Import and export one or more 3D animated cameras, reference solids and nulls from and to After Effects composition. Please note this is Windows only at the moment.
I use Toon Boom Harmony for my animation drawing, and comping in AE. This could finally be my bridge between the two when it comes to export / Import camera. If it works; please make this to Mac to.
In order to give you support, we need to test the simplest example that generates the error (I suppose a simple aep file) that you can supply to us. Use the attachment link.
I have tested your project and all goes well. I attach to you the two exported file (one for MAX and one for MAYA). The error that you have encountered could be derived from the path where you are saving. Try to save with the most simple path (e.g C:\) and the most simple filename (not use "strange" character set.
I apologize but seems that plugin has some problems with multibite character sets. We are testing for this.
As I told to Ali (another user) the error that you have encountered could be derived from the path where you are saving.
I red that you have already tested with English version of AE and nothing changed so I suppose it could be an error due to the OS language. So please try to change the OS language also and retest with the most simple path (e.g C:\) and the most simple filename (not use "strange" character set).
Checks this and if you want, send to us an .ae simple file example that create the error so we can test it.
when you import our fbx exported file (that is correcly set with original composition fps) it seem that, for example, 3dsMax fbx importer is not able to set correctly the timeline. So, as you can see in exporter video example, before to import the fbx file, it's up to you setting the correct fps for timeline.
no other user signaled us this kind of behaviour. So please, if you want, send us the four examples so we can test the export on the specific inputs and give you support.
You can make it. It's easy. Just make each different duration compos on AE and export to Max.
If you already conform this kind of FPS test and result was fine, I might make mistake or something happen on my system. Anyway I found a solution that copy 30fps parts to 24fps compo and export to Max.
Hello, can you please tell me, whether this works well together with Videocopilot Element 3D? The best scenario would be to be able to import the 3D scene from 3ds Max to Element and the camera via FBX and effectively have the same view in AE that I have in 3ds Max. Does this work with your plugin? Thanks, Bob
Hello Valerio, thanks for your reply. Since I unfortunately have not found a trial version, I have already bought it to test it. It does not fit my scenario completely, because there seemingly is no handling of the different origins between After Effects and 3ds Max/Element. [0,0,0] is in the center in Element, in After Effects it is in the upper left corner - therefore the camera imported from 3ds Max to AE lands in the wrong place. But by adding half the comp size to X and Y via expression or parenting to a null this can be overcome. Also I had to test, which units/scaling works best for exporting the 3D objects to be in the right dimension according to the exported camera. In my case I work in cm as system units in Max and had to export it with a scale factor of 0.394 (inch-conversion) to fit to the exported camera. Maybe you should add those points to your user guide. By the way, where can the trial version be found, that is mentioned in the user guide? Thanks, Bob
The plugin doesn't work. I'm using AE 2015.3 on OSX. Copied the plugin files to: Programs\Adobe After Effects CC 2015.3\Plug-ins\FBXtoAE
The plugin is present under the File->Export, but when I choose it, enter the file name for exporting, I get an error message in a window that can not be closed and it also prevents closing AE.
But it seems to me that something is strange. If I create an object and a camera in Max and then export the object for Element and the camera via FBX, I expect that in AE, if I observe the object through the imported camera, all system references are correct (the system origin too). Normally is what I see with camera and reference plane imported in AE from Max. Importing obj for Element could be different perhaps. I will investigate.
And also the unit conversion is strange. Could be for the same reason i.e. the obj importing.
I'm happy that you resolved your importing issues.
So for testing I've created a new AE project, new default composition, default camera without animation, and default solid. When exporting I've got the same error as previously: see screenshot
What is the installation procedure for OSX? I've copied the plugin files to: Programs\Adobe After Effects CC 2015.3\Plug-ins\FBXtoAE
Please give me an email address where I can send the project file - although it's all default.
Hello. I´m exporting a scene from maya, i get this message: It seems that your imported fbx file has not been created with Animation/Bake animation/Resample All flags active. I checked before exporting and did what the error told me to. But im still getting the same error. Whats should i do to fix it?
ok, i set the fbx to be 2014/15 compatible and now after effects reads the file. But the nulls are placed in a wrong way with a big scale. What can i do to fix this?
nice to know you have resolved your issue by yourself.
For locator exporting, but for exporting via fbx, you have to secure that unit scale are the same in all applications. I suggest to set "cm" as unit scale in Maya and ensure that fbx exporting panel is set on "cm" (not "Automatic").
Try this suggestions and if you not reach a result send to me the most simple Maya example that creates the issue so that I can test.
sorry but as you can see in compatibility tab we assure compatibility only for AE CC 2014 and AE CC 2015. These platforms are tested ... others we can't say. Trial version is for this scope.
hello, i download your plugin. I'm using max2014 and AE CC 2014. The scene is very simple and when i import the fbx in AE, it doesn't fit. First of all, the 3d plans in the fbx are not in the good orientation. Then the camera don't match the render images... My scene is in cm, i checked the good unit in fbx export as you mention... I dont see what's wrong. How can i send youthe fbx in case you have time to check it and explain me what am i doing wrong? I'm very interrested in this plugin for a production to come !! Best regards.
you are right, the best solution to give you support is to test in debug mode our plugin with your simplest example that produces the incorrect result.
Hello. I´m trying to export my camera and some locators to after effects and the resulting scene seems to suffer from offset of a wrong camera. I don´t know if i am doing something wrong but i´ve followed the instrucctions i´ve seen everywhere with no succes. Even Maya live link is failing. I have a 1920x1080 maya scene, i create some planes, one camera, set its Fil Aspect Ratio to 1.778, render from Arnold and then i try to import the camera via .ma files, .fbx and AE Live Link, and i always get the same result, the planes are not in position. I also tried to set the fbx to cm. This is driving me crazy. Can anyone help me please? Thanks!
If your AE composition is set to 29.97fps and you export an fbx, it will end up being 25fps in 3ds max, which is no good. However, you can fix this by changing your composition's frame rate to 30fps and the camera will export at the correct frame rate.
There is a tiny discrepancy between 29.97fps and 30fps, but it should not be noticeable in short sequences. For longer sequences, you'll need to transcode your footage to 30fps or 25fps.
I have tested only with Houdini Apprentice 17.0.416 (no Maya yet ) and all its ok.
So its difficult for me to replicate the problem you have encontred.
Pheraps there is a different settings of fps timeline among AE project and Houdini project (like for example 24fps one and 25fps the other?).
Let me know and, if you want, send to me the most simple example of AE that generates the problem once exported so that I can debug our plugin and check the correct behaviour in case of error.
Hi, I am having issues with AE 2019, but for some reason my single user license is now allowing me to download the latest version. AEScripts has not been responsive to my requests over the weekend for support, and my project would really benefit from this product to integrate AE with my 3D environment! Please advise.
is it possible to install fbxtoae on CS6 ?
thank you
Anyway I found a solution that copy 30fps parts to 24fps compo and export to Max.
can you please tell me, whether this works well together with Videocopilot Element 3D? The best scenario would be to be able to import the 3D scene from 3ds Max to Element and the camera via FBX and effectively have the same view in AE that I have in 3ds Max. Does this work with your plugin?
Thanks,
Bob
thanks for your reply. Since I unfortunately have not found a trial version, I have already bought it to test it. It does not fit my scenario completely, because there seemingly is no handling of the different origins between After Effects and 3ds Max/Element. [0,0,0] is in the center in Element, in After Effects it is in the upper left corner - therefore the camera imported from 3ds Max to AE lands in the wrong place. But by adding half the comp size to X and Y via expression or parenting to a null this can be overcome. Also I had to test, which units/scaling works best for exporting the 3D objects to be in the right dimension according to the exported camera. In my case I work in cm as system units in Max and had to export it with a scale factor of 0.394 (inch-conversion) to fit to the exported camera. Maybe you should add those points to your user guide. By the way, where can the trial version be found, that is mentioned in the user guide?
Thanks,
Bob
I´m exporting a scene from maya, i get this message: It seems that your imported fbx file has not been created with Animation/Bake animation/Resample All flags active.
I checked before exporting and did what the error told me to. But im still getting the same error.
Whats should i do to fix it?
What can i do to fix this?
I wanted to demo this plugin but when i try to import my FBX nothign happens. no error msg nothing I am using AE cs6 and my fbx is from max.
Thanks
i download your plugin. I'm using max2014 and AE CC 2014. The scene is very simple and when i import the fbx in AE, it doesn't fit.
First of all, the 3d plans in the fbx are not in the good orientation. Then the camera don't match the render images...
My scene is in cm, i checked the good unit in fbx export as you mention...
I dont see what's wrong.
How can i send youthe fbx in case you have time to check it and explain me what am i doing wrong?
I'm very interrested in this plugin for a production to come !!
Best regards.
I have a 1920x1080 maya scene, i create some planes, one camera, set its Fil Aspect Ratio to 1.778, render from Arnold and then i try to import the camera via .ma files, .fbx and AE Live Link, and i always get the same result, the planes are not in position. I also tried to set the fbx to cm.
This is driving me crazy.
Can anyone help me please?
Thanks!