iExpressions 2 Character Animation Tutorial Series. Part 1: Inverse Kinematics

Posted in Tutorials, Author Posts
mamoworld
August 3, 2015

An in-depth 8 part series to create a highly automated rig to animate 2D characters for cartoons in After Efects. The rig is based on iExpressions 2 and the puppet tool. It features an automated walk cycle, automatically rotating wheels, secondary animations and much more.

In part 1, create a skeleton for our character with the inverse kinematics iExpressions. The skeleton is the basis for all subsequent animation.

 

Overview

Tutorial Part 1: Inverse Kinematics

Tools used

Watch the rest of the tutorial series

Other parts in the series

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