Limber
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Compatibility After Effects Please check exact version compatibility under the "COMPATIBILITY" tab below
“Limber is the most intuitive rigging system I’ve used, which was a big help in making the character animation process less daunting to me.” - Ben Marriott
Simple yet powerful
Limber’s animation features are the perfect combo of simplicity and sophistication:
• Stretchiness (or non-stretchiness)
• Easy foreshortening
• Blendable FK - for cross body moves, breaking of joints and smooth arcs
• Anti-pop to smooth out tricky walk cycles
• Keyframe-able auto-rotation for hands and feet
• Infinte scaling


Built for your style
Your character tool shouldn’t limit you to a single style. Limber works with:
• Any vector artwork. Use the revolutionary Rig & Pose button and embed the contents of your shape layers inside a limb.
• Simple, bendy paths. We call them Bones. Change the color, width and tapering just like any other stroke.
• Tapers - The classic Limber look with all the built-in controls for sizes, colors and rounding.
• The Limb Library - a bundled range of limbs with alternative uses and style capabilities.
RIGGING IN 1-2-3
Select three circle layers and two art layers. Set the dropdown to Three Circles, click the Rig & Pose button and 💥 - it’s all embedded in a limb with perfectly rotating joints.
There’s no need to design characters in stiff poses, move anchor points or parent lots of layers.
Watch this to learn more about using your own artwork in limbs.
Any limb can be easily duplicated or copied and pasted to another.


Don't rig. Draw
Draw a three-point path with your pen tool, click the Path to Bone button, and it’s ready to animate.
It’s so simple you’ll be wondering why it wasn’t always this easy. It even works with paths imported from Illustrator
You can also use this method to draw how you want a limb to be, and then apply a different style or rig artwork to it.
Made for animators. By animators
We understand what character animators need because we are experienced, working character animators. Limber has grown through use in production, across a range of styles, with the feedback of some of the best animators in the industry.
We’ve always believed that animation should be fun - the tools should make it easier, not more complicated! Limber focuses on doing one thing really well - limbs for character animation.
Major updates have added new features, usability enhancements and creative possibilities at no extra cost to our users. See what some of them have said about Limber on just one of our YouTube videos:

Learn more
The official Limber training series on YouTube will teach you the fundamentals in lunch-hour sized chunks. Part one is back up there 👆 and part two is down below 👇.
The Limber User Guide is the most thorough way to learn everything Limber can do. You can also access it from within Limber itself - just click the Help button.
Click the Try button at the top of this page to instantly download a 10-day trial - its limited to two limbs per comp, FK and Joint controllers are disabled and you cannot copy and paste customized limb layers.
There is also a FREE version of Limber called Limber Lite. It generates fully functional bones - our path-based limbs with the classic rubberhose style. You can get it here.
Who uses Limber?
Limber is used by some amazing studios and artists. People like Animade, Cub Studio, Dash, The Furrow, Goldener Western, IV, Imaginary Forces, Studio AKA, James Curran, James Boorman, Jordan Scott, Ben Marriot, Ross Plaskow, Lana Simanenkova, Oliver Sin and Millie Woodcock.
Check out some of the nice things they've said about it, and made with it, below
After Effects | 2023, 2022, 2021, 2020, CC 2019, CC 2018 |
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1.7.5 (Current version) - Nov 11, 2022
Updated licensing framework
Updated link to User Guide
Updated Limb Library - AE in non-English language compatibility and several improvements / bug fixes
1.7.4 - Jul 14, 2022
User settings migrated to AE built-in preferences under 'Settings_Limber'
Updated Limb Library (bug fixes)
1.7.3 - Feb 23, 2022
Trial mode is now 10 days
Fixed 'ExtComms' error handling
Updated Limb Library (bug fixes)
1.7.2 - Jan 24, 2022
1.7.1 - Dec 7, 2021
1.7 - Dec 7, 2021
Added Legacy Taper and Three Circles limbs into the main UI dropdown
Added high DPI button icons
Updated and simplified Help panel
Updated Limb Library
Updated online User Guide
Various bug fixes
Compatible with Limber v1.6.x and AE CC2018 and up
1.6.1 - Nov 29, 2020
Updated Help text
1.6 - Aug 3, 2020
New Path to Bone button - see the new User Guide for info
New Rig & Pose button - see the new User Guide for info
New Import Library button
Limb Library has been updated to work with v1.6 - lots of new limbs added.
New User Guide - limber.stevekirby.co.uk
No Replace button - you can still do it if you hold Alt and click New.
Default Tapers are now Bodymovin compatible
Default Tapers now have Rounding built-in
Color Splits run from circle centres not edges
Anti-pop is set to zero by default
Default Bones’ can now curve
Controller’s rotate correctly with Bone Curvature
Controller Rotation no longer user-adjustable
Controller’s now set to 0º by default instead of 180º
Rotate End is 0 by default
FK Controller’s Rotation is more consistent with IK controllers
Joint controller’s have new options for rotation
Only compatible with AE CC2018 and up
1.5.7 - Jun 2, 2020
Further fix for Korean Windows bug
1.5.6 - May 28, 2020
Fix for Korean Windows bug
1.5.5 - Nov 14, 2019
1.5.4 - Sep 10, 2019
Updated Limb Library.
1.5.3 - Jul 30, 2019
1.5.2 - Jul 10, 2019
Added ‘Select’ button
Added support for use in After Effects’ 3D space
Updated Limb Library
Updated User Guide
Fixed pasting to orphan limb layers functionality
1.5.1 - Feb 10, 2019
Layers which are children of End controllers are now automatically re-parented to newly generated FK controllers IF you have ‘FK’ set to zero when you click the Add FK button. Similarly, when you remove an FK Controller any layers that are it’s children will be re-parented to the End Controller.
v.1.5 can no longer disable v.1.0 controller color expressions, which could cause rotation calculation issues.
User’s layer selection is restored after adding FK or Joint controllers.
The Limb Library has been updated to ensure multi-language compatibility.
1.5 - Dec 10, 2018
- Rotate Start, Rotate End and Clockwise controls are now percentage sliders instead of checkboxes
- Optimized expressions for speed improvements
- CC2019 expression engine compatibility (including the bundled v.1.0.1 version)
- Controllers can now be re-sized using +/- Size button
- Controller colour changes can be disabled by Shift-clicking the Hide/Show button
- Added layer name editor to replace layer name textfields - accessed via cog button
- Updated UI Panel
- Added new custom limbs to the limb library
- Updated user guide
- Various minor bug fixes and improvements