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Fractal Noise 3D v2
GPU-accelerated 3D volumetric fractal noise plugin for After Effects. Create realistic clouds, fog, and atmospheric effects with lights, cameras, and depth map support.
New in v2 Introduces support for modern GPUs, additional geometry options, and the Domain Warp feature.
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Adobe After Effects® Plugin · CROSSPHERE
Fractal Noise 3D v2
A GPU-accelerated volumetric noise renderer for Adobe After Effects. Generate immersive 3D fractal noise fields that respond to your composition cameras and lights — creating realistic clouds, atmospheric fog, and god-ray effects directly inside After Effects.
Overview
True 3D Volume Rendering in After Effects
Fractal Noise 3D takes 3D noise far beyond what the standard After Effects effects can offer. Rather than simulating depth on a flat layer, it constructs a genuine 3D noise field in space — one that your AE camera moves through and your lights illuminate from any direction.
The result is volumetric rendering that feels physically grounded: soft light scattering through thick cumulus clouds, hazy atmospheric fog scattered by spotlights, or translucent volumes with light transmission through obstacle layers. All rendered entirely inside After Effects, no round-tripping to an external 3D app required.
Fully integrates with After Effects cameras and lights — point, spot, and ambient sources are all supported. Use Depth Map compositing to seamlessly blend volumetric effects with footage or renders from any 3D application.
New in Version 2
- Modern GPU Support — CUDA, OpenCL, and Metal
- New Geometry Options — including Cylinder and Sphere2
- Domain Warp — procedural flow and vortex-style deformation
Multiple Geometry Types
Choose from Box, Sphere, Sphere2, Cylinder, and more to shape the volume to your scene. New geometry types introduced in Version 2.
Domain Warp
New in Version 2. Procedurally deforms noise sampling coordinates to create flowing, vortex-like details — Twist and Vortex modes included.
Camera & Light Integration
The noise volume responds to your After Effects camera position and all light types — directional, point, spot, and ambient.
Obstacle Layers & Transmission
Any 3D layer can act as an obstacle inside the volume, blocking or transmitting light to produce physically-based shadow and god-ray effects.
Depth Map Compositing
Import depth maps from any 3D application to composite volumetric effects seamlessly with external CG renders and live footage.
GPU-Accelerated Rendering
Fully GPU-accelerated via Metal (Apple Silicon), CUDA (NVIDIA), and OpenCL (AMD/Intel). Supports Multi-Frame Rendering and all color depths.
Geometry
Shape the Volume to Your Scene
Version 2 expands the geometry library with new shapes including Cylinder and Sphere2. Every geometry option interacts with the same lighting, domain warp, and shading controls, giving you complete flexibility over the look and feel of the effect.
Cylinder (Outside) — Cylindrical Cavity
Sphere2 — Spherical Volume
New in Version 2
Domain Warp — Flow and Motion in the Noise
Domain Warp procedurally deforms the sampling coordinates of Perlin noise itself, adding directional distortion to the base pattern. Simple fractal noise gains a sense of flow, vortex, and turbulent motion — unlocking more natural, organic, and dynamic expressions.
Twist — Applied to Cylinder (Outside)
Vortex — Applied to Sphere2
Light Interaction
Obstacle Layers & Depth Map Integration
Any 3D layer in your composition can be designated as an Obstacle Layer inside the Fractal Noise 3D volume. Obstacles cast shadows through the fog, and raising the Transmission parameter allows light to pass partially through — simulating backlit translucency and volumetric god rays behind objects.
The Depth Map feature takes this further, letting you import a grayscale depth render from any 3D application so that volumetric effects integrate seamlessly with external CG footage — foreground geometry correctly occludes or is enveloped by the volume.
Spotlight + Obstacle Layer
Depth Map Composite
System Requirements
Supported Platforms
Operating System
Windows
Windows 10 or later (64-bit)
macOS
macOS 11 (Big Sur) or later
Apple Silicon (M-series) supported
Adobe After Effects
| After Effects | 2020 or later (Windows & Mac) |
| Color Depth |
8 bpc
16 bpc
32 bpc
|
| Multi-Frame Rendering | Supported |
GPU Acceleration
| API | Supported Environment |
|---|---|
| macOS 11 or later (Mac only) | |
| CUDA |
NVIDIA GTX 970 / 980 series (Maxwell, Compute Capability 5.2) or later Includes GTX 10xx, RTX 20xx, RTX 30xx, RTX 40xx series |
| OpenCL | GPUs supporting OpenCL 1.2 or higher (Intel / AMD) |
Upgrade Notice
Upgrading from Version 1.xx
Existing Version 1.xx owners are eligible for a discounted — or free — upgrade to Version 2, depending on when you purchased. The discount is applied automatically based on your purchase record.
Free Upgrade
Purchased January 2026 or later
$0
Regular price $79.99 — complimentary upgrade
Discounted Upgrade
Purchased December 2025 or earlier
$20
Regular price $79.99 — save $59.99
How to upgrade
Simply login with the same account and the upgrade discount will be automatically added in the shopping cart.
- 0:00 Introduction
- 0:18 Initial Setup and GPU Configuration
- 1:24 Adding Camera/Lights and Preview Settings
- 1:56 Creating Cloud Shapes and Textures
- 2:54 Adding Animation and Light Sources (Glowing Orbs)
- 4:27 Blending with the Background
- 5:23 Complex Deformation Using Domain Warp
- 6:52 Camera Animation and Final Render Settings
Discussions
Want to talk about it?
Head over to r/aescripts to chat with fellow users about this product.
Need Support?
Please open a support ticket to be connected directly with the author of this product
Version History
2.01 -
May 11, 2026
(This update is for the Windows version only. If the plugin is launching correctly, this update is not required.)
2.00 -
May 7, 2026
Added support for Multi-Frame Rendering
Removed the limit on the number of lights
Added new geometry options
Added Domain Warp feature
1.54 -
Nov 13, 2019
(no update for windows)
1.53 -
Jun 22, 2015
1.52 -
Apr 15, 2015
1.51 -
Aug 7, 2014
Compatibility
After Effects
2026, 2025, 2024, 2023, 2022, 2021, 2020
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