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sParticular is a script that helps you with 3D integration when using Trapcode Particular.

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sParticular This script will run in After Effects CS3This script will run in After Effects CS4

Version: 1.0   Sign up to be notified by email when a new version of this script is posted

sParticular is a script that helps you with 3D integration when using Trapcode Particular.

If you apply particular on a layer, you will see that the particules are 3D aware if you have a camera. But if you have layers in your 3D space, the particules won’t intersect with them. Particules are always “in front of” the 3D layers that are below the particules layer in the layer stack.

But, Particular have a visibility option, where you can set a range where your particules are visible or not, let’s say from 0px to 200px in Z space from the camera.

What the script does is sorting your layers in your comp so that the 3D layers stacks on the composition regarding to their Z position, and then duplicate your particule layer between every 3D layers. All thoses instances have their visibility option expressioned to fill the Z range between the front and behind 3D object. Like that your particules are intersecting with your layers.

It’s not a true intersection, it rather an automation of a workaround, but it works great. Plus there are some options if you want to update your particule layer so that every instance get updated too.

Supports Particular v1.5 and 2.0, and works fine with multiple Particular effects on the same layer.

sParticular Tutorial

Last updated August 3rd, 2009
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About the author

I'm a french motion desiger, using After Effects, Photoshop and Premiere Pro. I've been freelancing for 4 years now.

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