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Cinema 4D
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Illustrator
- New
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Pushr
Send Adobe Illustrator artwork to Cinema 4D in one click, as shapes, strokes, editable text, and materials ready to animate.
Design in Illustrator. Push only what you need. Keep building in Cinema 4D.
Pushr is a workflow bridge for motion designers, brand designers, and studios who use vector artwork in 3D. Select one element, a few layers, or an entire design in Illustrator, click Push, and continue working in Cinema 4D without rebuilding everything by hand.
The old workflow gets messy fast
Without Pushr, getting Illustrator artwork into Cinema 4D usually means importing a full file, then cleaning up the result by hand. Axes need fixing. Objects need renaming. And text has to be rebuilt before the scene is ready.
Pushr skips that cleanup and sends your selected artwork to Cinema 4D as clean, editable objects.
Select. Push. Animate.
Pushr keeps the workflow simple.
Push only what you need
One object. Or the whole design.
Pushr works from your Illustrator selection, so you stay in control of what goes to Cinema 4D.
- Send a single shape.
- Send a logo lockup.
- Send a few UI icons.
- Send an entire styleframe.
Keep Illustrator open, keep designing, and push new elements as your Cinema 4D scene grows.
Shapes arrive as editable 3D geometry.
Filled vector shapes become clean Cinema 4D extrudes, built from splines, with depth and bevel controls you can adjust in C4D.
Each object arrives with its axis centered, ready to stage, light and animate.
Strokes become editable sweeps.
Illustrator strokes come into Cinema 4D as sweep objects, so you can keep styling and adjusting them after the push.
Use Pushr's stroke controls to quickly adjust the look of pushed strokes without starting over.
Text stays editable.
Pushr creates native Cinema 4D Text objects, not outlined text.
Change the copy. Switch fonts. Adjust the look. Keep your typography alive in 3D.
Materials created automatically.
Pushr can create and assign materials from your Illustrator colors and gradients, using the active Cinema 4D renderer where supported.
Even with material creation turned off, Pushr still matches each object’s display color to your Illustrator artwork.
Same names. Same layers.
Keep your scene readable. Pushr can preserve Illustrator object names, stacking order, and layer structure, recreating your Illustrator hierarchy as Cinema 4D nulls when layer retention is enabled.
Your C4D scene starts closer to how you designed it.
Change it in Illustrator. Push again.
Pushr is not a one-time import workflow.
Make changes in Illustrator, select what you need, and push again. Each push creates a fresh Cinema 4D result, so you can keep versions, compare ideas, or delete the older batch when you are ready.
Made for design-led 3D motion.
Pushr is especially useful for:
- 3D logos and typography
- SaaS and UI-style product visuals
- Brand systems and campaign assets
- Motion design styleframes
- Explainer graphics
- Social content
- Layered vector illustrations
- Fast client iteration between 2D design and 3D animation
Skip the boring bridge.
The creative part is designing the look, staging the shot, lighting the scene and making it move.
The boring part is exporting files, importing artwork, fixing scale, rebuilding text, renaming objects, recreating materials, and reorganizing the scene.
Pushr removes that middle step, so you can get from Illustrator design to Cinema 4D motion faster.
- Export .ai files
- Import everything (no selective import)
- Fix scale and axes
- Rebuild text from scratch
- Rename objects
- Recreate materials
- Clean up the scene
- Repeat after every change
- Select what you need
- Click Push
- Keep designing. Keep pushing.
What to know before pushing
Pushr is designed for clean Illustrator vector artwork: shapes, strokes, text, colors, gradients, names and layers.
For best results, use properly named Illustrator objects and layers, expand complex effects when needed, and keep artwork clean before pushing.
Renderer notes
Pushr supports Standard materials and Redshift materials where supported by the active Cinema 4D renderer. Other renderers fall back to Standard materials.
Current v1.0 notes
- Clipping masks are not supported.
- Images are not supported yet.
- Illustrator effects are not transferred as live effects.
- Freeform gradients are not supported.
- Linear and radial gradients are supported as best-effort material conversion.
- Complex appearance stacks may need to be expanded first.
- Octane and Arnold materials are not generated natively at the moment.
- Some complex text cases, such as multi-styled area text with automatic wrapping, may require cleanup or outlining depending on the design.
Questions, answered.
Do I need both Illustrator and Cinema 4D open?
Yes. Keep Illustrator and C4D running, select your artwork in Illustrator, make sure the C4D document you want is active, then click Push.
Pushr sends your selection into whichever C4D document is active at the moment you push.
Does Pushr send the whole Illustrator file?
Does text stay editable?
For Adobe Fonts, make sure to install for non-Adobe apps through the Creative Cloud app. Cinema 4D needs access to the font for the text to match correctly.
Do strokes stay editable?
Can Pushr create materials?
Does Pushr preserve layers?
Does Pushr preserve object names?
Can I push again after making changes?
Is Pushr a live sync tool?
Does Pushr work with Redshift?
Does Pushr support gradients?
Does Pushr support images?
Does Pushr support Illustrator effects?
What is Pushr best for?
Ready to push your first design?
Send Illustrator artwork to Cinema 4D in one click. Push only what you need. Keep it editable. Keep designing.
Discussions
Want to talk about it?
Head over to r/aescripts to chat with fellow users about this product.
Need Support?
Please open a support ticket to be connected directly with the author of this product
Version History
1.1.0 -
Jul 9, 2026
- Fixed: Cinema 4D plugin now installs correctly on macOS via the aescripts Manager.
1.0.1 -
Jul 8, 2026
Compatibility
Cinema 4D
2026, 2025, 2024
Illustrator
2026, 2025
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