Compatibility After Effects Please check exact version compatibility under the "COMPATIBILITY" tab below
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Lockdown is a revolutionary new plug-in that allows you to track warping surfaces inside After Effects.
How do I upgrade to Lockdown 1.5? Please follow this video.
Please note that 500 Externalized Points are no longer supported in Lockdown 1.4 and later. We only allow 4 because we recently discovered 500 would effect click and drag responsiveness. If you have 1.3 installed, please internalize all points for all Lockdown instances, then save your project before installing Lockdown 1.4 or 1.5.
THIS IS INSANE. This is going to be such a powerful plugin. I wish I had a use for it right now https://t.co/LgERYg2luB— adam zimmer (@AdamZimmer93) September 30, 2019
This is nuts. https://t.co/321AsTGaSw— Brent Pierce (@Cineblur) September 30, 2019
The frequency with which I say this may be increasing. Nonetheless, THE! GAME! HAS! CHANGED!— Evan Abrams (@ECAbrams) September 30, 2019
I have had to do this manually for too long, and I love that a computer can do it now.
Lockdown is another class of tool. I strongly feel it could convert entire studios and pipelines from Nuke/Flame to AE
- Teddy Gage - Shotgun Studios
Whattawhaaaat?!!!— Willem (@grumpnl) September 30, 2019
The game has been changed! I REPEAT! THE GAME HAS BEEN CHANGED! https://t.co/hbwz6npr0f— IAMJamina™ (@iamjamina) September 30, 2019
Man no more need to do this by hand... thank godddddd https://t.co/XJTmNxdOUB— Agustin Eguia (@agustineguia) September 30, 2019
NOTE: Please try the free demo by clicking on the green TRY button above before purchasing to make sure it works for your purposes. Please note that we only officially support the latest version of After Effects on the Creative Cloud.
To use the Plug-in, please follow the instructions labeled 1-8.
The layer that Lockdown is applied to, and the Composition that layer is in, must have the same resolution and framerate for Lockdown to work. This button is optional, but it's recommended that you use it to pre-compose your layer into a composition that matches the layer's resolution and framerate, and work inside that pre-comp.
2) Optional Tracking Filter
This optional button applies effects that sometimes allow our tracker and Mocha to better identify textures. It's probably not necessary when using Vector Tracking. It's basically an edge detect with a lot of contrast. You should be in 16 or 32-bit mode when using this filter. Running a denoiser on the original footage, and again on the final result also improves trackability. This is great for a shot where lighting is changing, because it brings out details in cracks and surfaces, and tends to ignore larger gradients. You'll want to delete these effects once tracking is done, after Step 5.
3) Generate Points
You can create points individually, or within a lasso region. Please note the After Effects UI MUST BE ON to do this or any other interaction with Lockdown. If you can't see your masks, anchor points, bezier handles, etc... Your After Effects Effect UI is off. Turn it back on.
Lasso Grid Pixel Distance: This is how far apart the points of the lasso grid are. It's generally recommended to use the largest number you can, therefor having the smallest amount of points.
UI Toggle: Control/Apple+Shift+H
Create Point: Control/Apple + Click
Create a lasso region of points: Control/Apple Click and drag around an area.
Delete single point: Option/alt+Click
Delete within a lasso region: Option/alt+Click and drag around the points.
Select multiple points: Click and drag around them
or shift-click to add to selection.
Add extension points: Ctrl/CMD+shift+option/alt+click
Delete edges with blade tool: Alt-Shift click and drag across the edges.
Click 'nothing' to de-select
Please note that you can only draw points on one frame at a time. If you draw points on frame 1, then go to frame 20, and create a new point, all frames will be re-located to frame 20. (This was not an intentional design choice, we hope to someday change this.)
Mocha/Face Tracker Import
This button will search the layer Lockdown is on. If it finds exposed Mocha points, or Face Tracker effect points, it will import them into Lockdown as externalized points. It is at the top of the Plug-in.
4) Track Points
Point Track Method: Three options for tracking points.
Accurate: This does well on most shots, with average accuracy and speed.
Fast: This mode is very fast, but only works on the simplest of shots. It is going to be depricated, we'd recommend not using it.
Connected Vectors: This is by far the most accurate method for tracking points, and we highly recommend using it every time. You will be required to render an EXR pass with your footage, which contains tracking vectors. There are three modes. Extremely Accurate is very slow to render the EXR pass, but easily the best. Accurate provides some middle ground, however we would recommend using "Extremely Accurate". Fast mode is very very fast, and is useful on simple shots. After the EXR pass is generated, tracking the points will be VERY fast because it's merely pushing points along the vectors, not actually doing any heavy tracking.
Full Vector Setup: This script will duplicate your layer, and apply the "Generate Vectors Plugin" to it, with the Vector Tracking Method above. It will set these motion vectors to render, and after the render, is set to replace the very slow rendering composition with a very fast reading EXR pass. You must interpret the EXR pass to "Preserve RGB", or it will not work.
Press to Track Points
This takes all the points in the step above and attempts to track them to the footage. You MUST keep the Lockdown Effect selected while tracking, with After Effects up and activated. Sorry for the inconvenience, again, this was not an intentional design choice, but a limitation of our first version.
After your first round of tracking, we'd recommend watching your footage very closely. You may need to add more tracks. When a track is not visible, that means it has no keyframes on that frame. You may choose to go back to step 3 and add more tracking points, then press this button again to add these new points to the track. To edit tracks manually, please check out the sections on "Internalize Selected Points" and "Externalize Selected Points".
4.1) Delete backward keyframes
For the selected keyframes, delete all keyframes earlier in time. Useful for quickly cleaning tracks.
4.2) Delete forward keyframes
For the selected keyframes, delete all keyframes later in time.
4.3) Delete Adjust point
Adjustment keyframes are created when clicking and dragging a point. They are represented by a crossshair. Go to a frame with an adjustment point on it, select the point, then press this button to delete it.
4.4) Delete Adjust track
Deletes all adjustment points on a selected point.
4.5) Bake selected tracks
Converts interpolation and adjustments into a base keyframe track. Can be very useful in speeding up a project file. It's recommended to bake all points as soon as they're tracking properly.
4.6) merge points
This combines two tracks into a single track. If you track someone's eyeball on the first half a video, then the track goes off because of a blink. Then you track the eye on the back half of the video up to the same blink. This feature is how you would merge those two points. It's recommended that you delete any keyframes for both tracks that are not centered perfectly on target. Then choose the first track at the frame you'd like to blend from, and choose the second track on the frame you'd like to blend from, and press merge tracks. You'll notice both points turn red over the blend area. On the frames they are yellow, they will not be blended/merged.
5) Interpolate Partial Tracks
This button is necessary 99% of the time. Let's say you have a shot that's 100 frames long. You have a handful of tracks at the beginning that all die off (contain no keyframe data) after the first 60 frames, so the range is 1-60. You also have tracked points from the end of the shot, that are from the range 40-100. Your two sets of tracks overlap between frames 40-60. By pressing this button, at the time at which any tracks are "dead" and having no keyframes, they will find "living" tracks around them and follow their motions. So even if a track does not live for the entire length of the shot, it can follow your surface VERY accurately by piggybacking on the tracks later in the shot. This solves the problem of tracks just sitting entirely still when they die, and causing parts of your mesh to freeze. The motion from interpolation is represented by keyframes, so in the previous example, all of your keyframe tracks would now show keyframes from the range 1-100, rather than their previous ranges. This interpolation can be toggled on and off, deleting the "interpolated" keyframes as many times as you'd like. The only limitation to be aware of is this works best with "internalized" keyframes. If you're using this option with "externalized" keyframes, you run the risk of the interpolation being baked into the keyframe tracks permanently. It's recommended that all tracks are always internalized when using this option. If you find yourself deleting bad points, or adding new points, you should toggle this option off to delete the previous set of interpolated keys, and then on again to re-generate new interpolation based on your hand cleaned tracks.
6) Generating a mesh and "Auto Triangulate Mesh"
Create Mesh Edge: To manually connect two TRACKED points, select one, then Control/Command + Shift + click another point.
Lockdown can only render quads and triangles. Green lines represent the borders of Quads and Triangles, white lines represent lines that are part of incomplete geometry and not contributing to the mesh. There is no concept of "faces" in Lockdown with which the user can interact. Faces are determined by edge connections.
Delete edge: Option/Alt+Click
Auto Triangulate Mesh: Press the button. Please note that quads often render smoother than triangles. Manually drawing a mesh into quads can often provide better results. One easy way to compensate for this, however, is to have MANY dense tracking points, in which triangles will look great.
This button sets up a texture to apply to your mesh.
It creates a "Lockdown Graphics Composition" with a stabilized copy of your mesh inside, and a still frame of the frame you've chosen to stick graphics to.
It places this composition in the Lockdown Graphics Comp slot to reference the texture.
It sets the layer to render the mesh with the texture on it, and hides the points and lines.
It duplicates your layer as a background layer.
This reverts to rendering your layer, rather than the "Lockdown Graphics Comp".
It sets your points and lines to render again, so it's easy to retrack a shot.
Please note that if you Lockdown, then UnLockdown a shot, you must press Lockdown on the same frame you had originally, or the graphics will not match. Pressing Lockdown chooses the current frame as the projection frame, so it's important to keep track of that.
This is automatically set by the Plug-in and script, you should never have to think about it. However, for advanced users, it simply toggles whether the mesh is stabilized or moved. Useful if you change a few tracking points on your stabilized comp, then want to copy and paste your Lockdown effect to your un-stabilized comp. You can just paste then toggle Stabilized to off.
This renders points, lines, and edges with anti-aliasing. It's a tiny bit slower to render, it's usually not necessary to have on.
This shows and hides your points and mesh. The Plugin will turn this off when you apply the mesh, it's purely a feature for checking the integrity of your tracking points, and the shape of your mesh.
Hide non-moving tracks
By default, when a track is "dead" meaning it's out of keyframe data, it will go invisible, when this checkbox is on. If it has any keyframes at all on it, including the interpolated keys generated from the 5 buttons above, the keys will render.
Sized in Pixels, how large the points render as part of the layer.
Select All Points
Selects all points, both externalized, and internalized, in the shot. Most of the time this button is used, it's to select everything, then internalize all points before mesh building.
Internalize Selected Points
This puts all the points INSIDE the plug-in away, from your view. This is going to make every step of working with Lockdown faster. Tracked points are internalized by default.
Externalize Selected Points
This takes your selected points, and exposes them as normal position keyframes at the bottom of the Lockdown Plug-in, under the "Externalized Points" dropdown. You should only ever externalize points when you notice errors in the track and want to modify them. Whenever you're done editing points and want to start building a mesh, re-internalize them. It's not recommended to use expressions with these points, or connect them to outside rigging, at this point it's something we haven't tested. We are currently allowing externalized points to be used as part of a mesh with the hopes that eventually this will become advantageous, but please just internalize your points in all normal situations.
This removes all geometry so you can attempt triangulation, or manual construction, on another frame. This button also turns the rendered points back on so you can visually re-assess your track.
You are given 4 total points which you can manually edit within the typical After Effects graph editor. This used to be 500, but we found that it was causing significant slow down with user interaction speeds.
To get points in from Mocha, you can paste the four corner position data into the externalized points. Upon pasting, an externalized point will be created. Again, please internalize these as soon as possible.
Internal Keyframe time ref
This is a reference keyframe. A big problem with Lockdown's internalized keyframes is that they are 'oblivious' to what timecode they should appear at. Whenever you track, Lockdown takes this keyframe, and places it at the in-point of the shot. All the internal keyframes look at this keyframe and say "I should appear x frames after this reference keyframe" in order to stay in sync with the rest of the project. Please note that you should never have to touch or think about this parameter if you use the script and follow the steps from 1-9. The most common place this may be useful is if you're conforming color footage, and the timecode changes on a clip when you do a footage swap. For a simple example:
You track some raw footage which is 45 seconds long. Your in-point is at 30 seconds in. When you track, Lockdown places the "internal keyframe time ref" here, at your in-point. Now you receive some new footage back from a colorist, but it's only 10 seconds long. If you paste Lockdown to the color footage, the timecode isn't the same, so Lockdown doesn't know which frames it's keyframes should be on. You can find the same exact frame in the color footage, and slide this "internal keyframe time ref" to its position, and now the tracking will match exactly, even though the timecode is different.
How do I install Lockdown 1.4? Where is the .AOM template file it's requesting?
When installing GV.aom, I get an error "There were 6 templates that were not loaded...". This is a harmless error that causes no problems. Our .aom file includes the 6 default Ae render templates, and we couldn't figure out how to get rid of them. That message is just saying it notices there would be duplicates, and rejects the new ones.
How do I get rid of the grid watermark?
When you buy the Plugin (or get a temp license), you'll get access to a code that looks something like this: VRL*YOUR*NAME*LOTSOFLETTERSANDNUMBERS
Apply the Plug-in to a layer, then at the top of Lockdown, press "register". Paste this code in, and press activate. The watermark will still be there. To clear it, go to the After Effects Menu "Edit/Purge/All Memory & Disk Cache". This forces Lockdown to re-render, this time without any grid.
"Unable to execute script at line 1 Error"
The "UnLockdown" button breaks my Lockdown 1.4 projects, when opening with Lockdown 1.5.
Sometimes I get dark edges on my composition
Please either shut off your stabilized footage layer inside the stabilized pre-comp, or add a 4 pixel simple choker to it. Effect/Matte/Simple Choker. This video shows how to solve the problem. Fixing this is somewhere on our to-do list, but honestly it's very low priority because a comp fix is so easy. Sorry for the inconvenience, we figured you would rather we focus on faster and more accurate tracking.
How do I get motion blur on my shot with Lockdown?
Please use the effect "CC Force Motion Blur" after Lockdown. Shut off "override shutter". Turn motion blur on for the layer, and in the composition. In the composition settings, make sure the shutter phase is (shutter angle * -.5). CC Force Motion Blur with Lockdown.
No points track when I track from an EXR pass
This video covers all the problems we've seen from users so far: https://youtu.be/_Uc-bErEwUg
Make sure your project is set to 32 bit mode at all times of the process.
Keep to the default After Effects project file with default colorspace settings.
Make sure your composition background color is Black when rendering the vectors.
Make sure to "Preserve RGB" on the vectors when importing.
Ensure you dont' have a variable framerate video clip.
nsure your composition is the same framerate and resolution as your video, with no position or scale offsets.
My points slowly side to the bottom left or top right at a steady pace. They are not tracking the object.
There is a bug where when the composition window is at half resolution, or anything other than full resolution, Lockdown's Vector Tracker will push the pixels double the distance because it's seeing the resolution as half of what the vectors are written to. Please set the Composition Window to Full resolution, and shut off fast previews, Adaptive Resolution, etc... The place points and track again.
How do I get tracking data into Lockdown from Mocha?
This new tutorial explains an easier way to import points from Mocha. Watch it here at 2:28. (Please note that in Lockdown 1.4, there are only 4 externalized tracking points. You must internalize the mocha points after every import.)
How do I extend my mesh to wider than I was able to track?
Please use the mesh extension hotkey, Ctrl(PC)/Cmd(Mac)+shift+alt+click. Check out this video.
I want to make a mesh larger than my actual video, that extends off my frame. Can I do that?
No. Lockdown is limited to the bounds of the composition. But there is a relatively easy workaround. Let's say you have 1920x1080 footage. After running out 1) pre-compose script, go into that composition. Set the resolution of the composition much higher, perhaps 3000x2000. Now take that layer (delete the Lockdown instance on it.) and pre-compose that layer "moving all attributes". Now place Lockdown on that composition, which is 3000x2000. You can now track THAT composition. If you don't do this correctly, things will go bad very quickly.
I'm having installation issues on OS X Catalina or am getting a (25:3) error
Please download Lockdown 1.3.0 or later.
How do I create a log file?
Please watch this video. Log files contain a record you can send to us, that tells us basically everything that happened since you opened Lockdown, until you closed it. It makes it much easier for us to find bugs. Please make sure to delete the log folder after sending us the log, because the log file will get very very large over time if you keep the folder. Basically, if the folder exists, the log file is created and written to. If not, the log file is not created or written to. So you don't want the log folder to exist for any longer than it needs to be.
I have a problem not listed here, can you help me?
We can sure try. All the help tickets for this product regarding technique are answered us, the creators of Lockdown. If you send us footage that poses unique challenges from every other video listed above, we can test it. That being said, we have a policy to ONLY send back screen recordings of your project for guidance, we will never send back any project files, no exceptions. We answer help tickets to assist you, and to improve Lockdown, but the help ticket systems is not a way for us to complete your projects. Please make sure you have all necessary permissions before sending a project file. You can open a help ticket here.
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