AE Possible? Mocap bones and turn them into animated 3D nulls?
  • Was wondering if I could take a mocap file (any type I guess, as long as I could convert it) and then import it into AE where each animated bone would be turned into an animated null.

    I don't know much about how animated files are structured. Ive messed with Motion Builder, and I have used .fbx, .dmx and .bvh before.

    This is how a .bvh is structured. It isn't encoded or anything.
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