LightSweepPro

Physics-based bevel and light sweep plugin for After Effects. 7 presets, chromatic aberration, surface texture, auto-animate. One layer, no precompose.


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  $44.99
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Description
After Effects Plugin — v1.2 · Windows + macOS

LightSweep Pro

Cinematic light. One click.

Physics-based bevel and light sweep that transforms flat text into cinematic metal, glass, and chrome — instantly.

What it does

Everything your light sweep should do.

Realistic Bevel

Realistic Bevel

True 3D surface response. Light wraps around your text like it has real depth — not just a flat overlay.

7 Pro Presets

From Chrome to Halation — select a preset and your look is ready. Tweak from there or use as-is.

Prismatic Edges

Built-in chromatic aberration splits light into prismatic rainbow fringes along every edge.

Luminance Sweep

Not just for text — light follows brightness contours of any image. Perfect for product shots and photos.

Surface Texture

Animated fractal noise creates brushed metal, stone, or organic surface detail. Never flat, never boring.

Auto Animate

Spin Speed + Angle Jitter create organic light animation with zero keyframes. Just apply and go.

Realistic Bevel

Surface Response

The bevel your titles deserve.

Standard light sweep effects paint a flat stripe of light. LightSweep Pro builds a true 3D distance field from your text shape, then simulates how light wraps around a beveled surface. The result: depth that looks real.

Four bevel profiles — Round, Flat, Sharp, Mesa — let you dial in glass, metal, plastic, or machined looks with a single dropdown.

SDF Bevel Engine 4 Bevel Profiles Surface Depth Control

Workflow

7 looks. Zero setup.

Every preset is a complete look — bevel shape, light color temperature, edge glow, chromatic aberration, noise texture, and animation speed all dialed in by a designer.

Apply the effect, pick a preset, done. Or use any preset as a starting point and customize every parameter.

Basic Chrome Metal Prism Halation Flat Studio

Optical Effects

Real lens. Real fringe.

Radial chromatic aberration separates red and blue channels outward from the center, creating the prismatic color split that happens in real camera lenses.

Combined with the warm/cool Fresnel color spread (light center → cool edges), you get optical effects that used to require stacking 3 separate plugins.

Radial CA Fresnel Color Spread Edge Color Control

Beyond Text

Works on photos too.

Switch to Luminance mode and LightSweep Pro analyzes brightness contours in your image. Light follows the natural shape of product highlights, skin, architecture — anything.

The included "Studio" preset is tuned specifically for product photography and packshots.

Luminance Mode Studio Preset Auto Edge Detection

Surface Detail

Noise that means something.

Built-in fractal noise isn't random — it's driven by the surface normal, creating directional micro-detail that reacts to light direction. Brushed metal grain, stone texture, organic ripples.

Noise Scale, Speed, and Intensity give you full control. The noise animates smoothly with organic evolution — no harsh pops or jumps.

Fractal Noise Normal-Driven Animated Evolution

Animation

Animate in seconds. Not keyframes.

Spin Speed makes the light rotate continuously around your text. Angle Jitter adds smooth organic wobble that feels handcrafted — not mechanical. Together, they create living, breathing light animation.

No keyframes needed. Just set the speed and jitter amount, and the light moves on its own. Of course, you can also keyframe Center and Direction for precise manual control.

Spin Speed Angle Jitter Light Angle
One layer, no precompose

Workflow

One layer. No precompose.

Bevel, light sweep, edge glow, chromatic aberration, surface texture, animation — all running inside a single effect on a single layer. No precompose step. No context lost.

With standard AE workflows, stacking effects means precomposing over and over — losing access to your text, your masks, your expressions. LightSweep Pro keeps everything on one layer, fully editable, fully live.

No Precompose Required Single Layer Fully Non-Destructive

Technical

Built for professionals.

🎯

AE 2024+

Officially supported

🎨

Deep Color

8 / 16 / 32 bpc

Multi-Frame

MFR rendering

🔄

Auto Animate

Spin + Jitter

📐

Auto Scale

Bevel adapts to size

🖼️

Universal

Text, logos, photos

Compatibility Notes

· AE 2024 and later officially supported on Windows and macOS
· macOS build is Universal Binary (Apple Silicon and Intel), signed with Developer ID and notarized by Apple. Existing licenses cover both platforms automatically.
· CC2022: limited support — Center tracking may stutter. AE 2024+ recommended
· For best results with scale animation, use 3D layer mode

Get Started

Ready to elevate your titles?

Available on aescripts + aeplugins

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

Please open a support ticket to be connected directly with the author of this product

Version History

1.3.3 -

Aug 18, 2026

- Bug fix: Fixed a crash that could take After Effects down while the effect was rendering. It happened when After Effects handed the effect an input frame smaller than the frame it asked us to render - most reliably right after a layer had been moved outside the composition frame and that change was undone. The effect now fills anything the input does not cover instead of reading past it.
- Bug fix: Fixed a crash in the trial watermark on large compositions. The watermark built each row on the call stack, which could exhaust it at 4K and above. It now uses a heap buffer. This only ever affected unlicensed (trial) use.
- Bug fix: Chromatic Aberration no longer reads outside the image on compositions only one pixel wide or tall. Those sizes now fall back to the center sample.
- Note: These are all guards against conditions that should not occur in a normal render, so ordinary output is unchanged from v1.3.2.

1.3.2 -

Jul 27, 2026

Internal: Renewed the macOS Developer ID Application code-signing certificate and re-notarized the plugin.
No functional or behavioral changes.

1.3.1 -

May 28, 2026

- Bug fix: Sweep Mode "Center-In" now correctly converges from the edge of the composition to the center, behaving as the round counterpart to Edge-to-Center. Previously Center-In rendered identically to Center-Out due to Gaussian symmetry in the distance function (both modes showed the same ring at radius_offset).
- Bug fix: Edge Glow now produces dual-peak lead/trail rings for all radial Sweep Modes (Center-Out, Center-In, Edge-to-Center, Custom Origin), matching the front-runner + after-glow behavior of Linear mode. Previously Radial modes only showed a single brightness peak, making the Edge Width parameter feel ineffective in those modes.
- Note: Projects using Center-In or radial Edge Glow in v1.3.0 will render with the corrected behavior in v1.3.1. If you prefer the v1.3.0 appearance, stay on v1.3.0.

1.3.0 -

May 27, 2026

- New: Radial Sweep modes — 4 new sweep modes (Center-Out, Center-In, Edge-to-Center, Custom Origin) in addition to the existing Linear mode
- New: Origin Point parameter for Custom Origin sweep mode (independent from Center)
- New: Radius Offset parameter (-300% to +300%) for keyframing radial sweep expansion/contraction; ideal for "light explodes from center" or "light closes in" animations with a single parameter
- New: Scale Mode (Pixel / Relative) — switches spatial parameters between absolute pixels and percentage of composition short edge. Use Relative for consistent looks across vertical (9:16), horizontal (16:9), and square (1:1) compositions — perfect for TikTok / Reels / YouTube Shorts workflows
- 5 parameters become Relative-aware in Relative mode: Width, Bevel Width, Noise Scale, Edge Width, CA Amount
- Internal: Version.h aligned to 1.3.0 (caught up from 1.1.0 baseline; About / Register dialog now displays the correct version)
- Compatibility: Existing AEPs from v1.0 / v1.1 / v1.2 open unchanged. All new parameters default to existing behavior (Scale Mode = Pixel, Sweep Mode = Linear, Radius Offset = 0).

1.2.0 -

May 25, 2026

- Added macOS support: Universal Binary (Apple Silicon and Intel)
- Existing licenses automatically cover both Windows and macOS

1.1.0 -

Apr 18, 2026

- Improved resolution scaling: preview at Half/Third/Quarter resolution now closely matches full resolution rendering
- Width, Bevel Width, and Noise Scale parameters now correctly scale with preview resolution

1.0.0 -

Apr 6, 2026

Initial release

Compatibility

After Effects

2026, 2025, 2024

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Updated: Oct 21, 2025 1:35 AM

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