• New

Unrender

Unrender is an automatic color correction plugin powered by its own trained ML model. It analyzes footage, adjusts color and light, builds adaptive LUTs, and handles skin processing. The model will keep improving over time through further training and regular updates.

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  $95.00
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Description
AUTO COLOUR · LIGHT · SKIN · DEPTH
Corrected footage,
one click in.
Unrender reads the clip, splits it at real cuts and corrects each scene on its own — colour, exposure, skin and the separation between subject and background. You land on a finished starting point, and everything stays on a slider.
After Effects 2024+Windows + macOSOn-device
Four systems, one decision.
Solved together, because fixing one on its own breaks the next.
Colour
Removes the cast a room, a window or mixed lighting put on the shot — and leaves deliberate warmth, coloured stage light and graphics where they are.
Light
Meters the face first, then the whole frame. Underexposure comes up; a night scene stays a night scene.
Skin & face
Faces are found per scene and skin is tracked as its own region, so a strong correction on the room stays gentle on the person.
Depth
A depth map separates subject from background — so the two planes can be graded apart, or the background thrown out of focus.
FACE, SKIN AND DEPTH
It knows where the person is.
Face detection and a depth map run per scene. That is what lets the plugin treat the subject and the room as two different problems — the part most auto-grades get wrong.
Exposure reads the face
The subject drives the exposure decision instead of the frame average, so a bright window behind them no longer makes a silhouette.
Skin keeps its colour
White balance and saturation are limited around skin. Clean up real footage gently, or add micro-texture and pore grain to generated footage — with a Skin Mask view to check what is affected.
Planes come apart
Push the background back with Depth Grade, or defocus it with Depth Blur. A Depth Map view shows the separation before you commit.
EDITABLE BY DESIGN
One click to start.
Sliders to finish.
Auto Analyze writes its result into ordinary effect parameters. Take any of them to zero and that layer is gone. Nothing is baked in, nothing is hidden.
Auto Look StrengthAuto ColorAuto LightAuto ToneML AdvisorLog Decode StrengthDepth GradeDepth BlurSkin SafeSkin CleanupSkin TextureSkin GrainNatural → PolishedColour DensityExposure · ContrastTemperature · TintHighlights · Shadows · SaturationGrain · HalationSensor ProfileCamera MotionLUT IntensityReference Match
CUSTOM ML
Trained on real cameras.
The optional advisor learned from thousands of real camera frames and their corrected versions, so its idea of “correct” comes from photography, not from a preset. It refines the measured recipe rather than replacing it, stays out of frames it cannot improve, runs on-device — and switches off with a checkbox.
Good to know.
Real footage or generated?
Both. The correction suits phone UGC, interviews and documentary work; the realism layer — texture, grain, halation, sensor character — is opt-in for generated footage.
Will the grade flicker?
No. Decisions are anchored per scene, so the grade holds through a shot and re-adapts only at a real cut.
Shot in Log?
It recognises the log signature and switches decoding on by itself. Name the camera profile for precision, or dial the decode back if it goes too far.
Matching another shot?
Capture a source frame as a reference and match the rest of the timeline to it.
Your own LUT?
Load a .cube with intensity and skin protection. It lands after the correction, so your look starts from a clean image.
Does footage leave the machine?
No. Analysis and rendering are local. Only licence activation uses the internet.
Start closer to finished.
Analyze once. Keep the intent of the shot. Finish it on the sliders.
  • 0:00 Auto-Analyze — one click, every slider set for you
  • 0:18 Look, Strength, Auto Color and Auto Light
  • 0:33 Split Preview and automatic log / flat detection
  • 0:49 Depth Grade — foreground and background graded separately
  • 1:03 Fine-tuning: color, skin, film grain, halation and your own LUTs

Discussions

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Version History

1.0.0 -

Aug 13, 2026

-realese

Compatibility

After Effects

2026, 2025

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Updated: Oct 21, 2025 1:35 AM

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