I just updated my OS to 10.13.1 and now Stardust is super slow and takes for ever to do previews. This is the only script that is having this issue and I am wondering if there are any suggestions on how to increase the playback time of projects.
Is there any plan to update it to make it CC18 compatible?
It already is CC2018 compatible, please download the latest version from either the TRY button on the product page or the 'My Downloads & Licenses' section of your user account. If you are having a specific issue please open a support ticket.
Hi, is it possible to simulate a gust of wind affecting already existing particles?
For example, I have some particles floating upwards, after a while I want those particles to be blown around as a result of something passing by them. Currently, I've tried doing that using the 'force' node, however if I keyframe the wind from 0 to something like 300, the keyframed wind only affects particles that are emitted after that keyframe and doesn't affect the particles that already exist. Hopefully that makes sense.
Hi, is it possible to simulate a gust of wind affecting already existing particles?
For example, I have some particles floating upwards, after a while I want those particles to be blown around as a result of something passing by them. Currently, I've tried doing that using the 'force' node, however if I keyframe the wind from 0 to something like 300, the keyframed wind only affects particles that are emitted after that keyframe and doesn't affect the particles that already exist. Hopefully that makes sense.
You can try and use the 'Wind over life' Graph so a particle will get affected later in its life, this'Over Life' Control is available in other params , such as Turbulence , Speed and more.
Hi, I'm wondering how to create a glowing trail with this and the trail spawns network lines as it flies through the scene. Do you have any recommendations or tutorials that would help figure out how to achieve this?
Hello, just a question about how Stardust works...I opened a smoke preset and it seems to use a video loop of smoke...is it possible to procedurally generate smoke or is it based on preset footage?
Please feel free to educate me if I'm not understanding particle generators, as I'm not familiar with how they work.
*Edit: no response after a few weeks, devs gone/script in limbo? Is this a living project?
Hello, just a question about how Stardust works...I opened a smoke preset and it seems to use a video loop of smoke...is it possible to procedurally generate smoke or is it based on preset footage?
Please feel free to educate me if I'm not understanding particle generators, as I'm not familiar with how they work.
*Edit: no response after a few weeks, devs gone/script in limbo? Is this a living project?
is there any discount or way to license 2 machines (mac and pc) for the same user or is it a flat $249 per machine? I have 2 studio machines. my mac has the stardust license but hoping to use 2 simultaneously.
is there any discount or way to license 2 machines (mac and pc) for the same user or is it a flat $249 per machine? I have 2 studio machines. my mac has the stardust license but hoping to use 2 simultaneously.
You can install it on more than one machine but you can only use it on one machine at a time. If you need to use it on more than one machine simultaneously you will need an additional license. If you need additional assitance please open a support ticket https://aescripts.com/contact/?direct=1
I just bought this and have a cross running over my footage. Is this a watermark? I've tried registering several times, but it doesn't give me any confirmation
I just bought this and have a cross running over my footage. Is this a watermark? I've tried registering several times, but it doesn't give me any confirmation
I notice strange behavior on some values. I want to keyframe Turbulence/position offset. When I set without keyframes, everything goes fine, after setting from 600 to 0 nothing happens, the value stays by 0. Any suggestions?
i find it really annoying (using the plugin for 2 days now) to check and experiment for hours for every value, this plugin doesn't react as one knows from similar plugins. Next issue: Wind Force keyframing:
from 100 to 0 > wind always is forcing the particles, 0-keyframe doesn't stop at all
from 0 > 100 > wind doesn't affect
so the keyframing doesn't happen at all? why is that so? as I told, this plugin is purely useless not to be able to keyframe this values…
i find it really annoying (using the plugin for 2 days now) to check and experiment for hours for every value, this plugin doesn't react as one knows from similar plugins. Next issue: Wind Force keyframing:
from 100 to 0 > wind always is forcing the particles, 0-keyframe doesn't stop at all
from 0 > 100 > wind doesn't affect
so the keyframing doesn't happen at all? why is that so? as I told, this plugin is purely useless not to be able to keyframe this values…
any sugesstions?
Hi , The turbulence should affect the position of the particles in the current frame , please open a support ticket, so we can have a look at it. The Wind, sets the particle speed when its born, key-framing can not adjust it over the life of the particle, you can use the 'Over Life' graph to control it over the life of the particle. please open a support ticket https://aescripts.com/contact/?direct=1
Can stardust use obj sequences as an emitter or is that function only for animating particles? If so is there a tuturial/guide on how to setup an obj sequence as an emitter?
I've been playing with the trial version, seeing what I can come up with, and I find after a while the presets / particles disappear and I can't get them back. All the settings are the same, it's just nothing is showing anymore.
Hi, I downloaded the trial version of Stardust and am following the Digital City Loop tutorial. As soon as I add the field node AE crashes. This happens every time. Are there any limitations to the trial version that would cause this?
Hi, I downloaded the trial version of Stardust and am following the Digital City Loop tutorial. As soon as I add the field node AE crashes. This happens every time. Are there any limitations to the trial version that would cause this?
I've been playing with the trial version, seeing what I can come up with, and I find after a while the presets / particles disappear and I can't get them back. All the settings are the same, it's just nothing is showing anymore.
I just purchased Stardust this weekend, (missed the sale) argh! but happy with my purchase. I am however curious when the update will be released? I see that it says next week, but not sure when it was posted.
...just eagerly awaiting the superluminal physics.
How do I go about hiding the collider (Model in this case)? I'm trying to add a blur and simple choker, like you do with Newton; to make my particles look like liquid. Am I going about this the right way? ...or is that technique mostly for vectors?
Thanks.
I returned back from CC to my CS6 and want to use the plugin for CS6 if its possible..
Please feel free to educate me if I'm not understanding particle generators, as I'm not familiar with how they work.
*Edit: no response after a few weeks, devs gone/script in limbo? Is this a living project?
Thanks for your time, Darren
The Wind, sets the particle speed when its born, key-framing can not adjust it over the life of the particle, you can use the 'Over Life' graph to control it over the life of the particle.
please open a support ticket https://aescripts.com/contact/?direct=1
If you still need help please open a support ticket and include screenshots https://aescripts.com/contact/?direct=1
I bought the plugin 3 weeks before the update.