Stack The Bend C4D
  • This is a clever plugin. I have a quick question about the demo video. At 52 seconds into it you select the cube and drag it vertically and it slides through the deformers. How is this working? When I try to do the same, the cube and deformers all move together.
  • Hi James,
    Thank you for the question.
    The answer is very simple. It is a "shortcut" of C4D.
    If you want to move something without moving the child objects just press the 7 key.
  • Hi James,
    Thank you for the question.
    The answer is very simple. It is a "shortcut" of C4D.
    If you want to move something without moving the child objects just press the 7 key.
    Thanks Gianni. It's good to learn something new.

    I tried that and it works great, but there doesn't seem to be a way to keyframe that movement. After keyframing the cube and its children still move together. Any suggestions?
  • Hey James, you need to change the configuration.
    Insert the cube and the bends as children of a null object, as you can see in the picture attached.
    stb.jpg
    227 x 150 - 15K
  • Thanks Gianni, that works perfectly. It seems that using the 7 key to move an object without its children is simply a means of repositioning it and not for animation, while your last response shows how to inable keyframing the move.


  • Thanks for a great plugin Gianni. I am curious why it only works with bend deformers. Is there some reason the tag can't be updated to work with other deformers?

  • Thanks to you James!
    Because it is one of the most used and difficult to use and I have often wanted to concatenate them, so I created this tool.
    Which deformer are you thinking about?

  • Thanks to you James!
    Because it is one of the most used and difficult to use and I have often wanted to concatenate them, so I created this tool.
    Which deformer are you thinking about?
    I was just extending your example of concatenated bend deformers by positioning other deformers like twist and bulge after them and animating an enlongated cube through them all. It makes for a great effect. It is time consuming to align the deformers in the proper position, so it would be great if the plugin could be used to stack any type of deformer.
  • I promise I will try to add this functionality. ;)

  • I promise I will try to add this functionality. ;)

    That would be fantastic!

    Thanks
  • Thanks for the update Gianni.
  • Thanks to you, James. ;)

  • Thanks for the update! Looks amazing!
  • I don't know if this is a bug or working as intended but if I use to many deformers to form a shape, the deformers further down the chain start effecting the previous deformers. This breaks the shape I want for the animation. I would upload a pic but can't see an upload for these comments.




  • I don't know if this is a bug or working as intended but if I use to many deformers to form a shape, the deformers further down the chain start effecting the previous deformers. This breaks the shape I want for the animation. I would upload a pic but can't see an upload for these comments.




    Hi Gary,
    the behavior you describe is almost certainly strictly related to how deformers work. As mentioned, inserting more bends could be difficult to manage, but it depends on how the deformers work, not on the plugin that simply creates a stack. If you have C4D R20 you could try to restrict the deformation using Fields.
  • Thanks for the reply Gianni, I thought the limit would keep the bend influence contained. I'll probably just go with spline wrap for this project.
  • Will you be updating it to work with R23?
  • Will you be updating it to work with R23?
    I will do, James!
  • Will you be updating it to work with R23?
    I will do, James!
    Great. Thanks