Hi, In UI the "Mask FX" dropdown is empty. Also, where do I find the Mask Presets that are bundled with the script? I have placed the presets folder in the ScriptUI Panel folder together with the mask script.
Hi Christoph Yes. Each mask consists of vertices, one of which is the first. Thus, when you select the vertex you need, the program calculates the distance from the first vertex to the one you selected and cut the mask, while generating a new vertex
Hi guys, so when using this script to convert mask to shape, a very noticeable artifact between various elements is created. I'm not quite sure how to get rid of these. Any thoughts?
Hi ! I'm interested by this script but mainly for the merge function. Is it possible to change the points of each masks that will be connecting together ? For instance : if I want the first point I made for mask 1 and the last point I made for mask 2 to connect or the other way around, can I do that ?
I do a lot of rotoscoping and I would like to make sure that if i accidentally misclick and do another mask instead of continuing with the one I was working on, I can merge the right points and not only the first or last of each mask. I don't know if that makes sense, sorry if it's not.
Of course you can. When you merge two masks, path will start from first vertex of mask 1 and the last vertex will be the first vertex of mask 2.
Select mask 1 then select vertex you want and hit "set first vertex". Do the same with the second mask and merge them.
If necessary, you can change the direction of the path by clicking the “Open path” button (first click opens the path, if it is closed, and then each time you click on it, it changes the direction of the mask path).
We're having some difficulty and wondering if it's a limitation of the script, a step we've missed or a bug.
Two open masks were created and animated with specific fine tuning of keyframes in the Speed Graph. After merging the paths, though the shape and position of the combined masks is correct on the keyframes, all of the in-betweens are lost. Each of the original paths prior to merging have their own unique motion and speed between keyframes to suit our composition, but are not retained after using Advanced Mask Editor 2 to merge them.
We are using After Effects on both PC and Mac, latest versions of AME2 and After Effects CC. I have submitted a trouble ticket to AEScripts with a sample project.
Yes, I know about this, unfortunately the Advanced Mask Editor is not provided for keyframes with easy ease, easy ease in and easy ease out. In the future I will add this function.
I really try to do it.
We don't plan yet
Do you plan to add the possibility to convert a shape in mask like the rd_ShapesToMasks script ?
As far as i'm concerned it's the only one reason i still haven't bought your tool.
We don't plan yet.
In UI the "Mask FX" dropdown is empty.
Also, where do I find the Mask Presets that are bundled with the script? I have placed the presets folder in the ScriptUI Panel folder together with the mask script.
thanks
I figured this out now. No problem.
If you have any questions please let us know.
Yes. Each mask consists of vertices, one of which is the first. Thus, when you select the vertex you need, the program calculates the distance from the first vertex to the one you selected and cut the mask, while generating a new vertex
When you merge two masks, path will start from first vertex of mask 1 and the last vertex will be the first vertex of mask 2.
Do the same with the second mask and merge them.
Hi Chris,
Yes, I know about this, unfortunately the Advanced Mask Editor is not provided for keyframes with easy ease, easy ease in and easy ease out.
In the future I will add this function.
Best regards
Nataworkstudio
Cheers,
Taron
nataworkstudio
Taron
nataworkstudio