Dear friend, How did you make reflection and shadows on icosahedron and "CL" abbreviation? How to make connections light aware, like in your demo video? Can you make tutorial? And thank you for your excellent script, it is very useful.
UPDATE 2: I offset the positions of my layers from each other and I'm still getting inconsistent results. What am I doing wrong?
UPDATE 1: Nevermind (I think). The answer is in the error; I used Gridder from aescripts to arrange my layers so they are all aligned so I'm guessing triangulate doesn't work with aligned or evenly distributed layers.
Hello, I'm trying to triangulate 30 or more 3D layers (they are solids right now as a placeholders, but will eventually be jpgs) but only a about a third of the layers are actually being triangulated. When I try to triangulate the layers that weren't done the first time I get the error "Error occurred when triangulating selected layers (aligned layers?)." I saw an older comment where you responded that "you must be using shape layers with the exact same anchor point position or something similar..." I'm not using shape layers but instead solids and I want to use image layers. The layers that did get triangulated have differing anchor points so I'm confused by your answer.
Is there a limit to the number of layers or types of layers you can triangulate? Thank you.
When trying to use triangulation with filled shapes for animated layers by expressions, the results are messy.!!!, but when i use it for animated layers by keyframes it works well.
Is there any thing to solve this espacialy when using too many layers where expressions save time? or should we bake expressions and wait an update for this?
It works in CC 2014.2 If you are having a specific issue please open a support ticket and explain in detail (including screenshots) so we are best able to help you.
Thank you Motion Boutique for an amazing script. A note to anyone who needs to reverse the direction that the script draws the lines (I am using the script to create a dotted line connected to a null. The whole line would move with one null and would be 'emitted' by the other null.) To flip the direction, go into the joint's trim paths section and add 50 at the end of the 'start' script and change the 'end' value to 100.
There seems to be a limit as to the number of time you can actually use Connect Layers within a single comp. Is this a known bug or limitation? It's a real shame!
Hi, I've got a comp that only has 3 lines made with the Tree option, but a total of about 20 layers or so. When I go to connect two more Null objects and press Tree, nothing happens. The button is stuck in the 'on' position. If I grab those two Null objects and precomp them, it will work in the new comp. I've closed AE and reopened, but that didn't help. All of these are in 2D space, BTW.
Rope is the only thing that works. Oddly enough, when I press Rope, my Null objects vanish from the screen. When I select those layers in the comp, the Nulls reappear.
Okay, I think I found the problem. I had 3 adjustment layers in the comp and they were all named the same thing (SPACE - which I use as a visual divider between layer groupings). When I renamed one of them the problem was solved! Weird indeed!
I guess you could simply make a copy of your objects and put it on the above the others.
But, since it's a 3D comp, I would duplicate the entire composition: one with the lines from connect layers (so just hide the photos) and one with only the photos. Add both to another composition with the composition with the photos above the other one. Done.
Hey Val it looks to have worked but I have one last question,
Do I animate the camera in one of the comps then copy paste the same camera to the 2nd comp or did I add an extra step? Can I use the cam in the main Comp with the two others?
Hi guys, I've a problem with the script when i want to run it. A window appears and says "Unable to execute script at line 111. Unable to create temporary image file". I've followed the install instructions and tried to install it in the ScriptsUI Panels and in the Scripts folder to make it accessible from the File > Scripts menu. Nothing doesn't work ;(
Chad is right. If ANY layer in your comp is locked, Tree and Triangulation won't work. Not just the layers you're trying to connect or triangulate. Thanks for pointing this out, helped me immensely up against a deadline. I reiterate: If ANY layer in your comp is locked, even the unlocked layers you're trying to tree or triangulate won't accept the script. Only Rope will work.
That being said, this script is utterly amazing and worth chipping in some dollars!
Your script doesn't work when connecting Lights, because those objects don't have an anchor point, but I think it would be an easy fix and a useful feature (for use with those effects that can use lights as emmiters, or optical flares, for example).
Both lights and cameras don't have an anchor point, but you can use L1.toWorld([0,0]) instead of L1.toWorld(L1.anchorPoint) and it is functionally the same as far as I know. You could check when creating the shape layers if the target layer has an anchor point or not, and use either option.
With that, you would be supporting every type of layer in AE.
Hey. I'm really interested in the rope feature of Connect Layers, but as it is with most people, I can't really afford to throw $300 at a pair of After Effects plugins. Are there any cheaper options for acquiring both this and the Newton physics simulation pluggin which I assume is required to run this? A subscription service or something, for example?
Sorry if this is a really obvious question. I'm trying to use this to draw network diagrams (and hopefully move on to doing them in 3D so they can rotate). However, I'm starting in 2D to make some basic triangulations.
So, I made three circle shape layers. I opened up and made sure the anchor points were all different instead of zeroed out. When I click triangulation it consistently makes the right shape, but it's slightly offset. It behaves properly and moves when I drag the circles around as if it's properly jointed. It's just not attached in the right spot.
I'm sure it's some kind of setting I'm overlooking. Any ideas?
Hi Erin, Select the shape layers and choose Layer > Transform > Center Anchor Point in Layer Content, then execute ConnectLayers. This should fix the offset issue. Cheers, Charles
This is an awesome addition to AE. Is it in any way possible to create the joints' shape layers BELOW the selected layers?
I'm trying to use it on wiggled nulls (and wiggle takes its random seed from the layer index). The problem is: All the nulls get a new position assigned as their layer indices change with every joint layer created, and this seems to mess up the delaunay algorithm finding the nearest null to connect to, while the script runs. We've tried moving the joint layers below the others afterwards but it still looks off.
Is there an option for maintaining consistent stroke width when connecting 3D points? Trying to triangulate some 3D points, and the resulting joints have relative orientation instead of orientation towards the camera. This creates the effect of random stroke width as the perspective changes. Thanks.
Hi, I've been using connect layers for years now and its really great but for some reason its stopped working? I've just re-installed it as I recently updated AE and nothing is happen when I click on Tree or Triangulation? If you have any ideas on how I might fix this it would be much appreciated.
Hi, I've been using connect layers for years now and its really great but for some reason its stopped working? I've just re-installed it as I recently updated AE and nothing is happen when I click on Tree or Triangulation? If you have any ideas on how I might fix this it would be much appreciated.
Hi David, Please open a support ticket here: www.aescripts.com/contact/ Connect Layers is working on AE CC2018 so don't really know what to say.
Just wanted to chime in and say that the 'rope' doesnt work anymore and it just lays down keyframes instead of connecting the layers. Tree works still which is strange. I tried reinstalling as well and I have backups of my computer which I tried for fun and I just don't think it works with the latest of the latest of updates.
How did you make reflection and shadows on icosahedron and "CL" abbreviation? How to make connections light aware, like in your demo video? Can you make tutorial? And thank you for your excellent script, it is very useful.
Hello is there a suggested placement or type of shape layer to use im not getting any results some times lines to no where?
mike d
UPDATE 2: I offset the positions of my layers from each other and I'm still getting inconsistent results. What am I doing wrong?
UPDATE 1: Nevermind (I think). The answer is in the error; I used Gridder from aescripts to arrange my layers so they are all aligned so I'm guessing triangulate doesn't work with aligned or evenly distributed layers.
Hello, I'm trying to triangulate 30 or more 3D layers (they are solids right now as a placeholders, but will eventually be jpgs) but only a about a third of the layers are actually being triangulated. When I try to triangulate the layers that weren't done the first time I get the error "Error occurred when triangulating selected layers (aligned layers?)." I saw an older comment where you responded that "you must be using shape layers with the exact same anchor point position or something similar..." I'm not using shape layers but instead solids and I want to use image layers. The layers that did get triangulated have differing anchor points so I'm confused by your answer.
Is there a limit to the number of layers or types of layers you can triangulate? Thank you.
When trying to use triangulation with filled shapes for animated layers by expressions, the results are messy.!!!, but when i use it for animated layers by keyframes it works well.
Is there any thing to solve this espacialy when using too many layers where expressions save time? or should we bake expressions and wait an update for this?
The script acts on selected layers, and a locked layer can't be selected. I don't understand your problem.
I've a problem with the script when i want to run it. A window appears and says "Unable to execute script at line 111. Unable to create temporary image file".
I've followed the install instructions and tried to install it in the ScriptsUI Panels and in the Scripts folder to make it accessible from the File > Scripts menu.
Nothing doesn't work ;(
Can you help me please ? Thanks
Best regards
That being said, this script is utterly amazing and worth chipping in some dollars!
Mac OSX & AE CC 2015
Select the shape layers and choose Layer > Transform > Center Anchor Point in Layer Content, then execute ConnectLayers. This should fix the offset issue.
Cheers,
Charles
Is it in any way possible to create the joints' shape layers BELOW the selected layers?
I'm trying to use it on wiggled nulls (and wiggle takes its random seed from the layer index).
The problem is: All the nulls get a new position assigned as their layer indices change with every joint layer created, and this seems to mess up the delaunay algorithm finding the nearest null to connect to, while the script runs. We've tried moving the joint layers below the others afterwards but it still looks off.
You could try to convert the wiggle expression to keyframes before executing Connect Layers.
Cheers,
Charles
Trying to triangulate some 3D points, and the resulting joints have relative orientation instead of orientation towards the camera. This creates the effect of random stroke width as the perspective changes. Thanks.
2D and 3D connections have different expressions so you cannot switch them to 2D <-> 3D.
Cheers.
Val
Please open a support ticket here: www.aescripts.com/contact/
Connect Layers is working on AE CC2018 so don't really know what to say.
Cheers.
Val