Limber Lite

THIS PRODUCT IS NOT AVAILABLE UNTIL FURTHER NOTICE.

You can get Limber here: https://aescripts.com/limber

 Super-simple IK for After Effects

Availability:

No Longer Available

Description

Simple…

Draw a bendy path, click a button and 💥 - it’s a limb.

Or take three circles and two art layers, click the same button and again - it's a limb, with perfectly rotating joints. For raster layers you can use either method - no need to move anchor points or parent anything.

Limber 2 does it all: Vector art, raster art, bendy paths, puppet-pins, faux-3D tapers and over 100 presets in the Limb Library.

Art by Gaspart and Troy Browne.

“Limber is the most intuitive rigging system I’ve used, which was a big help in making the character animation process less daunting to me.” - Ben Marriott

…yet powerful

Our three animation modes make everything a joy to animate, whether you’re a rigging rookie or a crack character animator.

IK - All limbs can be stretchy (or not). Anti-pop will smooth out tricky walk cycles. Easy foreshortening with separate lengths.

FK - For overlapping action, breaking joints, cross-body moves and perfect arcs.

FreeK - For front walk or run cycles and otherwise-impossible dimensional moves.

Animated by Philip Nordström using IK, FK and FreeK.

Limber is a one-off purchase that lasts forever, not a subscription.

Made by animators…

Limber is passionately designed and maintained by two experienced character animators.

We are Steve and Mike. We were character animators for almost a decade before we figured we could use everything we’d learned to build a tool that works the way an artist needs. Something both simple and powerful.

See what some of our users have said about Limber on just one of our YouTube videos:

Click here to instantly download a feature-limited* 10-day trial.

…for animators

We love animation, and we love supporting animators to make their best work.

Our series of YouTube videos will teach you the fundamentals in your coffee breaks. The rich, online User Guide is the definitive reference manual for when you need it (which probably won't be often).

Something you want to ask? Join our dedicated Discord community or you can simply email me - I always enjoy helping folks to get the most out of our tools.

“I pretty much use Limber for all purposes unless necessary now.” - Fraser Davidson, Cub Studio

What's New ?

Version 2 adds a ton of new features and improvements. Here are just a few of them:

Rig anything

Now you can rig bitmap layers, .ai layers, puppet-pinned layers and precomps - just like you do Shape layers.

Limb Library v2

Now fully integrated and web based. Over 100 limbs and growing. Download them straight to your comp.

FreeK mode

Animate front-facing walk cycles, natural elbows, and moves that would be impossible on IK or FK.

Expanded workflow

Use the Rig & Pose and Path to Bone methods to rig almost any limb - even raster layers.

Auto-flop

Automate the change in limb direction without leaving IK mode.

Simple scaling

It just works. With as much resolution as you choose.

Dynamic UI

Resize the panel and everything adapts. Dialogs are rich with dynamic graphics and helpful text hints.

3-bone limbs

For animals, insects, fingers and more. They're simple, they feel natural, and they're easy to animate.

If you purchased Limber v1 after May 1st 2024, you can upgrade for just $16. If you purchased it before then, you can upgrade for $49. Log in to aescripts and the discounted price will be shown at checkout. If you need help, open a support ticket.

Limber is amazing and you should get it if you do characters in AE

Animator James

So after four years, I finally tackled a walk cycle again! This time I made it my mission to do it all in after effects. After messing about I found @limbertools, and I am completely and utterly in love with it ❤️It’s so freaking fun to learn and use!

Marta Lemos

Shoutout to @limbertools. I'm using it for the first time on a project and it lives up to the hype. Worth every penny.

Rosie Phillpot

If you do character work in Ae, it's always a good week to get Limber. But this week especially.

Evan Abrams

Couldn't have done it without your skills, knowledge and @limbertools - Thanks Steve!

Oliver Sin

@stevekirby @MikeOverbeck Started using Limber today... absolutely brilliant and super intuitive! Bravo, Gentleman

Simon Tibbs

Discussions

Want to talk about it?

Head over to r/aescripts to chat with fellow users about this product.

Need Support?

Please open a support ticket to be connected directly with the author of this product

Version History

1.0 -

Nov 11, 2022

Initial release

Compatibility

After Effects

2025, 2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018

EULA

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Updated: Oct 21, 2025 1:35 AM