I was wondering if there is any way Boa could support Shape layers? Very often one needs the procedural workflow that is only possible with shape layers. Combining this with the world of Boa would be of great help and could really open up for further effects that would otherwise not be possible.
I was wondering if there is any way Boa could support Shape layers? Very often one needs the procedural workflow that is only possible with shape layers. Combining this with the world of Boa would be of great help and could really open up for further effects that would otherwise not be possible.
Cheers, Franck
Hi,
the only way I can see to use Shape Layers would be to link a mask path to a shape layer's path via expressions... But I guess this is not the worflow you expect.
Hello, I love this plugin - it's amazing. I have an issue where I have a fish comp following a basic curvy path but when the path turns, the fish flips upside down (logically following the path). Is there a way to have the fish flip the right way up when it does a turn? Thanks!
The new version's ability to respect 3D scenes is a life saver! One issue I noticed though is that Z position appears to be working backwards. Positive values bring it closer to the camera and negative values push it further away. edit: for clarity, I'm referring to the 3D Geometry Position and Anchor point.
The new version's ability to respect 3D scenes is a life saver! One issue I noticed though is that Z position appears to be working backwards. Positive values bring it closer to the camera and negative values push it further away. edit: for clarity, I'm referring to the 3D Geometry Position and Anchor point.
Hi!
Thanks for reporting, I'll fix it as soon as possible.
Hello, I love this plugin - it's amazing. I have an issue where I have a fish comp following a basic curvy path but when the path turns, the fish flips upside down (logically following the path). Is there a way to have the fish flip the right way up when it does a turn? Thanks!
Hi!
there are different ways to deal with this case. You can:
-play with the twist parameter(s)
-give your path a 3rd dimension so your layer flips in 3D.
-play with the source scale parameter (give a negative value)
To get finer control, you can also have 2 instances of Boa using the same path, one with the front face, the other with the backface, and play with the Reveal parameters and / or opacity.
Hi, I've just started using the plugin BAO, and it works amazing, but I have a few problems.
The first problem I encountered was that there is a constant grey shape at the top right corner of the project layer fo BAO and I have to mask it in the main composition. Is there a way for the bar to leave ro is it something that I did wrong?
THe second problem is that when I export in media encoder in H.264, the solid color appears instead of rendering the shape that follows the path I drew in the solid color. Again, is this something that I don't understand about the plugin?
Hi, I've just started using the plugin BAO, and it works amazing, but I have a few problems.
The first problem I encountered was that there is a constant grey shape at the top right corner of the project layer fo BAO and I have to mask it in the main composition. Is there a way for the bar to leave ro is it something that I did wrong?
THe second problem is that when I export in media encoder in H.264, the solid color appears instead of rendering the shape that follows the path I drew in the solid color. Again, is this something that I don't understand about the plugin?
Hi!
If Media Encoder doesn't render properly, it's probably because AE and ME's versions don't match. Just make sure Boa is installed in the right folder and it should fix it.
For your first issue (the grey shape in the corner), I can't tell you... Can you open a support ticket and send me your project?
i’m trying to warp along a closed path so the layer goes in a continuous loop. is this possible? in the trial it’s giving me a hard cut in the layer instead of continuously looping.
i’m trying to warp along a closed path so the layer goes in a continuous loop. is this possible? in the trial it’s giving me a hard cut in the layer instead of continuously looping.
Hi,
there's no limitation in the trial, so the issue doesn't come from this.
You should be able to make a continuous loop. Can you open a support ticket and send me your project?
I can't get the extrusion to work. I've got a mask that's the same shape as the texture I'm animating, but the option to extrude the texture remains grayed out. I can't find any help online for this, either. Is there a manual for this plugin?
I can't get the extrusion to work. I've got a mask that's the same shape as the texture I'm animating, but the option to extrude the texture remains grayed out. I can't find any help online for this, either. Is there a manual for this plugin?
Hi,
you need to turn the camera mode to 3D (in the 3D geometry section) before using extrusion.
If it still doesn't work, please open a support ticket and send me your project, I'll have a look.
I love this plugin but my render times are crazy long as it doesnt support Multiframe rendering! Will the plugin be updated to suport this any time soon?
I love this plugin but my render times are crazy long as it doesnt support Multiframe rendering! Will the plugin be updated to suport this any time soon?
Cheers
Keith
Hi,
glad you like the plugin. I'll try my best, but MFR will take some time. Boa runs on GPU, which makes it very responsive, but not really 'multi thread friendly'...
Very often one needs the procedural workflow that is only possible with shape layers. Combining this with the world of Boa would be of great help and could really open up for further effects that would otherwise not be possible.
Cheers,
Franck