Compatibility After Effects Please check exact version compatibility under the "COMPATIBILITY" tab below
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Plexus is a plug-in designed to bring generative art closer to a non-linear program like After Effects. It lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters using lines and triangles. The workflow for Plexus is very modular allowing you to create truly infinite set of configurations and parameters.
Upgrade and license options
Purchased Older Version? Click here for Upgrade Pricing
Floating licenses are available for purchase separately by selecting them from the "License Type" pulldown above the price. Please note that Floating Licenses only work in conjunction with the Floating License Server.
Render Only licenses are available for purchase separately here.
What’s new in Plexus 3?
These are some of the main features of Plexus. For a more detailed overview of all the features, make sure to check out the VIDEOS tab above and also the Documentation.
LinesCreate Lines and Other interactions and control their properties based on the position and distance between the particles.
TriangulationTriangulate and create new surfaces on the fly with in-built triangulation modes. You can also control the triangulation by various parameters like distance between the particles etc.
Modular WorkflowPlexus has a modular workflow which consists for various objects. You can have infinite number of objects and different combinations which gives you complete control and flexibility.
Text Layer IntegrationPlexus integrates seamlessly with the text layers in After Effects. It automatically creates particles based on the outlines of the text layers and you can create various text based transitions with ease.
SpritesRender custom sprites based on the particle data and also randomize them. You can also render multiple custom sprites per particle which is very helpful for Infographics.
Sound EffectorSample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.
Noise/Field EffectorsUse Lights to create and control various force fields using Noise and Spherical Effectors. You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values
3D SplinesFinally! Now you can create 3D Splines and stroke them with ease natively with in After Effects. Not only that, you can replicate them in 3D space.
SVG Sequence ExportExport entire Composition or the current Work area to an SVG Sequence. You can choose the right frame to print later or use them all in sequence to play an animated sequence.
Unified RenderingUnified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.
Color MapsUse Color Maps to affect the position, color or scale of points.
Facets & Facet EffectorsGenerate Facets between the particles and control their properties using Facet Effectors.
OBJ SequencesImport vertices and facets from OBJ files and OBJ file sequences created in your favorite 3D modeling application. Plexus ships with a OBJ Sequence Exporter for Cinema4D at no cost.
Graph UI ParametersGraph based parameters let you control various properties like color, opacity and thickness based on user drawn graphs. You can also choose preset graph flows if necessary.
ContainersYou can contain all the particles in a container which can be either spherical, cubical or a custom OBJ object. Containers help restrict the movement of the particles.
InstancesCreate multiple instances and also nest those instances into another instance object and create multiple instances of that object. Crazy right? Its recursion for the crazy minded.
Slicer ObjectThe Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.
3D Seamless BeamsBeam lines from particles of one object to another or in between various particles of the same object. You can control various properties of the beams using graph based parameters.
Camera/Depth of FieldPlexus interacts natively with AE's Camera and produces HQ OpenGL accelerated Depth of Field effects.
Motion BlurCreate cinematic animations using Motion Blur. You can choose to use AE's comp settings or manually override shutter values to create really dramatic motion blur.
Visibility SettingsYou can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Depth Map CullingYou can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
Upgrade notice: You can upgrade to Plexus 3 from Plexus 2 for $99.99. To get the upgrade pricing simply login to the same account as your original purchase. If you're a Plexus v1 user, you can upgrade directly to Plexus 3 for $149.99. If you have any questions or need any assistance upgrading please open a support request.
|After Effects||2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6|
3.2.6 (Current version) - Jun 8, 2022
- Minor bugfixes.
3.2.5 - May 3, 2022
- Resolved MFR render issues on Nvidia GPUs.
- Minor bugfixes.
3.2.4 - Dec 23, 2021
- Minor bugfixes.
3.2.3 - Dec 2, 2021
3.2.2 - Nov 24, 2021
- Floating License Compatibility Update
3.2.1 - Nov 3, 2021
3.2.0 - Oct 26, 2021
- Updated Installers.
3.1.14b - Mar 15, 2021
3.1.14 - Aug 31, 2020
3.1.13 - Jun 2, 2020
3.1.12 - May 13, 2020
3.1.11d - Jan 22, 2020
3.1.11c - Nov 6, 2019
3.1.11 - Sep 10, 2019
3.1.10 - Jun 21, 2019
3.1.9 - Jan 7, 2019
3.1.8 - Dec 3, 2018
- Minor sprite rendering fixes for macOS.
3.1.7 - Oct 22, 2018
- Fixed an issue with vertex scale not set properly in some groups.
- Minor rendering enhancements.
3.1.6 - Sep 14, 2018
3.1.5 - Jul 4, 2018
- Fixed minor panel issues.
3.1.4 - May 22, 2018
3.1.3 - Jan 8, 2018
3.1.2b - Oct 18, 2017
3.1.2 - Jul 10, 2017
- Improved Plexus 2 project upgrades.
3.1.1 - Jun 7, 2017
3.1.0 - Apr 17, 2017
3.0.15 - Apr 4, 2017
- Fixed headless rendering issues on render farms.
3.0.14 - Mar 2, 2017
- Improved OBJ support.
- Minor bug fixes.
3.0.13 - Nov 28, 2016
3.0.12a - Nov 1, 2016
3.0.12 - Oct 10, 2016
3.0.11 - Sep 6, 2016
- Fixed Sprite Rendering issue with downsampling.
- Stability improvements.
3.0.10 - Jul 22, 2016
- Rendering and stability improvements.
3.0.9 - Jul 25, 2016
- Fixed Render Glitches when applied to non-square pixel aspect ratio comps.
- Fixed a crash when using Sprites on Windows.
- Fixed Render issues on Mac OS X 10.9.
- Overall stability improvements.
3.0.8 - Jul 21, 2016
3.0.7 - Jun 17, 2016
- Object based UI
- Motion Blur
- Sound Effector
- Slicer Object
- Seamless Beams
- Depth Map Culling
- Improved OBJ Import
- Nested Compositions
- Null Object Performance
- Path Object Improvements
- Custom Visibility Settings
- Unified Rendering
- Loop Noise