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Pixion

Pixion is a layer-driven particle system for After Effects that generates particles from any source layer and controls their behavior using pixel data such as luminance and color. GPU-Accelerated.GPU Accelerated.GPU Accelerated.

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  $188.80
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Description

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Particles Driven by Pixels

  • Supports emitter layers using various pixel data for particle generation
    • Use a separate modifier layer to drive particle behavior
      • GPU-accelerated for fast and efficient performance
        • Built-in turbulence for natural, organic motion
          • Control particle movement with gravity and wind forces
            • Fully compatible with depth of field and motion blur
              • Supports custom particle shapes, including layers

                Emitter Layer & Modifier Layer

                emitter
                Specify separate emitter and modifier layers to control particle generation and behavior. Use pixel data such as luminance and alpha to drive parameters like emission, size, and more.

                Example: using alpha for the emitter layer and luminance to control particle size via the modifier layer.

                The modifier can also control parameters such as speed, physics, and spin.

                Supports animation within both emitter and modifier layers, including changes to 3D transforms.

                emitcolor
                Use the emitter layer’s color for the particle color.
                spread
                direction
                Choose the particle orientation from three types.
                shape
                Choose from 8 built-in particle shapes or use custom particles.

                Turbulence & Physics

                Turbulence offers multiple controls, including three types, strength, scale, and speed.

                Physics allows you to control gravity, wind, and air resistance.

                Additional Features

                Supports custom particles.

                dof
                Depth of field follows the camera settings.
                motionblur
                Motion blur can be adjusted using the shutter angle.
                gpu
                GPU acceleration allows you to handle a large number of particles efficiently.
                ui1
                ui2
                Size, opacity, and color can be controlled over the particle’s lifetime using a custom UI.
                • Option for auto orientation for particles
                  • Option for particles to face the camera
                    • Adjust the simulation speed
                      • Control the simulation pre-run
                        • Blend mode for overlapping particles

                          Intuitive UI

                          panel

                          Discussions

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                          Head over to r/aescripts to chat with fellow users about this product.

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                          Please open a support ticket to be connected directly with the author of this product

                          Version History

                          1.0 -

                          Apr 21, 2026

                          initial

                          Compatibility

                          After Effects

                          2026, 2025, 2024, 2023

                          EULA

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                          Updated: Oct 21, 2025 1:35 AM