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Davinci Resolve
FX Trippy DCTL
Footage-driven cyberpunk silhouette glitches, VHS‑like tearing, mirages, and more in DaVinci Resolve Studio in seconds.
DISTORT REALITY
Fast. Fun. Always different.
Stop spending hours building complex displacement node trees and manually creating displacement maps. Trippy is a glitch and distortion DCTL for DaVinci Resolve that delivers cyberpunk silhouette displacement, VHS-like tearing, and reactive mirages in a single, lightweight node. By automatically driving the effect from your footage's natural contrast, it lets you stylise titles, transitions, and music video shots instantly – giving you dynamic, reactive results without the technical headache.
From idea to implementation in the shortest way possible. Works seamlessly across Edit, Color, and Fusion, with no complex node trees, no technical hurdles.
Perfect for: Music Videos, Social Media, Sci-Fi Short Films, Glitch Transitions, Dynamic Backgrounds, and Titles Stylisation.
Download Free TrialKEY FEATURES
Seamless Magic Mask & Power Window Integration: Don't distort the whole frame if you don't want to. Trippy fully respects alpha channels, allowing you to isolate the effect to specific subjects using DaVinci’s Magic Mask or Power Windows for targeted control.
Instant Line Generation: Build the structural foundation of your glitch or sci-fi effect with one click. Generate dynamic, animated line patterns that interact perfectly with your subject, completely bypassing the need to manually create displacement maps.
Kinetic Displacement Maps: The generated lines act as a dynamic displacement map that reacts organically to the movement in your frame. Need to distort a static image or a locked-off shot? Just tweak the line parameters to create instant, keyframe-free animation.
Reactive, Footage-Driven Distortion: Automatically warp and displace your image using its own natural contrast and luminance. Create organic, reactive effects in seconds — no manual tracking, rotoscoping, or complex node setups required. The footage drives the effect itself.
Blend Modes & Extras – combine displacement and lines with blend modes. Built‑in HSV adjustments and Harsh Grain (inherited from Remix DCTL) add stylised, textured finishes.
QUICK TIPS
Tricky Fusion Masks
In Fusion, don't connect a mask directly to the Trippy DCTL node. Use a MatteControl node instead – set Combine to Combine Alpha and Combine Op to Copy.
Transitions
Drop an adjustment layer with the DCTL over your clip cuts, then keyframe or randomise the effect for a unique glitch transition. Combine with standard dissolves for an even smoother cut.
To save as a preset, drag the adjustment layer into a Power Bin in the Media Pool.
Titles
On the Edit page, add Text+ to the timeline and apply the DCTL to it. More textured text creates a better internal displacement map for the distortion effect. Use with Rndm Pivot, Rndm Displacement, and Rndm Offset for better results.
Combine
On the Color page, use 2 sequential nodes with an effect on each to create a glitch silhouette using a Magic Mask and different displacement types. Then on the Edit page, add Text+ layers with individual Trippy DCTL instances. Then add an adjustment layer over everything and apply the DCTL with keyframes for even more style. Your imagination is the limit.
Backgrounds
Use generated lines as a background or speed lines. They naturally fit your project's pace and colors – generated from your own footage.
UI Tooltips
If you are not sure about the function of a parameter, hover your mouse pointer over the parameter name and you'll see a hint.
Note: tooltips are not available on the Fusion page.
Performance
Setting Harsh Grain to 0.0 can drastically increase performance on low‑end workstations or extremely high‑resolution timelines.
EXTEND YOUR STYLISATION TOOLKIT
Oscillograph DCTL – turns footage into modulation-style waveform, stylised titles, sci-fi HUDs, and realistic camera overlays.
Learn More
Simple Mix DCTL – axis-based color grading tool – creates striking palettes, split-toning, clean saturation without destroying shadows.
Learn MorePLEASE NOTE
Demo version has watermarks.
System Requirements
DaVinci Resolve Studio 19.1 and newer.
GPU: NVIDIA or Apple Silicon.
Discussions
Want to talk about it?
Head over to r/aescripts to chat with fellow users about this product.
Need Support?
Please open a support ticket to be connected directly with the author of this product
Version History
1.1.0 -
Jun 25, 2026
Fixes:
- Improved randomisation algorithm – Harsh Grain now produces no artefacts on areas with almost even luminance values.
- Fixed alpha channel behaviour – masks can now be used to isolate objects for distortion.
- Show Pivot now draws a red line instead of black.
New features:
- Rndm Every X Frame – generates new random values every X frames for Rndm parameters. Use without animated Rndm Seed.
- Flickering – randomly bypasses the effect at a user‑defined frequency.
- Transparent – improves Threshold usability on the Edit page by making the source transparent or opaque where Threshold removes lines.
- Protect Input Mask – prevents displacement from moving the input mask. New opaque pixels can still be added.
1.0.0 -
Nov 12, 2025
0.1.0 -
Nov 14, 2024
Compatibility
Davinci Resolve
21, 20, 19
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