YY_HexTex

YY_HexTex generates tiled hexagon textures, with extra options such as rotation, edge thickness, etc. Everything can be animated right in the comp, without need to deal with messy nested precomps.
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Description

Ever gotten annoyed at how tedious it is to get hexagons to tile properly? YY_HexTex generates tiled hexagon textures, with extra options such as rotation, edge thickness, etc. Everything can be animated right in the comp, without need to deal with messy nested precomps. Useful for motion graphics and HUD designs, among other things.

New Features

  • Added CS6 compatibility
  • Added 20 new blend modes
  • Added "Clip RGB" checkbox

Parameters:

  • Anchor Point: offset of the hexagon grid
  • Size: diameter of each hexagon
  • Thickness: thickness of the border between hexagons
  • Hardness: hardness of the border between hexagons
  • Angle: rotate the hexagon grid
  • Color: color of the grid
  • Alpha: alpha of the grid
  • Invert Alpha: check to draw filled hexagons instead of gridlines
  • Blend Mode: blending with background image
  • Clip RGB: use the original layer as an alpha matte for the hexagons

Discussions

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Need Support?

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Version History

1.3 -

Mar 12, 2022

- Support for M1

- Support for MFR

- Fix low resolution preview of single pixel thickness

1.2.1 -

Nov 9, 2019

- Support for macOS 10.15 Catalina

1.2 -

Jul 13, 2012

- CS6 compatibility

- 20 new blend modes

Compatibility

After Effects

2024, 2023, 2022, 2021, 2020, CC 2019, CC 2018, CC 2017, CC 2015.3, CC 2015, CC 2014, CC, CS6, CS5.5, CS5, CS4