First of all sorry for my english.. I hope you understand everything.
I just heard of this plugin two days ago and now I'm testing out how far you can go with this plugin and if I could use it for my business.
And there comes my question:
Is it possible to implement those animations for example to dynamic elements that are created in the CMS (for example menu buttons, text, etc.)? I animated an opening menu (when you open the menu by clicking on the burger-button, three boxes with the names of the subpages are coming out of the burger button and move to the side.) and I showed it to a coder that codes many of our designed websites (I sent him the .json and the lottie.js files) and he told me that it would be impossible to implement this animation because the menu is dynamic and so I could only use it for the animation of the burger-button when the menu opens and closes, but not for the moving boxes with the text of the subpages.
I heard a lot of good things about this plugin but I didn't hear anything about how far you can go with it and what's possible to implement in a website and what's not. So it would be great if you could clarify this and tell me/us how far we can go with this plugin and if the coder maybe missed something important.
I would really like to hear an answer from you, because I see so much potential in this plugin and it would be great if we could use it for future websites.
First of all sorry for my english.. I hope you understand everything.
I just heard of this plugin two days ago and now I'm testing out how far you can go with this plugin and if I could use it for my business.
And there comes my question:
Is it possible to implement those animations for example to dynamic elements that are created in the CMS (for example menu buttons, text, etc.)? I animated an opening menu (when you open the menu by clicking on the burger-button, three boxes with the names of the subpages are coming out of the burger button and move to the side.) and I showed it to a coder that codes many of our designed websites (I sent him the .json and the lottie.js files) and he told me that it would be impossible to implement this animation because the menu is dynamic and so I could only use it for the animation of the burger-button when the menu opens and closes, but not for the moving boxes with the text of the subpages.
I heard a lot of good things about this plugin but I didn't hear anything about how far you can go with it and what's possible to implement in a website and what's not. So it would be great if you could clarify this and tell me/us how far we can go with this plugin and if the coder maybe missed something important.
I would really like to hear an answer from you, because I see so much potential in this plugin and it would be great if we could use it for future websites.
Thanks and regards Martin
Hi Martin, your coder is probably right, that the plugin won't be able to support to dynamically add new elements to your menu.
What it does support, is changing texts dynamically, but I don't think it's enough for your use case.
Just got this script the other day and it seems to be causing my AE CC2019 to crash whenever I close the Bodymovin panel. Have you seen anyone else experiencing this at all?
Just got this script the other day and it seems to be causing my AE CC2019 to crash whenever I close the Bodymovin panel. Have you seen anyone else experiencing this at all?
Yes, this is an AE problem.
I know they are working on fixing it for the next release.
There is nothing I can do on my side unfortunately.
It would be a great fix if the asset export would KEEP the image name instead of using and index number
so comp export could use the same assets
I had to comps using the same images except in the second comp i didnt need an 2 images
when i exported them the assets had different index numbers!
So as a hack i had to export the comp with all the same images but just hide the 2 i didnt need on the timeline so the export images had the same index
It would be a great fix if the asset export would KEEP the image name instead of using and index number
so comp export could use the same assets
I had to comps using the same images except in the second comp i didnt need an 2 images
when i exported them the assets had different index numbers!
So as a hack i had to export the comp with all the same images but just hide the 2 i didnt need on the timeline so the export images had the same index
;p
PLEASE add this into the next build!
Other wise this was a game changer for us!!!
Hi, if you go to the Bodymovin panel and select the settings next to the comp, expand Assets and check Original Asset Names, I think it will do what you need.
Not sure if you know this but is this something that would be able to work hand in hand with Tumult Hype? Such as converting the files and using them on Hype?
Thanks for creating this awesome plugin. I'm having one issue that I can't figure out. The render keeps producing PNG files for a red box and a few text elements. I've converted them all to shape layers. What am I doing wrong?
Thanks for creating this awesome plugin. I'm having one issue that I can't figure out. The render keeps producing PNG files for a red box and a few text elements. I've converted them all to shape layers. What am I doing wrong?
we are producing an app that will require animations and those will be made on AE and then turned into .json files
However, apparently, if we use a plugin to rig the characters bodymovin won't 'read' the rigging or so my developers tell me. Is there any way to, let's say, use Puppet Tool and then produce the .json?
we are producing an app that will require animations and those will be made on AE and then turned into .json files
However, apparently, if we use a plugin to rig the characters bodymovin won't 'read' the rigging or so my developers tell me. Is there any way to, let's say, use Puppet Tool and then produce the .json?
Unfortunately, the puppet tool is not supported by the player.
Also, keep in mind that if you are using the android or ios players, expressions are not supported either.
wiggle is not supported unfortunately, it works as a placeholder so the animation doesn't break. It's difficult to simulate wiggle and it would never work exactly the same since I don't have AE's random seed.
You can convert the expression to keyframes, by selecting the transform property you assigned the expression to (e.g. Position) then clic to the menu Animation > Keyframe Assistant> Convert Expression to keyframe.
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i checked and it worked -
what i did exactly was - convert expressions to keyframes
i copied the keyframes
i deleted the wiggle effect alltogether
i pasted the keyframes into content > rectangle1 > rectangle path 1 > Position
(so into the paths not the general transform - it didn't seem to work there)
I've created a 3D Box Spinning around Using Shape Layers in 3D Space and a Null that it spins around.
I can't seem to get this exported correctly.
I was wondering if 3D layers are possible? I noticed below in the comments someone had a similar problem and was wondering if you could share what you found.
I've created a 3D Box Spinning around Using Shape Layers in 3D Space and a Null that it spins around.
I can't seem to get this exported correctly.
I was wondering if 3D layers are possible? I noticed below in the comments someone had a similar problem and was wondering if you could share what you found.
Thanks Nathan
Hi Nathan, 3d has limited support, but your setup should work fine with the web player using the html renderer.
I had a little Transparency Script that was causing conflict
toCompVec([0, 0, 1])[2] > 100 ? value : 100
My only other problem is Merge layers aren't working within a shape Layer? I have a solid shape with a whole cut in the middle. Im using 2 Paths and a merge layer (Mode: Subtract). This is not rendering out.
I've created a 3D Box Spinning around Using Shape Layers in 3D Space and a Null that it spins around.
I can't seem to get this exported correctly.
I was wondering if 3D layers are possible? I noticed below in the comments someone had a similar problem and was wondering if you could share what you found.
Thanks Nathan
Hi Nathan, 3d has limited support, but your setup should work fine with the web player using the html renderer.
I had a little Transparency Script that was causing conflict
toCompVec([0, 0, 1])[2] > 100 ? value : 100
My only other problem is Merge layers aren't working within a shape Layer? I have a solid shape with a whole cut in the middle. Im using 2 Paths and a merge layer (Mode: Subtract). This is not rendering out.
I've created a 3D Box Spinning around Using Shape Layers in 3D Space and a Null that it spins around.
I can't seem to get this exported correctly.
I was wondering if 3D layers are possible? I noticed below in the comments someone had a similar problem and was wondering if you could share what you found.
Thanks Nathan
Hi Nathan, 3d has limited support, but your setup should work fine with the web player using the html renderer.
Indeed, merge paths are not supported by the player yet.
Android (java.lang.IllegalStateException: Missing values for keyframe.) please help me !!!
I tried to change version 4.5.4 to 5.5.0 ~ 5.5.9, but failed. The previous error was still displayed, but ios can run, but Android cannot. Please help me, I am very anxious
Android (java.lang.IllegalStateException: Missing values for keyframe.) please help me !!!
I tried to change version 4.5.4 to 5.5.0 ~ 5.5.9, but failed. The previous error was still displayed, but ios can run, but Android cannot. Please help me, I am very anxious
Try to change settings of your selected comp in Bodymovin' : Advanced > Export old json format (for backwards compatibility).
Thanks and regards
Martin
Just got this script the other day and it seems to be causing my AE CC2019 to crash whenever I close the Bodymovin panel. Have you seen anyone else experiencing this at all?
So as a hack i had to export the comp with all the same images but just hide the 2 i didnt need on the timeline so the export images had the same index
https://github.com/bodymovin/lottie-api
It's difficult to simulate wiggle and it would never work exactly the same since I don't have AE's random seed.
NiftyGift commented on 15 Dec 2017
You can convert the expression to keyframes, by selecting the transform property you assigned the expression to (e.g. Position) then clic to the menu Animation > Keyframe Assistant> Convert Expression to keyframe.
--------
i checked and it worked -
what i did exactly was - convert expressions to keyframes
i copied the keyframes
i deleted the wiggle effect alltogether
i pasted the keyframes into content > rectangle1 > rectangle path 1 > Position
(so into the paths not the general transform - it didn't seem to work there)
then it worked
I've created a 3D Box Spinning around Using Shape Layers in 3D Space and a Null that it spins around.
I was wondering if 3D layers are possible? I noticed below in the comments someone had a similar problem and was wondering if you could share what you found.
Thanks
Nathan
I had a little Transparency Script that was causing conflict
My only other problem is Merge layers aren't working within a shape Layer? I have a solid shape with a whole cut in the middle. Im using 2 Paths and a merge layer (Mode: Subtract). This is not rendering out.
Thanks for the help
Hi, unfortunately the player doesn't support audio layers.
When i rendering and open in lottie viewer dont see layers with mask.