Is there a way to constrain the axis of a spring joint? In the Quick Start video, you can see the object fall to the side when the spring simulation slows down towards the end.
How did Llyod create the "fractured" text in his demo video? Is there a script for it. Because some kind of fracture script would be really cool to have so that we can shatter solids, text,... and use them in Newton2
Hey, I love Newton 2! Nice interface, excellent text integration, is really really cool.
I have a question, I have downloaded the Demo and did some stuff inside the Newton interface, but I can´t get it to pass to After Effects interface, do you know what I mean? I can work nice inside Newton but can´t export to AE although it makes some loading when I click Render in Newton 2.
What I´m I doing wrong? Or the Demo doesn't let the motion to get out of it unless you have full version?
Sorry for my poor english! Thanks in advance!
Now I see that Newton 2 trial just gives 25 frames of preview. I´ll buy it soon
OHHH REALLY SORRY! I´M A NOOB! Newton just exported that to a new comp and I didn´t know. LOL
Hey, I love Newton 2! Nice interface, excellent text integration, is really really cool.
I have a question, I have downloaded the Demo and did some stuff inside the Newton interface, but I can´t get it to pass to After Effects interface, do you know what I mean? I can work nice inside Newton but can´t export to AE although it makes some loading when I click Render in Newton 2.
What I´m I doing wrong? Or the Demo doesn't let the motion to get out of it unless you have full version?
Sorry for my poor english! Thanks in advance!
Thks for the kind words.
Demo is fully functional but export limited to 25frames.
I think you must have the "Apply to New Comp" function activated and then have a copy of your original comp in your After Effects project panel.
Quick question: Is there a reason I have to enter my registration code every time I restart after effects, or is this a bug?
Yes there's is. The release file have a bug in the registration part. An update is available in "My Downloads and Licenses" of your account. Sorry for the inconvenience.
Hi, this looks incredible ... something I've wanted for some time and have enjoyed in dedicated 3D apps immensely. (Great for work AND play!) Anyway, I was just wondering if there were any tutorials available now or in the works? Thanks!
Hi, this looks incredible ... something I've wanted for some time and have enjoyed in dedicated 3D apps immensely. (Great for work AND play!) Anyway, I was just wondering if there were any tutorials available now or in the works? Thanks!
For the moment (OHOHOH), best practice is to use Illustrator.
I only have a very basic understanding of Illustrator. Would you use the Knife or the Scissor Tool to fracture a text/layer in Illustrator to use with Newton?
Just thought I'd let you know Newton 2 won't launch properly unless it is in the root level of the AECS6 plugin directory - you'll get the following error message - at least you do with this version on a Mac.
AE will still launch but it won't recognize the plugin if it's placed in a subfolder. So, keep it in the root until an update is made. The OCD organizer (like me) will just have to cope.
Hey, guys, hello again! Sorry about disturbing here, but... how should I do to avoid the text (previously converted to shape forms with AE) don't get 90º rotated when the animation is exported to AE main interface. I mean, everything works roght into Newton interface, but those text shapes get 90º degree rotated when they are into AE.
And yet another question: How to avoid objects (like text shapes) get "encastradas" (google translate says "recessed" or "built", I'd say one piece with form of U and another U if they collapse, then they get united"). Well that´s all by now. Thx
Newton previews are so slow in my computer. My configuration is very strong so I can't understand why this is happening. I use AE CS6 on win7 pro 64 bit. I made some test with two or three primitive shapes, newton shows them approx 20-21 fps. Than I tried to use two converted text and it previews them at 1-1.5 fps. Any idea?
Hi again, I will try to explain my test conditions: I made a 10 seconds of 720p comp and inside of it I made two separate words with arial font "Newton, Test". I made a heptagon and another rectangle using shape layers. Than in Newton interface I increased mesh precision to 1 for every shapes and texts. I made the base rectangle static and I simply pushed the preview button without changing any other parameters. In conclusion my preview speed is 18 fps per 25. I like to give you some information about my configuration. I have z77 motherboard with i7 2700K processor, 32gb ram and GTX 660Ti graphic card. My win7 pro 64bit work on sata3 SSD drive. If this version give such results in this configuration and if you say this is normal performance of it than I think it isn't a clever idea to purchase this version. Thank you for your support. Sincerely M. Maya
After enquiry there is a minor issue in the Windows version concerning the framerate (actual fps and displayed fps may differ a bit). This should be fixed in the next release.
The problem comes from Masks 3 and 7. Try recreating them properly, using an open mask with two vertices. (you shouldn't see the mask blending mode popup next to the open masks).
good to know that this can cause problems. I had a look how a mask with this error can be created.
Looks like by creating a mask with at least 3 verticies and a closed shape the blending options get activated. When I remove one of these verticies the shape.closed attribute is still true and the blending options stay on the layer.
Will Newton 2 read animated mask keyframes in AE - I'm trying to build an expanding 2 sided passage with a animated mask which I want particles to collide with?
Will Newton 2 read animated mask keyframes in AE - I'm trying to build an expanding 2 sided passage with a animated mask which I want particles to collide with?
thanks
todd
Sorry Todd, Animated path is not supported by Newton.
I've been trying to re-create the rope sample scene, but I get really ridiculous stretching in the (pivot) joints, just as if they were breaking one after the other from the top down, and jumping around wildly. "Collide connected" is disabled, everything else at standard settings. Any idea what I'm doing wrong?
Thank you!
Jules
Edit: Ah, sorry. Noob question, apparently. Raising the sub-steps solved it. I'm back in speechless-appreciation-mode.
I've been trying to re-create the rope sample scene, but I get really ridiculous stretching in the (pivot) joints, just as if they were breaking one after the other from the top down, and jumping around wildly. "Collide connected" is disabled, everything else at standard settings. Any idea what I'm doing wrong?
Those situation can be solved by raising the sub-steps as you mention. You can lower also object density...
Short question. I saw the demo video and the quick start guide. The values inside Newton 2 can be keyframed?
Thanks,
Nice interface, excellent text integration, is really really cool.
I have a question, I have downloaded the Demo and did some stuff inside the Newton interface, but I can´t get it to pass to After Effects interface, do you know what I mean? I can work nice inside Newton but can´t export to AE although it makes some loading when I click Render in Newton 2.
What I´m I doing wrong? Or the Demo doesn't let the motion to get out of it unless you have full version?
Sorry for my poor english!
Thanks in advance!
Now I see that Newton 2 trial just gives 25 frames of preview.
I´ll buy it soon
OHHH REALLY SORRY! I´M A NOOB!
Newton just exported that to a new comp and I didn´t know. LOL
Yes there's is. The release file have a bug in the registration part. An update is available in "My Downloads and Licenses" of your account.
Lance
And yet another question: How to avoid objects (like text shapes) get "encastradas" (google translate says "recessed" or "built", I'd say one piece with form of U and another U if they collapse, then they get united"). Well that´s all by now. Thx
Thanks in advance!
can't understand why this is happening. I use AE CS6 on win7 pro 64 bit. I made some test with two or three primitive shapes,
newton shows them approx 20-21 fps. Than I tried to use two converted text and it previews them at 1-1.5 fps. Any idea?
I will try to explain my test conditions:
I made a 10 seconds of 720p comp and inside of it I made two separate words with arial font "Newton, Test". I made a heptagon and another rectangle using shape layers. Than in Newton interface I increased mesh precision to 1 for every shapes and texts. I made the base rectangle static and I simply pushed the preview button without changing any other parameters. In conclusion my preview speed is 18 fps per 25.
I like to give you some information about my configuration. I have z77 motherboard with i7 2700K processor, 32gb ram and GTX 660Ti graphic card.
My win7 pro 64bit work on sata3 SSD drive. If this version give such results in this configuration and if you say this is normal performance of it than I think
it isn't a clever idea to purchase this version.
Thank you for your support.
Sincerely
M. Maya
The problem comes from Masks 3 and 7. Try recreating them properly, using an open mask with two vertices. (you shouldn't see the mask blending mode popup next to the open masks).
Cheers,
Charles
Edit: Ah, sorry. Noob question, apparently. Raising the sub-steps solved it. I'm back in speechless-appreciation-mode.