• imageTrails

    Trails is an add-on for After Effects which creates amazing, fully dynamic trails, swooshes and speed lines. You can set up a Trail in seconds, and apply dynamic effects to give even more life to your animation.

    https://aescripts.com/trails/


  • Hello OtherCubed,
    the script-demo don't works in the German actual AE-Version. Script-error in line 3 - "Layer" don't exist in the German Version. Here it's "Ebene" - when I replace the word the script-error is gone but nothing happens from the trail-script and animation.
    Jörg R. - germany
  • Hey Jörg, thanks for letting me know! I’ll try and patch this in the next few days.
  • can you post some tutorial? how make something like this?gif-rocket1_2.gif
  • Hi - how does this functionality compare to that offered in Yaro Super Lines https://aescripts.com/super-lines/ ?  Thanks.
  • can you post some tutorial? how make something like this?gif-rocket1_2.gif

    Hey! I’ll post a tutorial in the next few days. Thanks!
  • Hi - how does this functionality compare to that offered in Yaro Super Lines https://aescripts.com/super-lines/ ?  Thanks.

    Hey - Trails creates dynamic trails that update instantly when you make changes. You can also add dynamic effects like velocity, movement etc. to the trails.
  • Would there be possible CS6 support? 

    I've downloaded the Trial, the UI generates perfectly, and the layers all generate but there seems to be a single Expression issue.

    Here is an image to the issue - https://www.screencast.com/t/DE2XhCg4aP
    Thanks
  • Would there be possible CS6 support? 

    I've downloaded the Trial, the UI generates perfectly, and the layers all generate but there seems to be a single Expression issue.

    Here is an image to the issue - https://www.screencast.com/t/DE2XhCg4aP
    Thanks
    PS happy to help testing/Betas
  • Hello Tom,
    I'm now a little further in my German AE version. The tail is now created on a null object in the middle of the screen. If you attach this null object to the actual object, everything is fine. However, after a few minutes I had a serious AE memory error.


  • Would there be possible CS6 support? 

    I've downloaded the Trial, the UI generates perfectly, and the layers all generate but there seems to be a single Expression issue.

    Here is an image to the issue - https://www.screencast.com/t/DE2XhCg4aP
    Thanks

    Unfortunately, the expressions needed to make Trails work aren’t available before CC2018! I’d love to have it work with earlier versions but it won’t be possible.
  • Hello Tom,
    I'm now a little further in my German AE version. The tail is now created on a null object in the middle of the screen. If you attach this null object to the actual object, everything is fine. However, after a few minutes I had a serious AE memory error.



    Hey, could you create a support ticket so I can try and help you further?
  • Fantastic add-on! I'm with Alexander Vorontsov – I'd love to know how the tapered strokes from the rocket gif are achieved. Any quick tips?
  • Fantastic add-on! I'm with Alexander Vorontsov – I'd love to know how the tapered strokes from the rocket gif are achieved. Any quick tips?

    can you post some tutorial? how make something like this?gif-rocket1_2.gif
    I'm happy to let you guys know that I've just posted a tutorial for recreating the rocket on the main page and on the video tab!
  • Hello OtherCubed,

    I used the trial version, there is issue on the trace point when I try to attach it to one layer , I found it was not adsorbed on the anchor point but always on the top left of the target layer, not sure if it is the only problem on trail version.
  • Libin Gu said:
    Hello OtherCubed,

    I used the trial version, there is issue on the trace point when I try to attach it to one layer , I found it was not adsorbed on the anchor point but always on the top left of the target layer, not sure if it is the only problem on trail version.
    Hey Liben! I've just fixed this so the Trail will stick to the anchor point instead.
  • get's really laggy after a while, is there a way to bake the expression?
  • get's really laggy after a while, is there a way to bake the expression?
    Hey - I'll look into adding a way to bake the keyframes within the script for a future update. However, for now it's worth checking that you've not raised the point samples higher than needs be, and that you've changed the trail path to rotobezier (You can see how by clicking the '?' button on the trails panel).

    If you really need to bake, you can look at using 'convert expression to keyframes' within After Effects, or you can check out a script such as the excellent Easy Bake!
  • Does this work with Ouroboros? Would be nice to have that functionality coupled with your trails script!
  • Is it possible to set one side of the trails scale and also the other?
    This would be cool for asteroid tails, gun blasts etc where the tail tapers off from either end.
    Thanks
  • I'm having trouble understanding how the script calculates velocity for a 3d comp. If I have a trail that does not move then no trail shows. However if I then add a camera, set a keyframe, then move the camera right on the x axis, the trail appears and goes to the left on the x axis. It seems like no trail should appear since the Trail point is not changing value. But somehow it still is getting velocity from the camera movement (even though the position of the trail point does not change in 3D space.