• New

Glaze

Turn any layer into refractive glass in one click.

Create thick, realistic glass from any layer's alpha and adjust refraction, chromatic aberration, frosted roughness, reflection, and five distortion modes with real-time visual feedback.

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  $45.00
  • Free Trial
Description

Glass with real thickness.

Drop it on text, shapes or logos. Real refraction and thickness, read from the layer's own alpha, not a flat warp. Any alpha works: outlined text, hairline strokes, a logo with holes in it, even an alpha movie.

Assign a Background Layer for what shows through, or leave it empty to use the built-in studio.

New: one sheet of glass over a whole stack.

Drop Glaze Adjustment onto the layer you want to be the glass, and every layer below refracts through it at once. No background picker, no pre-composing, and you never build the adjustment layer yourself. Glaze sets it up, and one undo puts it back. Your layer stays yours: move it, scale it, rotate it, retype the text, and the glass follows.

Real-Time Interactive Preview

Glaze renders interactively as you work, letting you adjust thickness, refraction, roughness and other glass properties with instant visual feedback.
No waiting. No pre-rendering. Just real-time glass design inside After Effects.

Download the free trial and see the difference for yourself.

FIVE WAYS TO BEND LIGHT

Solid: clean, everyday glass.  Liquid: soft water-drop lens.  Chaos: swirling abstract distortion.  Crystal: faceted gem cuts.  Real Glass: thick optics that wrap at the rim.

MADE FOR

Logo reveals · Liquid-glass UI · Titles & type · Frosted panels · Social & lower-thirds · Chrome & metal looks

NOT ONLY GLASS

Turn refraction down and reflection up for polished chrome — lit by the built-in studio, no HDRI required. Studio Light reshapes the highlights; Reflection Blur takes you from mirror to satin.

WHY GLAZE

• Real thickness from the layer’s own alpha — no 3D, no track mattes

• Two ways to make glass: the layer itself, or one shape over a whole stack on an adjustment layer

• Chromatic aberration, frost, glass blur & reflection

• Built-in studio HDRIs (or load your own)

• Refraction Sharpen keeps the background crisp through thick glass

• Anti-Aliasing (2x / 4x) for clean edges on the final render

• GPU on CUDA / Metal, with CPU fallback

  • 00:00 Intro & Overview
  • 00:07 Solid Mode & Background Setup
  • 00:30 Organic Distortion with Turbulent Displace
  • 00:42 Liquid Mode & Dynamic Animations
  • 00:58 Surface Controls & Bump Mapping
  • 01:13 Layer Alpha & Geometry Updates
  • 01:33 Working with Footage & Chaos Mode
  • 01:46 Crystal Mode & Facet Controls

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

Please open a support ticket to be connected directly with the author of this product

Version History

1.0.2 -

Aug 10, 2026

New
Glaze now installs two effects.
- Glaze Adjustment — one sheet of glass over a whole stack of layers. Drop it
onto the layer you want to be the glass; the rest is set up for you.

Fixed
- Crystal did not follow scaling or rotation.
- Various smaller fixes.
Faster
- Much quicker first render, and much quicker with animated shapes.

1.0.1 -

Aug 3, 2026

New
・Anti-Aliasing (Off / 2x / 4x). GPU only.
・Refraction Sharpen.
Faster
・GPU rendering has been reworked.

Fixed
・Horizontal streaks and blocky noise in shadows.
・Stray glows appearing near the shape.
・Noise and banding on Crystal facets.
・Graininess at 1/2 and 1/4 preview resolution.
・Crystal facets and bump not following layer rotation.

Changed
・Quality**: Auto removed. Now Draft / Normal / High, default High.
・World Lock** retired — the refracted background now locks to the world automatically.

1.0.0 -

Jul 29, 2026

Initial Release

Compatibility

After Effects

2026, 2025, 2024

EULA

END USER LICENSE AGREEMENT

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Updated: Oct 21, 2025 1:35 AM

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