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GPUDog
A growing pack of real-time GPU effects for After Effects. Glitch, distort, color and generative gpuppies rendered live via WebGPU / Metal — plus a built-in live WGSL shader editor for Pro.
One plugin. Many gpuppies.
A growing pack of real-time GPU effects (gpuppies) for After Effects. Glitch, distort, color, generative - all rendered live on the GPU (Metal on macOS, Vulkan / D3D12 on Windows).
macOSApple Silicon
Windows10+After Effects2023+In the panel
Built for fast iteration
Every value is a parameter - drag it and the comp updates in real time. Generative looks, layer distortion, debug overlays, all on the GPU.
More than a gallery
There's a whole studio in the panel
Most people install GPUDog for the gpuppies and never open the editor. That's where the real power lives - write WGSL live, expose any value as a parameter, and bring shaders in from the rest of the web.
Paste GLSL, get WGSL
Found a shader on Shadertoy, fragcoord, or an ISF pack? Hit Import GLSL, paste it, and GPUDog rewrites it into a working gpuppy - no LLM, no guesswork, fully deterministic.
- + Auto-detects the dialect (Shadertoy, ISF, plain GLSL)
- + Keeps your variable names - only syntax and types are converted
- + Output is validated against the same compiler the plugin renders with
- + Add your own parameters and it shows up as a brand-new effect
Top picks
The strongest gpuppies
Wide Me, Wormhole, Gutsy, Psycho, KIFS Fractal, Errors Render, Halftone, Dither, and Long Shadow.
What you get
One plugin, every gpuppy
47 effects, one plugin
13 free gpuppies, 34 pro ones. New effects land in the same plugin - install once, get every future addition.
GPU-rendered
Each gpuppy is a WGSL shader. Metal on macOS, Vulkan / D3D12 on Windows. 8 / 16 / 32-bit color and Multi-Frame Rendering.
Custom shaders (Pro)
The CEP panel ships with a live WGSL editor. Fork any shipped gpuppy, edit live, save your own to the gallery.
Pricing
Freemium
Try every effect on the free tier. Pro effects show a watermark until you unlock Pro - one-time or monthly, your call.
Free
- + All 13 free gpuppies, full quality
- + All pro gpuppies previewable with watermark
- + Install from aescripts.com
- - Custom shader editor locked
Pro
- + Everything in Free
- + All 34 pro gpuppies, no watermark
- + Custom WGSL shader editor
- + New gpuppies as they ship
- + 1 seat
The gallery
Meet the gpuppies
Every effect that ships in the pack, grouped the same way the in-app panel groups them.
Type & glyph effects - ASCII, Headline, Matrix Rain, Typewriter.
Fractal & procedural worlds built from pure math.
Warp, displace, lens & bokeh your footage.
Dither, halftone, SDF & hand-crafted shading looks.
Datamosh, VHS & compression artifacts on demand.
Bevel, shadow & stroke utilities for clean edges.
Fast color & tone adjustments.
More from TiM
Standalone favourites
Single-effect plugins in the same family - if you like one, you'll probably like the others.
Tutorial
Watch the walkthrough
Start with the 2-minute overview, then dive into the full panel walkthrough.
Community
Join the pack
Share your work, suggest effects, see what other people build.
Discussions
Want to talk about it?
Head over to r/aescripts to chat with fellow users about this product.
Need Support?
Please open a support ticket to be connected directly with the author of this product
Version History
1.3.2 -
Jun 15, 2026
- Fixed an issue where activation errors might show a generic message instead of distinguishing between different product keys and online activation issues
1.3.1 -
Jun 13, 2026
- Added Six Caps as a new font option in the font atlas
- Added a new `#text` preprocessor for writing raw text lines directly in the shader editor, supporting Unicode characters and generating lookup functions
- Added a new `text_cell()` layout helper for uniform-grid text layout, preserving glyph natural size for better text rendering
- Added a new Text chapter to the help documentation, including font information, `#text` reference, and useful code snippets
- Updated Typewriter and Glyph Demo gpuppies to use the new `#text` blocks and `text_cell()` for easier text editing
- Expanded the SDF chapter in the help documentation with a 2D shape library, including various geometric shapes
- Added a new `#chars` preprocessor for easily defining character set ramps in shaders, and a new 'Matrix' character set to the ASCII gpuppy
- Added a new 'get uniforms' button to the editor toolbar that automatically detects and adds missing uniforms to the parameters list based on shader usage
- Added practical constants like `Math.EPS`, directional vectors, `Math.CENTER`, and luminance weights (`Math.LUMA_709`, `Math.LUMA_601`) to the shader `Math.*` namespace
- Fixed Effect Controls panels from unexpectedly expanding collapsed parameter groups
- Fixed Effect Controls not immediately updating after saving a shader with new or renamed parameters
- Fixed the panel editor's code area appearing blank after collapsing or expanding the Uniforms section
- Fixed duplicate or orphaned parameter rows appearing in other GPUDog effect instances when changing a gpuppy's parameters
- Fixed an issue where editing a custom gpuppy could accidentally wipe its saved parameters
- Fixed an issue where duplicated effects in a project could share the same internal ID, leading to incorrect parameter updates
- Fixed licensing activation failures caused by stale or corrupted license files from previous installations
- Improved the panel editor's scrolling experience, unifying the Uniforms list and code editor into a single scrollable area with a sticky Uniforms header
- Removed the `ascii_glyph_hard` function, as `ascii_glyph` now provides superior pixel font rendering
1.3.0 -
Jun 10, 2026
1.2.1 -
Jun 8, 2026
- Fixed an error dialog that could appear when live-editing shaders during a preview
1.2.0 -
Jun 5, 2026
- The GLSL importer auto-detects dialect, maps common globals, automatically reshapes WGSL-incompatible constructs, and reports unportable features.
- Fixed a memory leak during rendering that could exhaust system memory, especially when scrubbing the timeline or live-editing shaders.
- Bounded the compiled shader cache to prevent excessive GPU memory accumulation during heavy live-editing.
- GPUppies can now declare a minimum required plugin version, with the panel indicating if an update is needed to use or apply an effect.
1.1.1 -
Jun 4, 2026
- The Settings tab now uses a gear icon.
- Creating a new GPUppy without a selected layer now shows an error message.
1.1.0 -
Jun 3, 2026
- Improved content delivery, requiring this plugin version for new effects
- The in-app Update button now opens the latest download directly from aescripts
1.0.4 -
Jun 2, 2026
- Added zxp package instead of manual folder installation, and also detailed instructions
- If installation hangs or shows "Action required", updating the Adobe Creative Cloud desktop app may resolve it.
- The effect and Kennel panel now provide clear setup steps if the other component is not installed or loaded.
- Fixed links in the panel not opening on Windows.
1.0.3 -
Jun 2, 2026
- Added a search box to the Shader Reference panel.
- Reordered Shader Reference chapters for a more intuitive build-a-shader workflow.
- Added a new Debug chapter to the Shader Reference, separating visualization helpers from Color and SDF operations.
Compatibility
After Effects
2026, 2025, 2024, 2023
EULA
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