Love this plugin! Is there a way to end the cloud layer, as in I'm ready to "emerge" out of the cloud layer and come out the other side? Alternatively, is there a way to lock this down? I'm wanting to use it as volumetric clouds but right now I don't know how to have it "end". Any ideas?
Thank you for creating such a stellar program, if this works out then I'll buy it!
Hi Im having a weird thing happen. I get my fog to animate as I want....looks good in RAM preview....I then render, and I get this weird flicker and pop. I cleared my cache....and adjusted slightly on the frames I saw the pop....ram previewed again. It looked good. I then render and the flicker showed up in different place in timeline. Not sure why.....any suggestions?
Thanks for your response...Didnt notice, so sorry for late reply. Here is the link to example. https://www.yousendit.com/download/ZUcweFlhZy9tUUZESjlVag There are only key frames at the beginning and end of the shot....so no keyframes where you see the errors.
I heave discovered this.....when I copy and paste the fog layer between comps, and them nove the layer in x or y, it causes this. The comps are the same size. Theres no obvious reason for it....the fog sometimes looks good in viewport, but then renders with twitching errors
I have 10 comps that need to have the same look....so IM copying and pasting the fog between them. Is there a better way to do this?
Or is there a setting thats just too sensitive, that I need to adjust in my set up? One other thing you should know...I am attaching the 3d noise layer to a mocha pro null to track with the camera in 2d.
Sure....let me put something together....it will just have the layer in which we are having the issue, and any nulls etc. thanks for looking. give me a little bit!
cool....thanks so much. I had to make an over scan layer of the fog so that when the camera moved with the 2d track the fog didnt run out of frame....thanks for looking into this. Let me know what you find!
Plugin often crashed with DepthChannel activated on CC2014 on OS X. DepthLayer name shortened in DropDown. And very often crashed! Tried on different systems. Mac Pro OS X 10.10 with GTX 770 4GB, iMac 5K, Mac Pro with GTX Titan 6GB. No differences! Very good plugin but absolutely senseless with this bug.
i tried the demo in AE CC2015. i noticed that when i scroll the cursor it does play the fog normally, but when i hit the playback it doesn't do anything... is this a demo restriction or is not compatible with my system?
Hi,
Could you please tell me if Fractal Noise 3D will work with Particular.
Thankyou Alan.
Im having a weird thing happen. I get my fog to animate as I want....looks good in RAM preview....I then render, and I get this weird flicker and pop.
I cleared my cache....and adjusted slightly on the frames I saw the pop....ram previewed again. It looked good.
I then render and the flicker showed up in different place in timeline.
Not sure why.....any suggestions?
Here is the link to example.
https://www.yousendit.com/download/ZUcweFlhZy9tUUZESjlVag
There are only key frames at the beginning and end of the shot....so no keyframes where you see the errors.
Theres no obvious reason for it....the fog sometimes looks good in viewport, but then renders with twitching errors
I have 10 comps that need to have the same look....so IM copying and pasting the fog between them.
Is there a better way to do this?
Or is there a setting thats just too sensitive, that I need to adjust in my set up?
One other thing you should know...I am attaching the 3d noise layer to a mocha pro null to track with the camera in 2d.
thanks again!
Heres that scene file.
https://www.yousendit.com/download/ZUcweFlUaytCSWR4Tk1UQw
After a few tries...the issue randomly went away.....another clue, I was using BG Renderer...not sure if that could cause an issue?
I had to make an over scan layer of the fog so that when the camera moved with the 2d track the fog didnt run out of frame....thanks for looking into this. Let me know what you find!
thanks
C
Will Do....might be a couple days.