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Voxel Buddy Pro

This is a real-time GPU-accelerated ray marching voxel engine that uses no simulations for After Effects. It integrates with the After Effects 3d camera and lighting systems. It can use the Primitive Shapes from the newer system while also being compatible with older After Effects. To control the voxels you can use nearly any visual media such as still, videos, comps, etc... There are multiple ways of distorting the voxels with 3d noise, waves, twists, taper, pinch and inflate. You can control how these distortions happen with a 3d wipe or by changing the various controls to be animated. The colors, solid gas blend and shadow mixing give so much control over your look, you will be surprised Adobe didn't think of this themselves.

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$79.00
  $40.00
Special price valid until October 31, 2026
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Description
GPU raymarched voxel engine

Build volumetric voxel shots inside After Effects.

Voxel Buddy Pro renders a raymarched 3D volume directly in comp space, giving artists instant, keyframeable results with no fluid simulation required.

Start creating See the tools
Voxel Buddy Pro interface and animated voxel preview
GPU
OpenGL and Metal accelerated
3D
AE camera and light aware
Comp
Composition-driven voxel setups
Primitives
Uses AE primitives
Creative controls

A real volumetric effect with artist-friendly controls.

Build voxel forms from supported AE 3D primitive layers, then shape the volume with density, falloff, color, noise, wave, twist, taper, pinch, and wipe controls.

Voxel wipe transition animation preview

Voxelized noise for creative transitions.

Use the volume as a transition material: push noisy voxel fields, offsets, and wipe controls to reveal, dissolve, or break between ideas without feeling boxed into one preset look.

Voxel clouds effect preview

Composition-driven voxel volumes

Use your 2D comps to guide 3D voxel forms. Shape fire, smoke, ice, fog, and abstract volume passes with familiar layers while the plugin turns them into raymarched depth.

Twist wave primitive voxel controls

Primitive-driven forms

Use AE 3D primitives like cubes, spheres, cones, torus shapes, and cylinders as the base for voxel volume behavior.

Creative workflow

Build volume shots from the comps you already know.

Voxel Buddy Pro lets your After Effects setup become the source for raymarched voxel looks. Use layers, cameras, lights, and animated controls to art-direct the volume instead of leaving AE for a separate 3D pipeline.

1Choose the source
Drive the voxel volume with AE primitives, layers, and composition-based controls.
 
2Direct it like a shot
Use AE cameras, lights, color, density, and falloff to place the volume in your scene.
 
3Push the voxels
Add voxelized noise, wave, twist, taper, pinch, and wipes to move from smoke to fire, ice, fog, or abstract transitions.
Voxel Buddy Pro video guide preview
Motion examples

Raymarched voxel looks for motion design.

Dial in structured forms, atmospheric passes, procedural breakup, and looping deformation without leaving the composition.

Distortion offset voxel animation

Layered distortion

Break up the volume with keyframed noise fields, thresholds, scale, amount, and 3D offsets. No simulation required, just direct art-directed motion.

Flowing voxel loop animation

Animated deformation

Move wave phase, twist centers, taper pivots, pinch regions, and offsets for controlled volumetric motion.

Quality when you need it

Raise step count for smoother raymarch sampling after the look is set, and use overscan when deformation needs more render bounds.

Null move voxel animation

Built around AE scene logic

Control placement, rotation, sizing, and offsets with familiar AE-style parameters and animated scene layers.

Render real voxel volume from inside After Effects.

Use GPU-accelerated raymarching, AE cameras, AE lights, and comp-driven primitive setups to build polished voxel motion without switching apps.

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Known issues to be resolved

It's not the same between Mac and Windows versions due to differences in GPU rendering, but I will be closing the gap with updates soon.

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

Please open a support ticket to be connected directly with the author of this product

Version History

1.0 -

Jul 13, 2026

initial release

Compatibility

After Effects

2026, 2025, 2024, 2023

EULA

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Updated: Oct 21, 2025 1:35 AM

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