FreeForm Pro

Author: Mettle

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Quick Overview

NEW LOWER PRICE! Was $299. Pro-Level 3D Mesh Warp Plug-in for After Effects. Use with GEOlayers 2 to create 3D terrains based on real data. Purchase them together and save 25%

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FreeForm Pro

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Pro-Level 3D Mesh Warp Plug-in for After Effects

The easy way to do complex layer deformations in After Effects. Three main features: Mesh Warp, Displacement Mapping and Render Primitives.

Intuitive Character animation. Shape morphing. Terrain creation. Water simulation. Organic backgrounds. And much more.

 

Use FreeForm Pro natively within GEOlayers 2 to create 3D landscapes

Bundle Offer

GEOlayers is an awesome tool that combined with FreeForm Pro opens a whole new world of possiblities.  Purchase GEOlayers with FreeForm Pro and save 25%.  Discount is automatically added when you add both products to the shopping cart. This discount cannot be combined with other discounts.

 

FreeFrom Pro Features

3D MESH WARP
Move and rotate your 3D layer in 3D space with FreeForm’s Mesh Controls. Position X,Y,Z; Rotation X,Y, Z; and Anchor Point X,Y,Z controls. Add up to 400 control points and corresponding tangents, each of which can be controlled with bezier handles.

 

DISPLACEMENT MAPPING
Gives you the ability to create detailed organic shapes quickly and easily. Use grayscale “maps” to define the height of displacement on your mesh. A black & white cloud pattern can quickly become a mountain range. A simple gradient makes a curved ramp. Displacement maps can also be animated, giving you rippling water, flowing curtains and blowing flags.

 

TANGENT ALIGNMENT
A very intuitive, easy to use method for aligning or breaking your tangent handles. Create smooth curves or sharp angles easily with FreeForm’s Tangent Alignment. You can choose to turn alignment on or off.

 

3D MESH CONTROLS

Move and rotate your 3D layer in 3D space with FreeForm’s Mesh Controls. Position X,Y,Z; Rotation X,Y, Z; and Anchor Point X,Y,Z controls.

 

MANAGE CPU USAGE
The 3D Mesh Controls are also great way to work fast. Choose your rendering level: Full, shade or wireframe, adjust Mesh Subdivision and anti aliasing to lower settings and work fast. Then pump them up for the final preview and render.

 

MANIPULATION ON THE X, Y AND Z AXIS
A much needed feature missing from most mesh warp tools. You select on which axis your vertex points move by choosing X ,Y or Z. If you want to “Freeform” it, you can select the fourth option and move in all 3 axes freely.

3D MESH QUALITY

Get perfectly smooth final renders. The 3D Mesh Quality property gives you full control over the final quality of your warped layer. Mesh subdivision raises and lowers the density or smoothness of your mesh. As if that’s not enough, refine the detail further with 3 levels of anti-aliasing and Image Filtering.

 

SURFACE CONTROLS

 

DYNAMIC LIGHTING PROPERTIES
Adjust the Diffuse, Specular and Roughness properties to create a wide variety of “textures”. From a highly reflective surface like water to a totally diffused surface like cloth. FreeForm V2 even has controls that can map a different image to the Backside of your 3D layer. Perfect for “signs” or “maps” that fold, roll, or crumple and reveal the back side.

 

FASTER PREVIEWS AND RENDERS
With a highly optimized 3D rendering engine, renders and previews with FreeForm Version 2.0 are up to 8 times faster than FreeForm that was bundled with CS5.

 

Featured work done with FreeForm Pro


Opening Title sequence for the hugely popular HBO series.
Chris Morris (studiobreeder.com) used FreeForm Pro to dimensionalise the footage in After Effects during compositing.

LATEST FEATURES FOR V1.75:

PRIMITIVES

Transform your layer into an array of primitives: Cubes, Tetrahedrons, Octahedrons, Icosahedrons, Rods and Planes.
Controls to Amplify Scale and Rotation via luminance values in height maps.
Assign Ae layers (including animated pre-comps) as a texture.
Time Sampling Controls (Random Still Frame & Random Loop).
Transform Controls: Scale, Rotation and Anchor Point (X,Y,Z).
Randomize Postion and Rotation (X,Y,Z).

SKYDOME

Display and render a separate Environment Map or use your Reflection Map as the background.
Field of View Controls.
Mist and Fog are cast onto SkyDome Background.

OPTIMIZED FOR AE 2015

NEW DISPLACEMENT MAPPING CONTROLS

Displacement Bias and Smooth Normals

SCREEN SPACE REFRACTION

CONTOUR OPTIMIZED

Pre-Blur: Texture Map and/or Displacement Map.
Enhanced support of Alpha Channels – Use Texture Layer’s Alpha and/or Displacement Layers Alpha.

NEW RENDER OPTIONS

Normals, UV, Shadows, X-ray and Points.
Shadows cast on Normals and UV.

NEW GENERATOR CONTROLS

Mirror to extend your layer on the X, Y or X/Y.
New Grid Distribution System: Grid  X, Y, Z + Grid Offset: X, Y, Z.

3D MESH WARP

Bend and distort on x, y, z. Add up to 400 control points on a single mesh layer, and control and animate each point in 3D space.

THE GENERATOR

Replicate your 3D object multiple times on a single layer. Control and animate the replications with one set of controls.

3D DISPLACEMENT MAPPING

Use a grayscale image to displace or deform your layer in 3D space. Great for terrain and character animation.

FRESNEL

Add the fresnel lens phenomenon to your work. Create additional 3D materials, like water and glass.

DISPLACEMENT MAP CHANNELS

Isolate different regions on your 3D model, and give them different reflections and finishes.

DISPLACEMENT MAP NOISE

Easier to create natural-looking organic surfaces and animations using mathematical algorithms instead of additional geometry. Is a great complement to displacement maps.

ADDITIONAL REFLECTION MAPPING CONTROLS

Many extra built in features for much more control over reflections.

ANIMATEABLE SUBDIVISIONS

Control the amount of geometry in your 3D model. Add more geometry for extreme close-ups in your animation, and diminish the geometry for long-shots of the same model.

3D SHAPE MORPHS

Create and transform from one 3D shape to another.

ENVIRONMENT SECTION

Create natural phenomena like fog and mist with no additional rendering time.

3D BLENDING MODES

True 3D blending (transfer) modes built-in at many levels.

REFLECTION MAPPING

Spherical and Cubic.

WORK DIRECTLY ON

After Effects Shape Layers + Layer Masks

SHADOW CASTING

HIGH SPEED RENDERING