Plexus 2

  • Compatibility After Effects
    Please check exact version compatibility under the "COMPATIBILITY" tab below
  • Buy 2 for $179.99 each and save 10%
  • Buy 5 for $169.99 each and save 15%
  • Buy 10 for $159.99 each and save 20%

Quick Overview

Plexus is a next generation 3D particle system plugin for Adobe After Effects. Plexus 2 has over 15 exciting new features.
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The original Plexus was cool, Plexus 2 is plain awesome! The new features multiply its usefulness and versatility by 10 and open up a whole new world of scenarios where it can be used not only for info and data graphics but also creative exploration.-Mylenium
The new features and the ability to export as .svg-files makes Plexus 2 a weapon of choice for both video and print output.-Halvor Bodin
Plexus chomps through tens of thousands of points and lines no trouble. -Steve Kirby
Whether I'm using plexus with masks, lights or 3d objects, I haven't had as much enjoyment from a plugin since Trapcode Form. -Simon Bronson
It was very easy to get started. Within a day or less I was able to discover many different techniques with the plugin, and found it very intuitive. I feel like there are more possibilities than I really know right now. Just the fact that you can integrate it extensively with 3D means there is much more to discover.-Chris Murphy

Plexus is a Next Generation 3D Particle System Plugin designed for Adobe After Effects.

  • Create stunning generative art with ease
  • Highly integrated into After Effects, native camera and light aware
  • Breakthrough modular workflow, that is infinitely configurable
  • Create Organic Structures using powerful replication tools
  • Effectors to create physical simulations
  • High quality custom rendering engine
  • Depth of field
  • 32 Bit rendering
  • Control over rendering order

Plexus comes with the Plexus OBJ Sequence Exporter for Cinema 4D included for free!

For usage instructions please see video tutorials under the 'Videos' tab above.

Please note that Plexus 2 requires After Effects CS5 and above.

Upgrade notice: If you purchased Plexus 1 after July 1st, 2012 you can upgrade to Plexus 2 for free.  If you purchased it before July 1st  you can upgrade for $99.99.  To get the upgrade pricing you will need an account with the same email as your original purchase.  User accounts are a new feature of our new site so you will need to create a new account if you haven't already but make sure to use the same email address as your previous purchase to get the upgrade discounts. If you already have an account on the new site then simply log in. Contact us if you have any questions.

New Features Overview

Featured Work Created Using Plexus


Red Bull Signature Series 2013

New Features in Plexus 2:

1. New Layers Object


Get Point Data from not just Point Lights, but also 3D Null Layers, Spot Lights and all 3D Layers in the composition.
You can use 3D Tracking data directly without any expressions.

2. Facets


Generate Facets between points and control its properties based on the distance between its vertices.
You can use any lights in the composition to shade the Facets.

3. Facet Effectors


Modify Position, Color and Rotation properties of Facets using Noise Effector,
Spherical Effector and Layer Map Effectors.

4. Triangulation


Triangulate point clouds and reconstruct geometry from points automatically.
Control the properties of triangles based on the distance between vertices.
Choose between Nearest Triangles, Outer Hull and Mesh Triangulation modes
to achieve different types of Triangulation.

5. Render Objects


Create multiple Render Objects to render multiple points/sprites/lines/facets
using the same vertex data and control them using groups.

6. Random Sprite Modes


You can create sprites with random time sampling per vertex to create unique sprites.
You can now also use non-square aspect ratio compositions as sprites.
Also, you can choose between multiple looping modes.

7. Improved OBJ Support


OBJ File Sequences are automatically detected and relative paths are used for better project management.
OBJ Facets are automatically imported and can be used to create Facets.

8. 3D Beams


Create Beams in between objects in between groups.
Control the time of the beams and the range using Range Selector Animators.
You can also create Bezier Beams, which are very helpful to create Infographics and other visualizations.

9. 3D Splines


Use Spotlights to create 3D Splines and control them in 3D space.
You can also control the time and range of those splines using the Range Selector Animators.

10. Instances & Echo


Create multiple instances of existing Plexus objects and replicate them in 3D Space with Echo delay.
You can also create nested instances (like nested comps) and have numerous instances.

11.Instance Containers (OBJ Containers)


You can create containers out of any shape using the new instance containers, even OBJs.
You can contain all the vertices of a group/all groups in an arbitrary 3D shape.

12. Time-Distance Smoothing


Time-Distance smoothing helps you to smooth distance calculations over a period of time
and avoid jitter or any sudden movements in the Plexus.

13. Intuitive Graph based UI


New Graph based UI helps you control various properties over distance/time with much more precision

14. Adobe Illustrator Export


Export SVG Files directly from Plexus, which can be opened by Illustrator or any other vector application.
It helps users scale their designs to any print size resolutions.

15. Experimental OpenGL Renderer with HQ Depth of Field


Create High Quality Depth of Field and accelerate your rendering if you have an OpenGL 2.0 compatible graphics card.

Work made with Plexus 2:

Cocoon


Audio Track: Meischeid by Gonzales

Transmission


thinking particle development: Drewe Clarke
Music: Marcy Prospects - Caves (live version)

Pieces of light


Music: Night Hopes by Itchaca Audio.

Plexus experiment V7


Audio: "Outside Poolside" by Lasswell
freesound.org Corsica, Room, Lazztunes CC BY-NC 3.0

Jump to Tutorial videos

Work made with Plexus 2:

Red Bull Signature Series 2013

Reggie Bush Workouts Trailer for Vstrator


Production by: Somatic
Music by: Dan Mufson

Cocoon


Audio Track: Meischeid by Gonzales

Transmission


thinking particle development: Drewe Clarke
Music: Marcy Prospects - Caves (live version)

Pieces of light


Music: Night Hopes by Itchaca Audio.

Plexus experiment V7


Audio: "Outside Poolside" by Lasswell
freesound.org Corsica, Room, Lazztunes CC BY-NC 3.0

beacon


Audio: Shatterfreak - In a Dream Where I'm Sleep
Sfx: nanthanshadow, jovica, herbertbland, FRH freesound.org

Harmony


Music: SBTRKT - Heatwave
Created by Bliz'art

More work created with Plexus


Created by The Mill (http://www.themill.com)

Created by Colin Rozee (colinrozee.com)

Created by Yves Larivierre (padawan.tv)

Created by Steve Kirby for Creative Saints Ltd
(www.stevekirby.co.uk www.creativesaints.co.uk)

Created by Steve Kirby for Creative Saints Ltd
(www.stevekirby.co.uk www.creativesaints.co.uk)
Tip: Click here for a tutorial on how to create the particle trail at the beginning on this piece.

Created by Lucien Yang (https://vimeo.com/user8828972)

Created by Muhammad Naveed Khawar (http://vimeo.com/naveedkhawar)

Created by Christopher Antony Owen Harrison (http://mr-caoh.blogspot.com/)

Created by Matthew Canham (http://vimeo.com/user5134686)

Check out this interview with Creative Director Chris Murphy on how he used Plexus in the "The Art of Flight" title sequence.

More User Examples (Playlist)

Tutorials

Basic Workflow

Interactions

3D Splines

3D Beams

Faces and Triangulation

Instances and Echo

Container Effector

Time Smoothing

Layers Object

Noise Effector

Sprites

Spherical Field

OBJ Objects

Text

After Effects CS6, CS5.5, CS5

Current version: 2.0.6

  • 2.0.6 - Minor bug and stability fixes - Feb 2013
  • 2.0.5 - Fixed paths object "Unknown Exception" errors - Nov 2012
  • 2.0.4 - Oct 2012
    • Fixed OBJ Resolution issue
    • Fixed issues with Sprites
    • Fixed Global Cache issues in CS6
    • Minor Bugfixes
  • 2.0.2b - Sept 2012
    • Fixed Mac OSX only math precision bug
  • 2.0.2 - Sept 2012
    • Fixed Issues with Facets
    • Fixed Random Lines Issue
  • 2.0.1 - Sept 2012
    • Fixed Memory Leaks
    • Fixed v1 Project Upgrade issues
    • Fixed Mesh Triangulation issues
    • Overall General Stability
  • 2.0 - Sept 2012
    • Layers Object
    • Facet Effectors
    • Triangulation
    • Render Objects
    • Random Sprite Modes
    • Improved OBJ Support
    • 3D Beams
    • 3D Splines
    • Instances & Echo
    • Instance Containers (OBJ Containers)
    • Time-Distance Smoothing
    • Intuitive Graph based UI
    • Adobe Illustrator Export
    • Experimental OpenGL Renderer with HQ Depth of Field
  • 1.4.5 - Minor Bug Fixes, UI Tweaks and CS6 Compatibility - Apr 2012
  • 1.4.4 - Fixed Opacity and DoF Bug - Jan 2012
  • 1.4.3 - Bug fixes and maintenance - Jan 2012
  • 1.4.2 - Nov 2011
    • Accurate Path Subdivision & Fixed Plexus layer offset issue.
    • Plexus layers need not start at timeline zero in the composition
  • 1.4.1 - Bug Fixes, Memory Leak Fixes - Nov 2011
  • 1.4 - Sep 2011
    • Performance improvements (Renders faster)
    • UI tweaks to streamline interface
    • Bug fixes
  • 1.3 - Fixed text layer issue, mac installer and other minor bugs - Jun 2011
  • 1.2 - May 2011
    • Depth of Field
    • 32 Bit Rendering
    • Scaling Parameters for Effectors
    • Fade Out for Spherical Field
    • Individual Noise Amplitude Control for Each Light.
    • Control over Rendering Order.
    • Scale Plexus using the Transform Effector.
    • Added more Blending Modes.
    • Bug fixes
  • 1.0 - Initial Release - Feb 2011