Pixel Cloud

  • Compatibility After Effects
    Please check exact version compatibility under the "COMPATIBILITY" tab below

Availability: No Longer Available

Quick Overview

THIS PRODUCT HAS BEEN DISCONTINUED



 


The Pixel Cloud plugin for After Effects is a powerful compositing tool that allows you to relight a 3D generated image, make 3D aware selections or displace the pixels in 3D space. Combine the use of a Position Pass and a Normal Pass with the power of After Effects' 3D lights and cameras and change the lighting of your composited 3D graphics.

THIS PRODUCT HAS BEEN DISCONTINUED

 

 

The Pixel Cloud plugin for After Effects is a powerful compositing tool that allows you to relight a 3D generated image, make 3D aware selections or displace the pixels in 3D space. Combine the use of a Position Pass and a Normal Pass with the power of After Effects' 3D lights and cameras and change the lighting of your composited 3D graphics.

This native plugin for After Effects can use the coordinate information from a Position Pass or depth map to generate a Pixel Cloud in 3D space. This Pixel Cloud can be viewed from all angles using AE's own cameras. With a Normal Pass, the Pixel Cloud can be relit using After Effects' own lights or using an image as an Image Based Light. There are a number of uses from 3D compositing to motion graphics!

Features

  • Relighting with 32-bit passes
  • Use AE Lights and Cameras
  • Support for falloff lighting in CS5.5 and CS6
  • Diffuse
  • Specularity
  • Image Based Lighting
  • Reflection
  • Alpha Lights for matte generation
  • Support for falloff in CS5.5 and above
  • Pixel Cloud generation with 8bpc to 32bpc
  • 3D Displacement
  • Pixel Texturing
  • Lo-res Preview modes
  • Multiprocessor compatible

Generating the position pass can be done in various 3D software packages. In Cinema 4D you may use the PointPosition C4D plugin.   For Maya, you may use the Point World output of a samplerInfo node connected to a surface shader and render an EXR using mental ray and the 32-bit framebuffer. There are also a variety of tutorials available.   For 3DS Max, you may add the XYZ Generator shader to the surface slot of a mental ray material. Set its Coordinate System to 3 and render to an EXR using the floating point framebuffer.

Tutorials

Relight tutorial
Depth Map displacement tutorial
Export PPass from C4D to use in Pixel Cloud
Alpha Lights in Pixel Cloud
Animating a Photo

  • Relit composite in After Effects
  • Relit composite in After Effects with Reflections
  • Use height maps
  • Use Height Maps to create a 3D displacement in After Effects
  • Use height maps for alpha selection
  • Vizualize 3D comps in After Effects
  • Use After Effects lights on your 3D renders
  • Use After Effects cameras on your 3D renders
  • Relighting workflow
  • 3D pixel displacement
  • Relight diffuse and specularity
  • Adjustable 3D pixel scatter
  • Adjustable 3D pixel scatter
  • Combine several render passes
  • Pixel Cloud UI

Quick Demo

Relight Tutorial

Depth Map displacement Tutorial

Export PPass from C4D Tutorial

Alpha Lights in Pixel Cloud Tutorial

Animating a Photo Tutorial

After Effects 2021, 2020
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