you did nice work here. However, i downloaded the trial version to test the plugin. And I don’t know if I encountered a bug or if this behaviour is by design.
When I have a certain hierarchy of render settings which are nested in a parent-child mannor, I can activate my child render setting as usual and add object buffers to it as desired. But when I later want to delete these object buffers from the nested child render setting, the plugin doesn’t find the passes anymore. If I don’t nest them, everything works just fine.
Do you see any chance to add a feature which makes sure, that one can work with a nested render setting hierarchy and add and delete passes like desired?
I hope I made thing clear. If not, just let me know and I will try again.
Do you see any chance to add a feature which makes sure, that one can work with a nested render setting hierarchy and add and delete passes like desired?
nice to see you working it out so fast! However, if I download and install the latest version, it’s not opening in c4d. I mean it’s in the plugin menu but it won’t do anything if I click on it. Tried it with R17 and R18 by the way.
Sorry to bother you again but this way I can’t test it.
1. and 2. didn’t do the trick. So here’s what the console says:
## Flash Buffer Pro initialized. ## Traceback (most recent call last): File "'flash_buffer_aesc.pypv'", line 1398, in Execute File "'flash_buffer_aesc.pypv'", line 878, in check_num File "'flash_buffer_aesc.pypv'", line 171, in __init__ File "'flash_buffer_aesc.pypv'", line 47, in __init__ File "'flash_buffer_aesc.pypv'", line 113, in __getLicenserTool NameError: global name 'ltm' is not defined
I seem to be running into a problem when trying to use the Rename functions, nothing is happening after clicking the 'Rename' button. Here is the Console log:
Unhandled exception in thread started by <function rename_and_move at 0x14153b230>
Traceback (most recent call last):
File "/PathToC4D/plugins/Flash Buffer/flash_buffer_aesc.pypv", line 492, in rename_and_move
ImportError: No module named fileseq
I'm currently using the trial version of the plugin on R20 in MacOS.
I seem to be running into a problem when trying to use the Rename functions, nothing is happening after clicking the 'Rename' button.
Hello James! Which version of plugin you use?
I was originally using v1.201.
I tried installing the new version (v1.2.2) and the plugin is failing to load. This is the message I'm getting in console:
Thank you for the feedback! I was fixed this Mac issue. Try to install new version 1.2.3 please.
Version 1.2.3 corrected the issue! The only thing I'm noticing now is when using "Object Buffer/Buffer Name" in the passes, it doesn't create a parent directory for 'Object Buffer' like it does for you at 4:55 in your video. It just places each of the passes into their respective folders.
It's not that much of an issue for me, but figured you would like to know. Thanks for your help, and I love the plugin!
it doesn't create a parent directory for 'Object Buffer' like it does for you at 4:55 in your video.
Use this option for creating custom folder structures.
Path from names option indicate, that now all slashes («/» or «\») in the passes names is the dividers to create a new path. Organizing OB files becomes easier!
you did nice work here.
However, i downloaded the trial version to test the plugin. And I don’t know if I encountered a bug or if this behaviour is by design.
When I have a certain hierarchy of render settings which are nested in a parent-child mannor, I can activate my child render setting as usual and add object buffers to it as desired. But when I later want to delete these object buffers from the nested child render setting, the plugin doesn’t find the passes anymore. If I don’t nest them, everything works just fine.
Do you see any chance to add a feature which makes sure, that one can work with a nested render setting hierarchy and add and delete passes like desired?
I hope I made thing clear. If not, just let me know and I will try again.
Cheers,
Sebastian
nice to see you working it out so fast!
However, if I download and install the latest version, it’s not opening in c4d.
I mean it’s in the plugin menu but it won’t do anything if I click on it. Tried it with R17 and R18 by the way.
Sorry to bother you again but this way I can’t test it.
Cheers,
Sebastian
1. and 2. didn’t do the trick.
So here’s what the console says:
##
Flash Buffer Pro initialized.
##
Traceback (most recent call last):
File "'flash_buffer_aesc.pypv'", line 1398, in Execute
File "'flash_buffer_aesc.pypv'", line 878, in check_num
File "'flash_buffer_aesc.pypv'", line 171, in __init__
File "'flash_buffer_aesc.pypv'", line 47, in __init__
File "'flash_buffer_aesc.pypv'", line 113, in __getLicenserTool
NameError: global name 'ltm' is not defined