Cavalry Asset Library

C.A.L lets you easily save complex rigs, with all connections and animations, in a few clicks. Create multiple libraries that you can share with other people!

Only for Cavalry 2.5+

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Description

The Cavalry Asset Library allows you to create libraries to store any kind of complex rig or animation you create in Cavalry. Saved assets will retain all their connections, children, and animations, and you can load them into your scene with the click of a button. Create multiple libraries to keep things organized, rename or move assets between libraries, and even share the libraries you've created with other people. Save time and work more efficiently with C.A.L.

With CAL 2.0, saving assets is as easy as drag-and-drop! New 'Asset Types' makes working with SFX and textures a breeze, and file assets are now saved in your library folders so you never have to worry about re-linking assets.

Only for Cavalry 2.5 and above

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Version History

2.0 -

Oct 27, 2025

### Changed

- Total UI overhaul
- Streamlined the main UI to be focused more on the library panel
- Removed most of the main panel UI buttons and put their functionality into the right click context menu

- Changed the Library list to be semi-hotloaded from a user set folder
- Default library location is (cal script folder)/Library_assets/libraries
Libraries are now folders that contain the .calib file as well as folders for thumbnails and file assets
- Any library folders added to this folder will be loaded into the Library list
- In the settings menu you can choose any folder you want to use as your libraries folder

- Clean Assets improvement
- The Clean Assets In Active Library function will now remove old/unused/removed attributes in the Asset Data
- Previously it would only add new attributes. This just keeps the library data cleaner

- Minimum UI width has been reduced, allowing for a slimmer Library panel

- The default thumbnail sizing has changed and a 'fourth' no-thumbnail text list view has been added

### Added

- Automatically save file assets (sounds images etc) into the library folder

- Double Click to add saved assets to the scene

- Drag-and-Drop asset saving

- Certain saved asset types will import in different ways, e.g. saved textures will auto apply to selected layer

- List view, thumbnails still have three sizes to choose from, and now a 'fourth' size changes the thumbnails to a list without images

- The search bar at the bottom of the Library panel will search based on asset name as well as any added tags

- Add search tags and hover text to saved assets

- Set 'favorite' assets

- You can now export assets as a .cvc file

- Thumbnails are now generated in their own library folders inside of .../images/(large)(medium)(small)/(library)/thumbnail.png
- CAL will now delete related thumbnails if you delete an asset
- Running 'Regenerate Library Thumbnails' from the Settings panel will re-render all asset thumbnails in the active library as well as remove any unused thumbnails

1.0 -

Apr 12, 2023

Initial release of Cavalry Asset Library

Compatibility

Cavalry

1.5