Potok

Potok is a fluid gradients plugin for After Effects. Gradients can be controlled and animated in many ways including other layers.

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Description



Potok

Potok is a fluid gradients plugin for After Effects. It generates noise and colorizes it with a gradient ramp. Gradients can be set from UI Gradient Control or from any Layer. Noise can be masked with any layer.


Gradient from custom Layer for this sample.

Features

Noise

Potok plugin has a built-in noise generator with four noise types. Noise animation can be seamlessly looped. Also, noise can be multiplied with any layer to be masked or layer can be added to noise for precise control.

base_noise

Gradient

The gradient ramp allows you to set any color control points and three interpolation modes. Gradients can be set from any layer which allows for unlimited animation and transparency possibilities. The gradient can be also be offset, scaled, and looped.

noise_gradient

noise_gradient_2

Color points interpolation: Linear, Sine, and Hard.



Colorize Mode

There are four Colorize Modes: Gradient, Gradient from Layer, Reflection from Layer and Refraction from Layer.



Gradient

Gradient from Layer



Refraction from Layer



Reflection from Layer

Lines

Draws isolines over generated noise as height with given steps, gradient with many randomizing and animation features.






Lines Alpha Noise

Make contours open by Noise Threshold. Noise can be randomized for each isoline.

Randomize

Randomize Lines Width, Offset, and Gradient.


Layers Maps

Gradient from Layer

Potok can map gradient over noise from any layer or composition. This allows for complex gradients driven by animation or alpha channel.


Fluid Noise

gradient_map Gradient from Layer

Result

Masking Noise with Layer

Potok provides two layers to affect base noise. First layer multiples with noise in each pixel. Second layer adds to noise in each pixel.


Fluid Gradient

height_map Height_map (Layer Add)

Result with island

height_map_ui
Layer Add

Reflection from Layer

In this mode gradient maps over noise using normals in each pixel. It converts Base Noise brightness to Normal Map and then uses these normals as vectors pointing to sphere projects colors from Spherical Map.


noise_mask Layer Add, Noise Contrast 0

normal_map Normal map (Reflection from Layer
mode with no layer selected)


spherical_map Spherical Map.
Layer for reflection


reflect_result
Result

Refraction from Layer

In this mode Potok displace pixels from a map using noise brightness as a distance to displace. Displaced maps can be looped.


noise_mask Layer Add, Noise Contrast 0

spherical_map Layer for reflection

refract_result
Result

User's Guide

Potok user interface description and samples are available here: irrealix.com/documentation.

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

Please open a support ticket to be connected directly with the author of this product

Version History

1.1.4 -

- Updated License Framework

1.1.3 -

- Fix Floating license bug

1.1.2 -

- Updated Licensing Framework

1.1.1 -

- Added Apple Silicon support for Mac
- Fixed 16 bit lines alpha blending issue

1.1 -

- Added Gradient Cut by noise height.
- Added Lines Cut by noise height.
- Fixed lines blending problem

1.0 -

-Release

Compatibility

After Effects

2025, 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014