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FX Grainny DCTL

  • Compatibility Davinci Resolve
    Please check exact version compatibility under the "COMPATIBILITY" tab below
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$24.99
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Quick Overview

Grain shading graphic novel effect in DaVinci Resolve.

Grainny DCTL allows you to stylize any footage into a grain shading graphic novel look. Or add a very harsh, artificial grain. Or to posterize the image. Or to imitate a camera's focus peaking overlay. Try out the free demo versionIn the demo, you will have 40% of the frame staying without DCTL.


Example 1

Example 2

Example 3

Example 4

 

Quick User Guide

On the Edit or Color page, open Effects tab and apply DCTL on your clip or node. Select NP FX Grainny from the DCTL List.

Combination of Posterization plus Pixel Mix are crucial to achieve a grain shading effect.

Adjust grain and texture revealing using Blend sliders of corresponding parameters. Adjust posterization effect using Steps slider (more steps - less the effect).

Colorize works for up to 5 steps of posterization. More information below.

 

Complete User Manual

Parameters marked with '*' sign in the user manual were multiplied by 1000 (Hue - by 10) inside the UI. This is done to arrange sliders in a user-friendly order, since DCTLs have limitations in UI flexibility. 

  • — Pixel Mix —replaces pixels with a random pixel from the current frame.
    • Random Seed - animate this slider to animate static pixels.
    • Composite Mode - 7 standard composite modes + 1 of my own development:
      • 1 - Add
      • 2 - Difference
      • 3 - Luminosity
      • 4 - Overlay
      • 5 - SoftLight
      • 6 - Subtract
      • 7 - Inverse Subtract
      • 8 - Bleach Bypass

graphic novel effect davinci resolve

  • — Texture — - adds 9 types of patterns. Depending on the Type, Width, and Blend, could be used to create a sort of pencil strokes, or a halftone effect to the shades transitions.
textures
 
  • — Posterize — - converts a picture into an image consisting of distinct, but flat, areas of different tones. 
    • Source Colors - 0 - gray-scale image; 1 - source colors.
 
  • — Source Edges —like focus peaking in cameras, highlights a high contrast areas of a source image. Always on top.
    • *Threshold - luminosity difference between neighbour pixels after which they considered as edges.
 
  • Colorize — - paint pixels of predefined values.
    • *Hue 1, *Saturation 1, *Gain 1 - always paint pixels with Luma <= 0.01
    • *2 - always paint pixels with Luma > 0.01 and Luma < 0.45
    • *3 - always paint pixels with Luma >= 0.45 and Luma <= 0.55
    • *4 - always paint pixels with Luma > 0.55 and Luma < 0.99
    • *5 - always paint pixels with Luma >= 0.99
 
 

PLEASE NOTE: DCTLs work only in the Studio version of DaVinci Resolve 

Davinci Resolve 19, 18
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