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After Effects
GPUDog
A growing pack of real-time GPU effects for After Effects. Glitch, distort, color and generative gpuppies rendered live via WebGPU / Metal — plus a built-in live WGSL shader editor for Pro.
One plugin. Many gpuppies.
A growing pack of real-time GPU effects (gpuppies) for After Effects. Glitch, distort, color, generative - all rendered live on the GPU (Metal on macOS, Vulkan / D3D12 on Windows).
macOSApple Silicon
Windows10+After Effects2023+In the panel
Built for fast iteration
Every value is a parameter - drag it and the comp updates in real time. Generative looks, layer distortion, debug overlays, all on the GPU.
More than a gallery
There's a whole studio in the panel
Most people install GPUDog for the gpuppies and never open the editor. That's where the real power lives - write WGSL live, expose any value as a parameter, and bring shaders in from the rest of the web.
Paste GLSL, get WGSL
Found a shader on Shadertoy, fragcoord, or an ISF pack? Hit Import GLSL, paste it, and GPUDog rewrites it into a working gpuppy - no LLM, no guesswork, fully deterministic.
- + Auto-detects the dialect (Shadertoy, ISF, plain GLSL)
- + Keeps your variable names - only syntax and types are converted
- + Output is validated against the same compiler the plugin renders with
- + Add your own parameters and it shows up as a brand-new effect
Top picks
The strongest gpuppies
Wide Me, Wormhole, Gutsy, Psycho, KIFS Fractal, Errors Render, Halftone, Dither, and Long Shadow.
What you get
One plugin, every gpuppy
47 effects, one plugin
13 free gpuppies, 34 pro ones. Every free and pro gpuppy that lands later arrives in the same plugin - install once.
GPU-rendered
Each gpuppy is a WGSL shader. Metal on macOS, Vulkan / D3D12 on Windows. 8 / 16 / 32-bit color and Multi-Frame Rendering.
Custom shaders (Pro)
The CEP panel ships with a live WGSL editor. Fork any shipped gpuppy, edit live, save your own to the gallery.
Pricing
Three tiers
Free is a working plugin, not a trial - every free gpuppy at full quality, and the pro ones preview with a watermark so you can try before you buy. Pro unlocks every pro gpuppy, monthly or one-time. Deep adds the Den: the webapp where gpuppies are built out of nodes and synced live onto your comp.
Free
- + All 13 free gpuppies, full quality
- + All pro gpuppies previewable with watermark
- + Install from aescripts.com
- - Custom shader editor locked
Pro
- + Everything in Free
- + All 34 pro gpuppies, no watermark
- + Custom WGSL shader editor
- + New pro gpuppies as they ship
- + 1 seat
Deep
- + Everything in Pro
- + The Den webapp - build gpuppies out of nodes
- + Live sync onto your comp in After Effects
- + The pack - publish, fetch & remix
- + Cloud sync across your machines
- + New Deep effects as they ship
The gallery
Meet the gpuppies
Every effect that ships in the pack, grouped the same way the in-app panel groups them.
Type & glyph effects - ASCII, Headline, Matrix Rain, Typewriter.
Fractal & procedural worlds built from pure math.
Warp, displace, lens & bokeh your footage.
Dither, halftone, SDF & hand-crafted shading looks.
Datamosh, VHS & compression artifacts on demand.
Bevel, shadow & stroke utilities for clean edges.
Fast color & tone adjustments.
More from TiM
Standalone favourites
Single-effect plugins in the same family - if you like one, you'll probably like the others.
Tutorial
Watch the walkthrough
Start with the 2-minute overview, then dive into the full panel walkthrough.
Community
Join the pack
Share your work, suggest effects, see what other people build.
Discussions
Want to talk about it?
Head over to r/aescripts to chat with fellow users about this product.
Need Support?
Please open a support ticket to be connected directly with the author of this product
Version History
1.4.1 -
Jul 30, 2026
- Added a visibility toggle to every parameter row: switching one off removes its control from Effect Controls while its value and keyframes stay intact.
- Added a playable Parameters sandbox for anyone without a Pro license, where every row is real and every control moves - it simply never reaches the effect.
- Added a Drafts shelf at the bottom of My GPUppies, so a GPUppy you have created but never saved sits apart from your library instead of mixing into it.
- Added starring, and a Favorites filter that lists only the GPUppies you starred.
- Added a health dot and the running GPUppy's name to the panel's top bar, so the selected effect tells you what it is playing without opening a tab.
- Added the plugin's own hover tooltips throughout the panel, so hints render in GPUDog's styled tooltip instead of the plain operating-system one.
- Added a copy button to the apply-failure banner, which puts a readable report on the clipboard: the GPUppy, the plugin version, the error and its location, and the code around the failing line.
- Added a clear button to the catalog search field.
- Improved the catalog's filter row into a single line that never wraps: it asks All, Official or Mine first, then offers only the filters that fit that answer, instead of a block of chips wrapping over three rows.
- Improved where the New GPUppy tile sits - it now leads My GPUppies instead of waiting below the whole list.
- Improved the order of My GPUppies, which now sorts by when you last saved each one; applying a GPUppy used to rewrite its file on every card click and float it to the top.
- Improved the panel's first minute: opening it before GPUDog is on a layer now says the plugin is asleep and offers a bar that adds the effect for you.
- Improved the frame GPUDog paints before a GPUppy is picked, which now shows the GPUDog puppy and two lines of instructions instead of a rainbow test gradient.
- Improved panel performance: the catalog no longer re-rasterizes card by card as you scroll, thumbnails load lazily from the local cache, and typing in search no longer rebuilds the grid on every keystroke.
- Improved the unsaved-state control with Pro, so one status dot in the editor and on the selected card offers only the actions that make sense right now - revert, save, or pull the version the layer is actually running.
- Improved the character-grid helper for shaders you write with Pro, which now works in normalized and polar space instead of pixels only.
- Improved the License window, which names the tier you just activated, paints Pro in the same gold as the rest of the plugin, and offers an Upgrade link beside Deactivate license.
- Fixed a saved project losing the extra render room a GPUppy asks for, which made glow, blur and drop shadow clip flat at the layer's edge with no error or warning.
- Fixed applying a custom GPUppy marking it as unsaved on the spot, and the parameter identities your keyframes bind to are now minted once instead of being re-rolled on every apply.
- Fixed a custom GPUppy appearing twice in the catalog with no preview, so each card shows its own thumbnail, and Reveal in Finder and Save no longer land in a stray folder beside the real one.
- Fixed the panel going black after pressing a copy button, which no longer routes through a hidden text field that the old Chromium inside After Effects would leave unpainted.
- Fixed the upgrade card on the Code tab sinking far below the fold on a long shader, which left the tab looking merely blurred and empty.
- A new higher tier, GPUDog Deep, is now available separately on its own product page - the visual node editor, schema authoring, the community pack and cloud sync live there, and this update does not include them.
1.3.9 -
Jul 1, 2026
1.3.8 -
Jun 25, 2026
- Fixed the editor not filling the full panel height when displaying shorter shaders.
- Improved the reliability of the `is_on` checkbox helper in custom shaders.
1.3.7 -
Jun 24, 2026
1.3.6 -
Jun 24, 2026
- Updated shader attribution for built-in gpuppies, including Liquid Glass, Gutsy, MyGPUts, Typewriter, and Matrix Rain.
1.3.5 -
Jun 22, 2026
- Editor sync controls are now grouped under a `Sync ▾` menu with clearer labels and direction hints for actions like Push to effect, Revert from effect, and Reload from disk
- The mismatch banner and related messages now use clearer language, avoiding jargon like 'orphaned'
1.3.4 -
Jun 20, 2026
1.3.3 -
Jun 19, 2026
- The toolbar Discard button is now Revert, which restores the editor from the applied effect.
- The After Effects mismatch banner now reads 'Effect has a different gpuppy' and offers explicit 'Switch to Effect's' and 'Keep mine → Save' options for managing gpuppies.
- All sync text now uses 'Effect' instead of 'AE', and every overwriting action requires confirmation.
1.3.2 -
Jun 15, 2026
- Fixed an issue where activation errors might show a generic message instead of distinguishing between different product keys and online activation issues
1.3.1 -
Jun 13, 2026
- Added Six Caps as a new font option in the font atlas
- Added a new `#text` preprocessor for writing raw text lines directly in the shader editor, supporting Unicode characters and generating lookup functions
- Added a new `text_cell()` layout helper for uniform-grid text layout, preserving glyph natural size for better text rendering
- Added a new Text chapter to the help documentation, including font information, `#text` reference, and useful code snippets
- Updated Typewriter and Glyph Demo gpuppies to use the new `#text` blocks and `text_cell()` for easier text editing
- Expanded the SDF chapter in the help documentation with a 2D shape library, including various geometric shapes
- Added a new `#chars` preprocessor for easily defining character set ramps in shaders, and a new 'Matrix' character set to the ASCII gpuppy
- Added a new 'get uniforms' button to the editor toolbar that automatically detects and adds missing uniforms to the parameters list based on shader usage
- Added practical constants like `Math.EPS`, directional vectors, `Math.CENTER`, and luminance weights (`Math.LUMA_709`, `Math.LUMA_601`) to the shader `Math.*` namespace
- Fixed Effect Controls panels from unexpectedly expanding collapsed parameter groups
- Fixed Effect Controls not immediately updating after saving a shader with new or renamed parameters
- Fixed the panel editor's code area appearing blank after collapsing or expanding the Uniforms section
- Fixed duplicate or orphaned parameter rows appearing in other GPUDog effect instances when changing a gpuppy's parameters
- Fixed an issue where editing a custom gpuppy could accidentally wipe its saved parameters
- Fixed an issue where duplicated effects in a project could share the same internal ID, leading to incorrect parameter updates
- Fixed licensing activation failures caused by stale or corrupted license files from previous installations
- Improved the panel editor's scrolling experience, unifying the Uniforms list and code editor into a single scrollable area with a sticky Uniforms header
- Removed the `ascii_glyph_hard` function, as `ascii_glyph` now provides superior pixel font rendering
1.3.0 -
Jun 10, 2026
1.2.1 -
Jun 8, 2026
- Fixed an error dialog that could appear when live-editing shaders during a preview
1.2.0 -
Jun 5, 2026
- The GLSL importer auto-detects dialect, maps common globals, automatically reshapes WGSL-incompatible constructs, and reports unportable features.
- Fixed a memory leak during rendering that could exhaust system memory, especially when scrubbing the timeline or live-editing shaders.
- Bounded the compiled shader cache to prevent excessive GPU memory accumulation during heavy live-editing.
- GPUppies can now declare a minimum required plugin version, with the panel indicating if an update is needed to use or apply an effect.
1.1.1 -
Jun 4, 2026
- The Settings tab now uses a gear icon.
- Creating a new GPUppy without a selected layer now shows an error message.
1.1.0 -
Jun 3, 2026
- Improved content delivery, requiring this plugin version for new effects
- The in-app Update button now opens the latest download directly from aescripts
1.0.4 -
Jun 2, 2026
- Added zxp package instead of manual folder installation, and also detailed instructions
- If installation hangs or shows "Action required", updating the Adobe Creative Cloud desktop app may resolve it.
- The effect and Kennel panel now provide clear setup steps if the other component is not installed or loaded.
- Fixed links in the panel not opening on Windows.
1.0.3 -
Jun 2, 2026
- Added a search box to the Shader Reference panel.
- Reordered Shader Reference chapters for a more intuitive build-a-shader workflow.
- Added a new Debug chapter to the Shader Reference, separating visualization helpers from Color and SDF operations.
Compatibility
After Effects
2026, 2025, 2024, 2023
EULA
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