Realbook 3 for Cinema 4D
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Compatibility Cinema 4d Please check exact version compatibility under the "COMPATIBILITY" tab below
What is Realbook 3?
The Realbook 3 is a preset for Cinema 4D with which you can create your personalized and animatable 3D book in just a few steps.
You can choose the size (including the thickness of the page), the number of pages, you can activate or not the hardcover, choose his thickness and much more.
So you can assign the textures and with a few sliders you can open the book and animate it automatically. You can also choose to manually animate every single page.
Other controls allow you to change the way the page moves, how it is laid when it is closed and open, and how all the pages are distributed over one another.
So you can assign the textures and with a few sliders you can open the book and animate it automatically. You can also choose to manually animate every single page.
Other controls allow you to change the way the page moves, how it is laid when it is closed and open, and how all the pages are distributed over one another.
Main features
Customizable dimensions
Pages with tickness
Quick System for Inserting and Deleting pages
Multi-shader effect to add many texture with one gesture
Realistic Random Distribution System
Editable Torsion Force and Rotation for pages animation
Parametric Hardcover
Parametric Headband
Fast Cover Textures System
Bending Spine
Automatic or manual pages animation
Global Scale Function
User data controls
In this preset there are two places where you can make modifications.
If you click on the main Real Book object you can see the first main place where you can make modification on the Attribute Manager.
Here you find the user data tabs.
Dimension Tab
Main Dimension
Book Depth: it is the distance between the first and the last page.
Page Height: sets the height of the page
Page Width: sets the width of the page
Page Thickness: sets the thickness of the page and of the spine that appears when the hardcover is disabled)
Page Subdivision
Width Segments: sets the width segments of the page
Height Segments: sets the height segments of the page, spine and headbend
Spine Subdivision
Spine/Headband Segments: sets the width segments of the spine and of the headbend
Scale The Entire Realbook
Scale: scale the entire book with extremely simplicity
Change the Number of Pages: click the button to change the number of pages
Book Depth: it is the distance between the first and the last page.
Page Height: sets the height of the page
Page Width: sets the width of the page
Page Thickness: sets the thickness of the page and of the spine that appears when the hardcover is disabled)
Page Subdivision
Width Segments: sets the width segments of the page
Height Segments: sets the height segments of the page, spine and headbend
Spine Subdivision
Spine/Headband Segments: sets the width segments of the spine and of the headbend
Scale The Entire Realbook
Scale: scale the entire book with extremely simplicity
Change the Number of Pages: click the button to change the number of pages
Control Tab
Base Control
Base Turn 1: rotate the base edge 1 between 0 and 90 sessadecimal degrees
Base Turn 2: rotate the base edge 2 between 0 and 90 sessadecimal degrees
Bending Base Dimension: sets the average length of radius bend when the page rotates
Incremental Bending Base: sets the variation amount of the Bending Base Dimension along the base from the first to the last page
Book or Magazine Bend: You can choose the direction of the Bending, the Book mode or the Magazine mode
Bending Spine: sets the amount of the spine bending
Starting Angle Offset: sets the starting angle of the pages when the book is opened (divergent pages)
Realistic Distribution Settings (Starting Angle Offset needs to be > 0)
Random Inclination: sets the amount of starting angle offset on which to introduce uniform or realistic random distribution
Distribution Type: 0 for uniform distribution - 1 or greater for realistic random distribution (high values amplify the differences)
Seed: sets the seed of the Realistic Random Distribution System
Landing Of The Pages
Landing Closed: sets the pose position when the page is not turned and BaseTurn1=100% and BaseTurn2=0.
Landing Opened: sets the pose position when the page is turned and BaseTurn1=100% and BaseTurn2=0.
Torsion
Torsion Force: sets the maximum force of the second animation bend
Torsion Rotation: sets the rotation of the second animation bend
Torsion Distribution
Torsion Force Distribution: the spline defines the variation of Torsion Force during the page rotation
Torsion Rotation Distribution: the spline defines the variation of Torsion Rotation during the page rotation
Base Turn 1: rotate the base edge 1 between 0 and 90 sessadecimal degrees
Base Turn 2: rotate the base edge 2 between 0 and 90 sessadecimal degrees
Bending Base Dimension: sets the average length of radius bend when the page rotates
Incremental Bending Base: sets the variation amount of the Bending Base Dimension along the base from the first to the last page
Book or Magazine Bend: You can choose the direction of the Bending, the Book mode or the Magazine mode
Bending Spine: sets the amount of the spine bending
Starting Angle Offset: sets the starting angle of the pages when the book is opened (divergent pages)
Realistic Distribution Settings (Starting Angle Offset needs to be > 0)
Random Inclination: sets the amount of starting angle offset on which to introduce uniform or realistic random distribution
Distribution Type: 0 for uniform distribution - 1 or greater for realistic random distribution (high values amplify the differences)
Seed: sets the seed of the Realistic Random Distribution System
Landing Of The Pages
Landing Closed: sets the pose position when the page is not turned and BaseTurn1=100% and BaseTurn2=0.
Landing Opened: sets the pose position when the page is turned and BaseTurn1=100% and BaseTurn2=0.
Torsion
Torsion Force: sets the maximum force of the second animation bend
Torsion Rotation: sets the rotation of the second animation bend
Torsion Distribution
Torsion Force Distribution: the spline defines the variation of Torsion Force during the page rotation
Torsion Rotation Distribution: the spline defines the variation of Torsion Rotation during the page rotation
Hardcover Tab
Hardcover
Hardcover = on/off hardcover
Cover Thickness: sets the thickness of the hardcover
Cover Overhang: sets the hardcover overhang
Cover Fillet Radius
Fillet Subdivision
Segments
Width Segments of Hardcover: sets the width segments of the front and back cover
Depth Segments of Hardcover: sets the width segments of the base cover
Height Segments of Hardcover: sets the height segments of the front,back and base cover
Thickness Segments of Hardcover: sets the thickness segments of the front,back and base cover
Cover Bend Dimension: sets the fold size when the book is open
Front Cover Landing: sets the front cover landing when the book is open
Back Cover Landing: sets the back cover landing when the book is open
Headband
Headband = on/off headbend
Headband Thickness
Headband Overhang (height)
Headband Overhang (width)
Headband Position
Headband Fillet
Headband Fillet Radius
Headband Fillet Subdivision
Starting position of the pages: sets the starting position of the pages (very useful to avoid intersection of the pages with the hardcover)
Hardcover = on/off hardcover
Cover Thickness: sets the thickness of the hardcover
Cover Overhang: sets the hardcover overhang
Cover Fillet Radius
Fillet Subdivision
Segments
Width Segments of Hardcover: sets the width segments of the front and back cover
Depth Segments of Hardcover: sets the width segments of the base cover
Height Segments of Hardcover: sets the height segments of the front,back and base cover
Thickness Segments of Hardcover: sets the thickness segments of the front,back and base cover
Cover Bend Dimension: sets the fold size when the book is open
Front Cover Landing: sets the front cover landing when the book is open
Back Cover Landing: sets the back cover landing when the book is open
Headband
Headband = on/off headbend
Headband Thickness
Headband Overhang (height)
Headband Overhang (width)
Headband Position
Headband Fillet
Headband Fillet Radius
Headband Fillet Subdivision
Starting position of the pages: sets the starting position of the pages (very useful to avoid intersection of the pages with the hardcover)
Animation Tab
Enable Automatic Animation: enables the automatic animation mode
Animation: sets the grow of the total animation
Overlap: sets the amount of overlap between the animations of consecutive pages
Enable Add Overlap Variation: enables the add overlap variation
Add Overlap Variation: the spline defines an additional positive Overlap during the Animation. Be careful because it's easy to introduce intersection between pages
Animation: sets the grow of the total animation
Overlap: sets the amount of overlap between the animations of consecutive pages
Enable Add Overlap Variation: enables the add overlap variation
Add Overlap Variation: the spline defines an additional positive Overlap during the Animation. Be careful because it's easy to introduce intersection between pages
Manual page controls
Another Tab for the single page control is visible when you click the Page object that you need to modify.
Page Control
Turn = turn the page between 0 and 180 sessadecimal degrees.
Fine Adjustment Landing Closed: sets a cumulative value of Landing Closed
Fine Adjustment Landing Opened: sets a cumulative value of Landing Opened
Torsion Force: sets a cumulative value of torsion force for the single page
Torsion Rotation: sets a cumulative value of torsion rotation for the single page
Fine Adjustment Landing Closed: sets a cumulative value of Landing Closed
Fine Adjustment Landing Opened: sets a cumulative value of Landing Opened
Torsion Force: sets a cumulative value of torsion force for the single page
Torsion Rotation: sets a cumulative value of torsion rotation for the single page
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Upgrade Notice
If you own Realbook 2 you can upgrade to Realbook 3 for $40. Please open a support request to request an upgrade code.
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Installation
The Realbook 3 is a preset that comes as standard .c4d files, which means it can be opened like a regular project file and copied to your own scene. The most convenient method is to install a preset directly in the Content Browser:
1.Open the Content Browser ( Window > Content Browser... )
2.Create a new preset library ( File > New Preset Library... ) and give it a name
3.Drag the .c4d preset file from the product folder into that new preset library
4.Optional: Right-click to define a thumbnail ( Set Preview... ) or to rename the preset.
5.The preset is now saved in the Content Browser. Just drag it into your project from there.
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Pay Attention:
- Because of how the multishader works if you choose to have N pages (N even and N odd) you need to put N textures in each multishader material to avoid repetitions.
- The algorithm of the Realistic Random Distribution System of the pages is computationally heavy, so I recommend to disable it while editing other independent parameters or during animation in the Viewport. It is also recommended to keep the number of polygons per page as low as possible and to increase them only before rendering.
Cinema 4D | 2025, 2024, 2023, S26, R25, S24, R23, S22, R21, R20, R19, R18, R17, R16 |
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3.3 (Current version) - May 20, 2023
Added compatibility for older versions
Hotfix for parametric selection tag on hard cover
(works with Cinema 4D R16 and above; needs Mograph module)
Hotfix for parametric selection tag on hard cover
(works with Cinema 4D R16 and above; needs Mograph module)
3.2 - Sep 28, 2022
Added Cinema 4D 2023 compatibility
(works with Cinema 4D R20 and above)
(works with Cinema 4D R20 and above)
3.1 - Sep 26, 2020
Added R23 compatibility
3.0 - Sep 29, 2018
Initial release