Mobo Motion Bundle
-
Compatibility After Effects Please check exact version compatibility under the "COMPATIBILITY" tab below
Mobo Motion Bundle - Save over 20% - regular price $368
A collection of powerful and creative tools
Newton3
The 2D physics engine for Adobe After Effects. Regular price $250
Pastiche 2
Produce and animate creative layer collages easily! Regular price $89
LayerGenerators
A collection of 3 tools for After Effects to automate the creation of layers. Regular price $29
After Effects | 2023, 2022, 2021, 2020 |
---|
Newton
3.4.24 (Current version) - Nov 11, 2022
- fixed installation/uninstallation issue
3.4.23 - Oct 29, 2022
- fixed a bug that was occurring when the wheel joint motor speed had a negative value
- fixed a bug in the drawing shape function
- updated aescripts licensing framework to the latest version
- added AE 2023 compatibility
- added new companion script called PrepareSoftBodies that helps you to create soft bodies in Newton
- fixed a bug in the drawing shape function
- updated aescripts licensing framework to the latest version
- added AE 2023 compatibility
- added new companion script called PrepareSoftBodies that helps you to create soft bodies in Newton
3.4.19 - Jun 14, 2022
Fixed a bug in the Capture/Apply Gravity mechanism
3.4.18 - May 31, 2022
Changes: improved detection of "bad" shapes
3.4.13 - May 2, 2022
- Updated licensing framework (v4.0.4)
3.4.12 - Apr 20, 2022
// This is the list of changes for Newton version 3.4.12
// (c) 2022 Motion Boutique
****************************************************************************
* General Changes *
****************************************************************************
- Added keyboard shortcut (Shift Click) to create distance and pivot joints
in "cycle" mode, which means that the last selected body is connected to the
first one
****************************************************************************
* Platform Specific Changes *
****************************************************************************
Mac OS X
--------
Windows
-------
// (c) 2022 Motion Boutique
****************************************************************************
* General Changes *
****************************************************************************
- Added keyboard shortcut (Shift Click) to create distance and pivot joints
in "cycle" mode, which means that the last selected body is connected to the
first one
****************************************************************************
* Platform Specific Changes *
****************************************************************************
Mac OS X
--------
Windows
-------
3.4.10 - Apr 4, 2022
****************************************************************************
* General Changes *
****************************************************************************
- Updated licensing framework (v4.0.3)
- Updated Qt library (v6.2.3)
****************************************************************************
* Platform Specific Changes *
****************************************************************************
Mac OS X
--------
- Added support for M1 architecture
Windows
-------
* General Changes *
****************************************************************************
- Updated licensing framework (v4.0.3)
- Updated Qt library (v6.2.3)
****************************************************************************
* Platform Specific Changes *
****************************************************************************
Mac OS X
--------
- Added support for M1 architecture
Windows
-------
3.4 - Jul 30, 2021
- Improved shapes support
3.3 - Sep 2, 2020
- Recompiled GUI libraries to create self-contained plug-in (this should
fix installation problems where dependencies are not found by the system)
fix installation problems where dependencies are not found by the system)
3.2 - Jan 22, 2020
- Updated licensing framework
3.1 - Nov 13, 2019
- Removed preview's refresh rate limitation (was tied to comp fps) when the
simulation is rerun during the export phase
- Fixed minor bugs in our internal shape triangulator
- Added the simulation end frame under the preview (this end frame can be
modified using the End Frame parameter of the Export panel)
- Added a warning message in the Export panel of the Trial version to
indicate the export restriction
- Updated GUI library from Qt 5.8 to Qt 5.12
- Updated licensing framework
Mac OS X
--------
- Notarized the plug-in to satisfy macOS Catalina (10.15) requirements
simulation is rerun during the export phase
- Fixed minor bugs in our internal shape triangulator
- Added the simulation end frame under the preview (this end frame can be
modified using the End Frame parameter of the Export panel)
- Added a warning message in the Export panel of the Trial version to
indicate the export restriction
- Updated GUI library from Qt 5.8 to Qt 5.12
- Updated licensing framework
Mac OS X
--------
- Notarized the plug-in to satisfy macOS Catalina (10.15) requirements
3.0 - Jun 6, 2018
****************************************************************************
* General Changes *
****************************************************************************
- Added animation module (animate almost every physical properties over time)
- Added 2 new joint types: Wheel (for vehicles, with suspension), and Blob
(deformable object)
- Added new body property "Export Contacts" to create a contact keyframe at
each contact when exporting simulation to AE (useful for syncing events)
- Added 2 buttons under the preview to automatically create either an infinite
floor or a static frame around comp bounds
- UI has been revamped to better match AE's interface. This includes the new
"scrubby slider" to rapidly edit property value by dragging the value itself
- Improved support of shape layers
- Changed registration system (we now use aescripts licensing framework)
- Changed loop mode: when it is activated, the simulation restarts and plays
when arriving at the end of the animation (which is controlled by the
EndFrame parameter in the Export panel)
- Changed EndFrame parameter: it now controls the simulation duration
- Added support for file paths (settings files) containing unicode strings
- Updated GUI library from Qt 5.6 to Qt 5.8
****************************************************************************
* Platform Specific Changes *
****************************************************************************
Mac OS X
--------
- Improved performances when user interacts with the scene (e.g., moving
bodies with the mouse is much more responsive compared to previous versions)
Windows
-------
- Improved installation system (better dependencies loading system, no
installer required)
* General Changes *
****************************************************************************
- Added animation module (animate almost every physical properties over time)
- Added 2 new joint types: Wheel (for vehicles, with suspension), and Blob
(deformable object)
- Added new body property "Export Contacts" to create a contact keyframe at
each contact when exporting simulation to AE (useful for syncing events)
- Added 2 buttons under the preview to automatically create either an infinite
floor or a static frame around comp bounds
- UI has been revamped to better match AE's interface. This includes the new
"scrubby slider" to rapidly edit property value by dragging the value itself
- Improved support of shape layers
- Changed registration system (we now use aescripts licensing framework)
- Changed loop mode: when it is activated, the simulation restarts and plays
when arriving at the end of the animation (which is controlled by the
EndFrame parameter in the Export panel)
- Changed EndFrame parameter: it now controls the simulation duration
- Added support for file paths (settings files) containing unicode strings
- Updated GUI library from Qt 5.6 to Qt 5.8
****************************************************************************
* Platform Specific Changes *
****************************************************************************
Mac OS X
--------
- Improved performances when user interacts with the scene (e.g., moving
bodies with the mouse is much more responsive compared to previous versions)
Windows
-------
- Improved installation system (better dependencies loading system, no
installer required)
Pastiche
2.1.15 (Current version) - Jan 3, 2023
Added a check for non-separated dimensions (position). A warning message is thrown when one of the layers position has the Separate Dimensions switch turned on.
2.1.13 - Jun 21, 2022
- Fixed a timing issue in the keyframing process
2.1.12 - May 2, 2022
- Updated licensing framework (v4.0.4)
2.1.11 - Jan 31, 2022
Changes:
- updated licensing framework
- added support for Apple M1 architecture (Silicon)
- updated licensing framework
- added support for Apple M1 architecture (Silicon)
2.1.10 - Dec 10, 2021
Changes:
- fixed a bug with 32bpc projects
- fixed a bug with 32bpc projects
2.1.9 - Nov 18, 2021
Changes:
- fixed resolution bug (Pastiche doesn't require a full resolution comp to give correct results)
- fixed a bug with the Use Previous Value option (introduced in the previous version)
- fixed a bug with negative comp start timecode
- fixed a bug in the temporal ease function (some keyframes were not eased)
- fixed resolution bug (Pastiche doesn't require a full resolution comp to give correct results)
- fixed a bug with the Use Previous Value option (introduced in the previous version)
- fixed a bug with negative comp start timecode
- fixed a bug in the temporal ease function (some keyframes were not eased)
2.1.1 - Nov 13, 2021
Changes:
- Fixed a bug in "Use Previous Value" introduced in the previous version
- Fixed a bug in "Use Previous Value" introduced in the previous version
2.1 - Nov 3, 2021
Changes: AE 2022 compatibility.
2.0 - Jan 13, 2021
Initial Release
LayerGenerators
1.4 (Current version) - Sep 3, 2020
Updated licensing framework to last version.
1.3 - Nov 13, 2019
Updated licensing framework to work with macOS Catalina 10.15
1.2 - Mar 8, 2018
. Updated Font Awesome icons
. Added Themify Icons set
. Added Themify Icons set
1.1 - Apr 19, 2016
Added CS6 compatibility
1.0 - Apr 13, 2016
Initial release