SkyBox 360 Post FX

Mettle Skybox Suite of plugins will be exclusively available as part of the Creative Cloud membership. Adobe is targeting to release the integrated functionality before the end of the year. You can expect to hear and see lots of exciting news before the end of the year. Click here for more details

Plugins for seamless 360° Post FX: Blur, De-Noise, Sharpen, Glow

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Description

Mettle Skybox Suite of plugins will be exclusively available as part of the Creative Cloud membership. Adobe is targeting to release the integrated functionality before the end of the year. You can expect to hear and see lots of exciting news before the end of the year.

Click here for more details

SkyBox 360 Post FX is a set of seamless post effects for cinematic 360|VR Production in After Effects. They can be applied to stitched 360° footage with no distortion along the seams.

Apply SkyBox Post FX directly on imported 360° footage, or on an Adjustment layer. We currently support Equirectangular format, either mono 2:1 or Stereo 1:1 over-under. SkyBox 360 Post FX complement our other 360/VR plugins for Adobe After Effects: SkyBox and SkyBox Studio and our free SkyBox VR Player.

Buy the SkyBox Suite Bundle and save 50%

Blur

SkyBox 360 Post FX - Blur

Blurriness:

Represents convolution kernel radius.

Sharpen

SkyBox 360 Post FX - Sharpen

Sharpen Amount:

Adjusts relative sharpen amount between 0 and 100 (max).

De-Noise

SkyBox 360 Post FX - De-Noise

Noise Type:

Choose noise type to suppress: Random Valued or Salt-and-Pepper (black and/or white speckles).

Noise Level:

Adjust hypothetical input noise level until best output result is found.

Glow

SkyBox 360 Post FX - Glow

Luma Threshold:

Defines image region that will glow, i.e. regions where luma (brightness) is more than a threshold, between 0.0 (black) and 1.0 (white).

Glow Radius:

Defines radius of glowing halo, in pixels.

Glow Brightness:

Multiplier for glow brightness intensity, default is 1.0.

Glow Saturation:

Multiplier for glow saturation (color) intensity, default is 1.0.

Use Tint Color:

Use Tint Color:

Tint Color:

Choose tint color, which has effect only when Use Tint Color is checked.

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Version History

1.73 -

* Fixed NVIDIA/Yosemite configuration support
* Optimized architecture (MOM)
* CUDA 7.5 support added (macOS)
* Suite SKU support added
* Bug fixes

1.67 -

* Licensing issues fixed (watermark in AME).

1.66 -

* Potential licensing issues fixed.

1.65 -

* Stability improvements.

1.62 -

* Fix for HDR support.
* Layer scaling support in AE fixed.

1.61 -

* All tools are now GPU accelerated (both OpenCL & CUDA);
* New param added: “Frame Layout”.
Supported layouts are: Monoscopic, Stereoscopic Over/Under;
* Memory management improved to avoid potential memory leaks;
* Bug fixes.

1.0.1 -

* CC 2015.3 Installer support

1.0 -

Initial release

Compatibility

After Effects

CC 2015.3, CC 2015, CC 2014, CC, CS6