.

Displacement Map

Create displacement maps that can be used in 3D programs like Blender, Cinema 4D, and other material or geometry workflows. Use SVG / PNG sprite-based sources to build depth maps, terrain-like surfaces, panel details, circuit patterns, and abstract technical reliefs.

AI Image Reference

Generated maps and compositions can also be used as source or reference images for AI image generation workflows and experiments shown below.

DMAPR graphic set preview 1
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DMAPR graphic set preview 7
DMAPR graphic set preview 4
DMAPR graphic set preview 5
DMAPR graphic set preview 6
After
Before
After
Before
After
Before
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Animated color themes preview

200+ Color Themes

Colorize and remap your generated sprites using more than 200 built-in color themes for fast visual iteration and stylistic variations.

Theme Variations

Quickly switch between different visual styles and palettes to generate multiple unique outputs from the same composition.

DMAPR preview image 5
Animated PBR texture maps preview

Full PBR

Generate a complete PBR texture set from your map source, including surface data used for material shading, depth, lighting response, and 3D rendering workflows.

Adjust Maps

Use extra map controls to tweak strength, contrast, surface response, depth balance, smoothing, and other generated map properties before export. The map workflow is built using NormalMap by Christian Petry.

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10 Reflection Effects

Create complex maps using 10 reflection effects with tweakable settings, ranging from basic mirrored structure to more intense refracted looks.

Map Controls

Control the amount, scale, rotation, opacity, randomness, background color, and seamlessness of the generated map.

Seamless Pattern

Create seamless patterns using seamless mode, so generated maps can repeat cleanly across surfaces and texture workflows.

DMAPR preview image 4

Aspect Ratios

Create outputs in multiple formats, from wide 16:9 layouts to square 1:1 compositions for previews, source maps, and final texture exports.

1024 to 8K

Generate image outputs from 1024px previews up to 8K resolution for production-grade maps and high-detail visual assets.

JPG PNG TIFF

Export final generated maps and graphic outputs in JPG, PNG, and TIFF formats depending on your workflow and quality requirements.



DMAPR animated preview

Goal Roadmap

This roadmap shows planned product goals. As each revenue goal is reached, new updates and functions can be added. Below are the planned features, and you can also suggest your own ideas for future updates.

01
0$
02
500$
03
1,000$
04
2,000$
05
4,000$

Planned Update Functions

Custom Sprites
Reverse sprites
Layer blend modes
Quick shortcuts
Brightness
Opacity
Size
Spacing
Vector displacement maps engine
Vector color control
Clean vector sprites
Updated 3D engine
Custom color themes
New sprite packs
SVG export
macOS version

Minimum

3D Render View OFF
OS: Windows 10 (64-bit)
CPU: Dual-core 2.0 GHz
RAM: 4 GB
GPU: Integrated graphics (Intel HD/UHD, Vega iGPU, etc.)
Storage: 300 MB free space
Display: 1280×720

Recommended

3D Render View ON
OS: Windows 10/11 (64-bit)
CPU: Quad-core 2.5+ GHz
RAM: 8 GB (16 GB for large maps like 4K+)
GPU: Dedicated GPU or strong iGPU with WebGL support
Storage: 1 GB free space
Display: 1920×1080

Notes

App is designed for Windows x64.
If user disables 3D render preview, GPU load drops a lot and app runs fine on weaker systems.
For heavy workflows (large canvas, multiple effects, high-res exports), more RAM and better GPU are strongly recommended.

Windows support

Overview & Tutorial:

Get a quick look at how the tool works in practice—this walkthrough covers key features and workflow integration.

  • 00:05 Install / Start (Install DMAPR | Generator to map flow | Generator / Color / Effects / Export | Height source first | Render while editing)
  • 00:45 Generation Controls (Generate Layout | Auto Update | Disable Render Preview | Items to Place | Scale Range | Rotation)
  • 01:21 Placement / Seamless Mode (Opacity Range | Placement Randomness | Seamless Mode | Wrap Copies | Grid Repeat | Background and Size)
  • 02:01 Assets / Weights (Asset Selection Area | 11 Graphic Packs | Weights | Pack Mixing)
  • 02:25 3D Preview (Render Controls | Render Quality | Light Strength | Light X / Y / Z | Preview Off Mode)
  • 03:05 Color Themes / Symmetry (Theme Controls | Built-in Color Themes | Image Recolor | Symmetry Modes | Symmetry Parameters)
  • 03:41 Export / Per-map Controls (Extrusion Settings | Material Map Outputs | PNG / JPG / TIFF | Per-map Controls | Save Generated Maps | Export After Verification)
  • 04:18 Troubleshooting / Performance (Too Slow Generation | Cube Is Too Dark | Where Images Exported?)
  • 04:34 Export (Export Certain Map | PBR Texture Maps | Available Sizes | Available Formats)
  • 05:31 Planned Features (Own Sprites | Own Color Theme | Why Themes Look Dulled? | Future Color Workflow | Why Sprites Are Messy? | Suggest Improvements | Use With AI | Use In 3D | 3D Material Setup | SVG Export | Updates And macOS)

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

Please open a support ticket to be connected directly with the author of this product

Version History

1.0 -

Jun 1, 2026

Release

Compatibility

3DS Max

2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011

After Effects

2026, 2025, 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5, CS4, CS3

Blender

5.1, 5.0, 4.5, 4.4, 4.3, 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.9, 2.8

Cavalry

1.5, 1.4, 1.3

Cinema 4D

2026, 2025, 2024, 2023, S26, R25, S24, R23, S22, R21, R20, R19, R18, R17, R16, R15, R14, R13, R12, R11

Houdini

21, 20.5, 20, 19, 18, 17

Maya

2025, 2024, 2023, 2022, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011

Nuke/NukeX

17.0, 16.0, 15.0, 14.0, 13.2, 13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11.2, 11.1, 11.0, 10.0, 9.0, 8.0, 7.0, 6.3, 6.2, 6.1, 5.0

Photoshop

2026, 2025, 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.5, CC 2015, CC 2014, CC, CS6, CS5.5, CS5, CS4

Unity

2025, 2024, 2023, 2022, 2021, 2020, 2019

Unreal Engine

6, 5, 4

InDesign

2026, 2025, 2024, 2023, 2022

Figma

126

EULA

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Updated: Oct 21, 2025 1:35 AM