Mantra V2
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Compatibility After Effects Please check exact version compatibility under the "COMPATIBILITY" tab below
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Compatibility Premiere Please check exact version compatibility under the "COMPATIBILITY" tab below
Mantra V2 adds the following functionality to Adobe After Effects and Premiere Pro:
Please note: We have simplified the Mantra name, removing “VR”, as we broaden the toolset into VR, AR and XR capabilities.
- New: Mantra ObjX– Import popular 3D formats (alembic, fbx, obj, glTF, USDZ), modify the materials and export them in AR-supported formats USDZ and glTF, supported by AR Players – Adobe Aero, and Apple Reality Composer.
- Updated Mantra Spherify – Convert 360° stills or footage into 3D spheres (portals) for use in AR. Use a different image for front and backside of the spheres. Includes full RGBA support. Export in USDZ and glTF format, for use in AR players like Adobe Aero and Reality Composer. Create spheres to use as portals in the AR players.
- Updated Mantra Graphix – Create geometry by extruding 2D graphics into 3D shapes, logos and text. Export in USDZ and glTF format, for use in AR players like Adobe Aero and Reality Composer.
- New: Mettle 3DNA – our own proprietary 3D Rendering Engine that enables advanced, volumetric workflows.
Mantra VR Features
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Spherify. Transform your layer into a Sphere.
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Drag-and-drop effects directly onto footage and interpolate from 0%-100%, keyframeable, fully customisable.
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Add a "Virtual Dolly" and "Virtual Jib" to stationary 360° footage with Mantra > Mobius Transform effect.
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Create 360° Wormholes and Little Planets with your 360° Footage.
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Built-in "Mantra Node Panel" lets you stack and layer Mantra effects intuitively and quickly, takes care of scripting automatically.
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Built-in "Globe Preview Panel" let you work in 360°Mono and Stereo, to preview the 360° sphere and HMD POV
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Audio reactive features - link the VFX to your audio - Ideal for 360 music videos.
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Supports Formats: Rectilinear (Flat), Monoscopic, Stereoscopic (over/under)
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Create Procedural textures for use in 3D programs
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After Effects and Premiere Pro, Mac and WIN.
How to Create an X-Ray Effect in After Effects with Flux and Mantra V2
Download After Effects Project File
V1.20 includes Flat video support.
Buy it in the Mettle Suite and Save
Customer Testimonials
“Like Skybox, Mettle Mantra VR is essential for 360 degree video post production. Mobius Zoom allows for simulated camera zooms and movements which add production value to static shots. The creative applications of Mantra range from practical to psychedelic, and they empower storytellers to enhance 360º videos in creative ways that were not possible until now.”
Daniel Bury, Chasing the World VR
“I love the Mantra VR plugin. The effects are a godsend. I love the ease of working with them in [Adobe] Premiere. It was so incredibly straightforward and easy.”
Chris Holmes
“Mantra VR is an incredible new tool from Mettle which unlocks a world of possibilities for manipulating 360˚ video. The first time I used it, I was in awe of what it allowed me to do. There are so many parameters to play with and it’s genuinely fun to experiment with each new effect — so much so, that it’s easy to get sucked down the rabbit hole. It opens up new ways to create unique transitions and video effects within a spherical environment. Suddenly, 360˚ footage becomes a fluid, almost liquid-like substance, that you can pull, shape and mold, like an alchemist, to create surreal worlds, dreamscapes and alternate realities.”
Dan White, Director of Technology, Rapid VR
Customer Showcase
Los Angeles-based electronic composer Piers Baron's Music Video for "Majesty". Directed by Ty Evans, and part of "The Flat Earth" project. All VFX with Adobe Premiere Pro and Mantra VR.
Director Ty Evans shot his Skate Film "The Flat Earth" with both traditional and 360° cameras, framing 4K in Post. He used the Mettle Mantra plugin extensively in Post for all the innovative effects.
World Surf League teamed up with the Jeep brand and world-renowned production company Rapid VR, to pioneer new frontiers in digital storytelling. Mettle Mantra was used in Post for stylization and Virtual Dollies (adding depth camera movement in Post).
After Effects | 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC |
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Premiere | 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC |
2.25.2 (Current version) - Feb 29, 2024
2.25.1 - Nov 28, 2022
* No change on Windows
2.25 - Oct 31, 2022
2.24 - Aug 16, 2022
* Bug fixes
2.23.2 - Dec 14, 2021
2.23.1 - Nov 2, 2021
2.23 - Jun 21, 2021
2.22 - Mar 18, 2021
2.21 - Jan 11, 2021
2.20 - Nov 23, 2020
* Opacity map support in USDZ exports
* Improved anti aliasing in Graphix
* Fixed Graphix issues related to alpha handling
2.13 - Aug 4, 2020
2.12 - May 27, 2020
2.1 - Mar 20, 2020
* Bug fixes
2.0 - Dec 4, 2019
Please note: We have simplified the Mantra name, removing “VR”, as we broaden the toolset into VR, AR and XR capabilities.
- New: Mantra ObjX– Import popular 3D formats (alembic, fbx, obj, glTF, USDZ), modify the materials and export them in AR-supported formats USDZ and glTF, supported by AR Players – Adobe Aero, and Apple Reality Composer.
- Updated Mantra Spherify – Convert 360° stills or footage into 3D spheres (portals) for use in AR. Use a different image for front and backside of the spheres. Includes full RGBA support. Export in USDZ and glTF format, for use in AR players like Adobe Aero and Reality Composer. Create spheres to use as portals in the AR players.
- Updated Mantra Graphix – Create geometry by extruding 2D graphics into 3D shapes, logos and text. Export in USDZ and glTF format, for use in AR players like Adobe Aero and Reality Composer.
- New: Mettle 3DNA – our own proprietary 3D Rendering Engine that enables advanced, volumetric workflows.
1.27 - Oct 22, 2018
1.26 - Oct 5, 2018
* Overall performance optimization
1.25 - Jun 27, 2018
1.24 - May 30, 2018
* Licensing system UX improvements
1.23 - Mar 20, 2018
* 'Side by Side’ frame layout support
* Proper alpha handling in Hyperbolix
1.22 - Feb 20, 2018
* New Feather Mode param for Escher Droste (Cross Dissolve, Interpolation);
* Blending Modes in Graphix;
* Fixed Turbulence rendering on Quadro systems;
* Fixed compatibility with native Immersive Video effects
1.21 - Jan 2, 2018
* Allowed scale above 180 degrees for Graphix
1.20 - Dec 15, 2017
* Enhanced audio reactivity (new algorithm + Falloff controls)
* Environment light support in Graphix
* Faster effect initialization
* Blending modes for Turbulence & Hyperbolix
* Bug fixes
1.10 - Nov 20, 2017
* Independent north/south pole blurring for Stretcher
* Master interpolation & audio reactivity are now supported in AE GPU mode
* Mantra VR panel localization issues fixed
* Apple Metal GPU Renderer support added
* Fixes for all known bugs