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GPUDog

A growing pack of real-time GPU effects for After Effects. Glitch, distort, color and generative gpuppies rendered live via WebGPU / Metal — plus a built-in live WGSL shader editor for Pro.

Learn about license types
$99.00
  $79.00
Special price valid until June 20, 2026
  • Free Trial
Description
GPUDog · A Pack of GPU Effects

One plugin. Many gpuppies.

A growing pack of real-time GPU effects (gpuppies) for After Effects. Glitch, distort, color, generative - all rendered live on the GPU (Metal on macOS, Vulkan / D3D12 on Windows).

macOSApple SiliconWindows10+After Effects2023+

In the panel

Built for fast iteration

Every value is a parameter - drag it and the comp updates in real time. Generative looks, layer distortion, debug overlays, all on the GPU.

Sculpt parameters live
Generative looks, your palette
Distort the layers below

More than a gallery

There's a whole studio in the panel

Most people install GPUDog for the gpuppies and never open the editor. That's where the real power lives - write WGSL live, expose any value as a parameter, and bring shaders in from the rest of the web.

Editor · Pro

Paste GLSL, get WGSL

Found a shader on Shadertoy, fragcoord, or an ISF pack? Hit Import GLSL, paste it, and GPUDog rewrites it into a working gpuppy - no LLM, no guesswork, fully deterministic.

  • + Auto-detects the dialect (Shadertoy, ISF, plain GLSL)
  • + Keeps your variable names - only syntax and types are converted
  • + Output is validated against the same compiler the plugin renders with
  • + Add your own parameters and it shows up as a brand-new effect

Top picks

The strongest gpuppies

Wide Me, Wormhole, Gutsy, Psycho, KIFS Fractal, Errors Render, Halftone, Dither, and Long Shadow.

Pro
Wide Me
Pro
Gutsy
Pro
Psycho
Pro
KIFS Fractal
Pro
Errors Render
Pro
Halftone
Pro
Dither
Pro
Long Shadow
Pro
Wormhole

What you get

One plugin, every gpuppy

47 effects, one plugin

13 free gpuppies, 34 pro ones. New effects land in the same plugin - install once, get every future addition.

GPU-rendered

Each gpuppy is a WGSL shader. Metal on macOS, Vulkan / D3D12 on Windows. 8 / 16 / 32-bit color and Multi-Frame Rendering.

Custom shaders (Pro)

The CEP panel ships with a live WGSL editor. Fork any shipped gpuppy, edit live, save your own to the gallery.

Pricing

Freemium

Try every effect on the free tier. Pro effects show a watermark until you unlock Pro - one-time or monthly, your call.

Free

$0
  • + All 13 free gpuppies, full quality
  • + All pro gpuppies previewable with watermark
  • + Install from aescripts.com
  • - Custom shader editor locked
SALE

Pro

$15.16/ month$19
$19/ month
or $79$99one-time
or $99one-time
Launch sale - through June 20
  • + Everything in Free
  • + All 34 pro gpuppies, no watermark
  • + Custom WGSL shader editor
  • + New gpuppies as they ship
  • + 1 seat

More from TiM

Standalone favourites

Single-effect plugins in the same family - if you like one, you'll probably like the others.

Tutorial

Watch the walkthrough

Start with the 2-minute overview, then dive into the full panel walkthrough.

Introduction · 2 min

Tutorial 1 · Activation & Effects · 11 min

Community

Join the pack

Share your work, suggest effects, see what other people build.

Join Discord

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

Please open a support ticket to be connected directly with the author of this product

Version History

1.3.2 -

Jun 15, 2026

- The license dialog now shows a copyable support reference and provides options to copy it or contact support on activation errors
- Fixed an issue where activation errors might show a generic message instead of distinguishing between different product keys and online activation issues

1.3.1 -

Jun 13, 2026

- Added Japanese hiragana and katakana character support to the font atlas, with matching styles for different fonts, and new Character Set options in ASCII and Matrix Rain gpuppies, plus a Language popup in Typewriter and Glyph Demo gpuppies
- Added Six Caps as a new font option in the font atlas
- Added a new `#text` preprocessor for writing raw text lines directly in the shader editor, supporting Unicode characters and generating lookup functions
- Added a new `text_cell()` layout helper for uniform-grid text layout, preserving glyph natural size for better text rendering
- Added a new Text chapter to the help documentation, including font information, `#text` reference, and useful code snippets
- Updated Typewriter and Glyph Demo gpuppies to use the new `#text` blocks and `text_cell()` for easier text editing
- Expanded the SDF chapter in the help documentation with a 2D shape library, including various geometric shapes
- Added a new `#chars` preprocessor for easily defining character set ramps in shaders, and a new 'Matrix' character set to the ASCII gpuppy
- Added a new 'get uniforms' button to the editor toolbar that automatically detects and adds missing uniforms to the parameters list based on shader usage
- Added practical constants like `Math.EPS`, directional vectors, `Math.CENTER`, and luminance weights (`Math.LUMA_709`, `Math.LUMA_601`) to the shader `Math.*` namespace
- Fixed Effect Controls panels from unexpectedly expanding collapsed parameter groups
- Fixed Effect Controls not immediately updating after saving a shader with new or renamed parameters
- Fixed the panel editor's code area appearing blank after collapsing or expanding the Uniforms section
- Fixed duplicate or orphaned parameter rows appearing in other GPUDog effect instances when changing a gpuppy's parameters
- Fixed an issue where editing a custom gpuppy could accidentally wipe its saved parameters
- Fixed an issue where duplicated effects in a project could share the same internal ID, leading to incorrect parameter updates
- Fixed licensing activation failures caused by stale or corrupted license files from previous installations
- Improved the panel editor's scrolling experience, unifying the Uniforms list and code editor into a single scrollable area with a sticky Uniforms header
- Removed the `ascii_glyph_hard` function, as `ascii_glyph` now provides superior pixel font rendering

1.3.0 -

Jun 10, 2026

- Added a new built-in font atlas for shaders, allowing gpuppies to draw crisp text glyphs for ASCII-art effects. It includes three bundled fonts (Pixelify Sans pixel, IBM Plex Mono, Tiny5) covering ASCII and Cyrillic, along with a shared symbol set for box-drawing, block elements, and geometric shapes.

1.2.1 -

Jun 8, 2026

- Fixed issues where some imported GLSL shaders failed to compile due to type conversion differences between GLSL and WGSL
- Fixed an error dialog that could appear when live-editing shaders during a preview

1.2.0 -

Jun 5, 2026

- Added a new **Import GLSL** feature to the shader editor, allowing you to paste single-pass GLSL, Shadertoy, or ISF fragments and convert them to GPUDog WGSL gpuppies in one click.
- The GLSL importer auto-detects dialect, maps common globals, automatically reshapes WGSL-incompatible constructs, and reports unportable features.
- Fixed a memory leak during rendering that could exhaust system memory, especially when scrubbing the timeline or live-editing shaders.
- Bounded the compiled shader cache to prevent excessive GPU memory accumulation during heavy live-editing.
- GPUppies can now declare a minimum required plugin version, with the panel indicating if an update is needed to use or apply an effect.

1.1.1 -

Jun 4, 2026

- Fixed parameter mapping issues on After Effects 2023.
- The Settings tab now uses a gear icon.
- Creating a new GPUppy without a selected layer now shows an error message.

1.1.0 -

Jun 3, 2026

- Licensing and stability improvements
- Improved content delivery, requiring this plugin version for new effects
- The in-app Update button now opens the latest download directly from aescripts

1.0.4 -

Jun 2, 2026

- Installation is now easier with one-step setup through the aescripts + aeplugins Manager.
- Added zxp package instead of manual folder installation, and also detailed instructions
- If installation hangs or shows "Action required", updating the Adobe Creative Cloud desktop app may resolve it.
- The effect and Kennel panel now provide clear setup steps if the other component is not installed or loaded.
- Fixed links in the panel not opening on Windows.

1.0.3 -

Jun 2, 2026

- Improved welcome screen text to fit better in vertical compositions.
- Added a search box to the Shader Reference panel.
- Reordered Shader Reference chapters for a more intuitive build-a-shader workflow.
- Added a new Debug chapter to the Shader Reference, separating visualization helpers from Color and SDF operations.

Compatibility

After Effects

2026, 2025, 2024, 2023

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Updated: Oct 21, 2025 1:35 AM