Plexus 2 and decay
  • I love plexus 2. I was wondering if anyone has figured out a way to bring in a decay function to dissipate the strength of an effector over instances or repetitions? 

    Take for example instances of an animated noise. Each repetition has the same noise values, even when echo is applied. But is there a way to make those noise values fade? Is it possible to go into the code and add a decay variable?